Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Shumarie
Feedback comments for LD50
Shumarie's games and stats for all events →
| Timestamp | Since previous | Game | Shumarie's comment | |
|---|---|---|---|---|
| Apr 7 16:37:59 | Great Escape | ♥ 2 | A perfect hit on the topic. No matter how you take care of your socks, they still run away. х) I like to catch socks in the game. They are very charismatic. Thank you for choosing the difficulty in the game (I like it more on the slow one). It is not always clear whether you will hook the sock with the cursor or not. The game is very cute and I had fun playing. | |
| Apr 7 17:00:41 | 22m 42s | HANG UP! | ♥ 3 | A very funny game, I like the sounds when answering. Cool characters! It would be a great game to learn how to type quickly without looking at the screen. I type character by character and I can't make more than 12 sales. х) |
| Apr 7 23:14:08 | 6h 13m | Pompeii Ludum Dare 50 | ♥ 3 | A runner with meaning. :) Cool reflection of the theme. It seems to me that stones falling from the sky are quite aggressive) If you dodge them by braking, then it slows down the pace of the game. With a jump... I don't really feel the optimal interval. The controller itself is pretty good, although the level design requires polishing. I liked playing. Optionally, you can add a success counter. Maybe it's my personal thing, but I like to see in the runners how far I managed to run this time. |
| Apr 8 01:00:22 | 1h 46m | Kiwis Can't Fly | ♥ 2 | I liked it very much. It's a pity that the cycle is so short. I want to play more. Very cool art, music and sound atmosphere. Another very touching and catchy game made by your team. |
| Apr 8 11:07:40 | 10h 07m | SandCastle | ♥ 1 | Nice game. A very catchy interpretation of the topic. The tutorial is a little confusing because you have to press the space bar and "scroll through" the training to the gameplay part of the game. Based on my experience in different games, I thought that I should press the keys and immediately try the mechanics. It would be great if the character could move at the moment of the arrival of the wave. IIt's a strange feeling when control is suddenly taken away. A counter measuring the time before the arrival of the wave can be placed in the center of the screen at the bottom. I think it will be easier to watch him this way and it will be more interesting, because you feel better when the wave comes. Congratulations for a wonderful jam entry! |
| Apr 8 11:42:56 | 35m 16s | Penguin Rituals | ♥ 2 | Very cute plot! :3 I like diving as a mini-game and a drop controller, but the location of the underwater rocks has reduced the fan for me. It seems to me that jokes that break the 4th wall knock you out of immersion in history. It's a pity, because the characters are very attractive and the world feels convincing enough to empathize with the inhabitants of the island. You've got a very atmospheric little adventure. |
| Apr 9 09:30:19 | 21h 47m | Star Keeper | ♥ 0 | An interesting story. I liked the little world of the Star Keeper. I really miss feedback and the usual order when interacting with interactive objects: - I don't always understand which subject is interactive and which is not. - I do not understand whether the player's "camera" is pointed at the object and whether I can take it from the current position. I think highlighting the contour of interactive objects would help solve these problems. I really liked environment art. Almost half of the atmosphere and lore is felt through the design of the ship and buildings. Plus, the amount of work on the visual, I felt, was pretty big. |
| Apr 9 10:17:11 | 46m 52s | Take the exam | ♥ 1 | A fun game. Very atmospheric. A good visual in the theme, a cool sound, very responsive controls. |
| Apr 9 13:30:32 | 3h 13m | We Have to Talk | ♥ 5 | The game is very polished. The visual is very stylish, the sound creates the right funny mood. The map is large and the curious player has something to see, but at the same time it is clear what needs to be done in the game. |
| Apr 9 14:38:13 | 1h 07m | The Gallows | ♥ 1 | The story of the cat and the fox is simple, but catchy. I liked it. The picture and sound "work" on the plot, the characters are very cute. |
| Apr 11 11:13:38 | 44h 35m | Dino live! | ♥ 1 | A very nice game with a nice controller, but as if something is missing in the gameplay. Either a greater threat from meteorites, or the risk of starvation, or some goal directly indicated to the player somewhere far ahead. Core mechanics itself works and is very entertaining. In the game, I did not immediately guess that it was possible to dig. x) But I'm already inattentive that I didn't look at the description of the game. It's also quite strange that (judging by the web version) the digging starts with a delay. You have to hold down the "E", for a while the dinosaur has no animation, only then it digs and the result of the action is visible. Sometimes it seemed to me that the game didn't count the click, but then I discovered that the dinosaur didn't dig right away. Very nice minimalistic art with an unusual color scheme. The sound design is also healthy. |
| Apr 11 16:11:39 | 4h 58m | Good Morning Game | ♥ 1 | This feeling is really transmitted: "I'm going to lie down to get some sleep, the dream is so colorful." Interesting mechanics with a jump. Very unusual, but justified. Also, it's great that you can fend off enemies by leaving mushrooms. The only thing I would like is for the mushroom to fall a little closer to the cat. |
| Apr 11 16:40:35 | 28m 56s | Clockwork | ♥ 1 | The gameplay is good. It's cool that there is an increase in difficulty. I like the level design, but the robot "slips". And it is clearly too high relative to these platforms jumps: then it knocks on the ceiling, then you can, without jumping to the upper level (which I think the level design hints at), jump on the spot to pick up the gears. Art and sound quite create the right mood for themselves. :) |
| Apr 11 19:08:48 | 2h 28m | Tower of Googly | ♥ 2 | Cool mechanics! It's a lot of fun to move the paws of the characters. I like that animals have different bone patterns. It would be great if there was a timer-free mode. It's so exciting to put pyramids that it's interesting to just explore and make the biggest tower. |
| Apr 11 19:23:21 | 14m 33s | No Touch The Cat | ♥ 1 | Lovely! It's hard not to repeat what was written before me in the comments. Charismatic cat, understandable situation, very good impressions of a fun game. |
| Apr 11 20:17:32 | 54m 11s | Inky Towers | ♥ 2 | I really like that the game can be played in different ways and the mechanics are so versatile that it allows you to try different strategies. Physics is not very predictable. Although in general it adds hardcore and strangeness in it can be perceived as part of the challenge. |