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Quoclon

Feedback comments for LD48

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TimestampSince previousGameQuoclon's comment
Apr 27 00:59:25 Deeper Than You Think ♥ 1 I thought the controls and gameplay were intuitive. Loved the splash screen audio, and I thought the overall aesthetic was good. I wish it was a bit brighter. Solid!
Apr 27 01:11:11 11m 46s shroomfall ♥ 0 10/10 would shroom again.
Apr 27 01:20:38 9m 27s Deep way down ♥ 1 Geez. Brought to tears. Didn't expect that. Gameplay was polished, concept of stages of grief was well executed. The aesthetic was amazing. I really liked when the creatures started attaching to me, look very cool. First game I've beaten so far!
Apr 27 01:30:00 9m 22s GodMode ♥ 1 The aesthetics were amazing. The 3d feel within the 2d space was well done. The controls felt a little clunky at first, but I got the hang of it. Overall solid!
Apr 27 01:33:03 3m 03s World Eater Jormungandr ♥ 1 Nice. Simple, Unintuitive. A little audio would go a long way! Perhaps some black lines around items that can be eaten to help clarify the objectives? Overall well done!
Apr 27 01:35:41 2m 38s Deeper Into the Multiverse ♥ 0 Couple of bugs with the input, and double jumping, but it was intuitive and I was able to beat it. I think it's awesome that you gave love.js a go to make this game in 48 hours!
Apr 27 01:39:14 3m 33s Puzzle Tower ♥ 1 Well that was fun! Graphics were simple, but were effective. It felt satisfying solving the puzzles :D
Apr 27 01:42:01 2m 47s Eel With A Gun! ♥ 2 Oh man, that was... something. The graphics were pretty rad, and I like the idea, and how silly/chaotic it was. And I think I get why the controls are the way they are (because it's angled), but boy was it hard to navigate with those controls 😁
Apr 27 01:44:58 2m 57s Penguins can't fly ♥ 1 I agree with a couple other comments, a bit difficult. I also didn't immediately understand why I was losing. I love that he does little flips as his way down. The animation/art/mood are amazing. The controls were easy to pickup and play. It also worked well for me on WebGL :)
Apr 27 01:48:22 3m 24s Space Trench Miner ♥ 1 I thought it was a little slow paced. I thought the overall look and feel were consistent. The little intro animation was cool too. I think a little audio would have been great.
Apr 27 01:58:37 10m 15s Abyssus in Anima ♥ 2 That was great. I agree that the movement, dialogue, and transitions between portals were a bit too slow. I thought the combat was awesome. Maybe may favorite mechanic so far. I loved the rhythm of dodging. The guitar during the battles was epic!
Apr 29 01:49:33 47h 50m Diacombs ♥ 1 This felt really polished. Art style was cute, and loved the little touches around the character borders and movement trails. The audio was a good fit too. The puzzles felt like they had a nice progression. Well done!
Apr 29 01:56:08 6m 35s CAVE CRAVLER ♥ 1 Love to try this one out, itch.io site is 404. Shoot me a comment when it's up! Would love to check it out :)
Apr 29 02:01:40 5m 32s Type Fisher ♥ 1 I like derpy art style, so I thought this was decent. As someone else mentioned, would have been cool to see the line, or some kind of indicator of fish. Also, I think it would be cool to make the sentences a little more interesting. And, having longer or more complex sentences have bigger rewards. Overall solid effort :)
Apr 29 02:17:25 15m 45s Challenge Tunnel ♥ 0 A little bit confusing, in terms of puzzle solving. But, I liked the basic graphics scheme! There's a little bug in that when you move the background flickers a bit, but it didn't seem to impact gameplay. Fun!
Apr 29 02:20:39 3m 14s The Chase ♥ 1 Congrats on building something rad in Rust! I thought the music, the art, and the gameplay were adorable. Given the tile nature of the maps, I think a movement scheme with diagonal movements would improve gameplay a bit. Well done!
May 1 03:30:47 49h 10m Miner Rescue ♥ 1 More fun than I was expecting! I liked having to balance the ship to avoid the obstacles. Simple art style, but felt consistent. The vehicle did get stuck on the sides of walls easy. Fixing that would really add to the experience. Overall solid entry!
May 2 21:47:07 42h 16m Into the Deep ♥ 1 I have a soft spot for short, complete games. I liked the music, the art was cohesive and set a good tone. I finished it. I wish it was gamified slightly, and I would help love a little bit of a 'conclusion'
May 2 21:50:13 3m 06s Corona 69 ♥ 0 The art style was great, and the music helped set the pace. There was a little bit of clipping with the tiles/art, but wasn't too noticeable. I really enjoyed the Game Over animated menu. It was a little on the hard side at first, but then I got the hang of it! Well done!
May 2 21:52:58 2m 45s Abisal ♥ 0 I liked it. It felt like the 2nd level of Contra on NES, but cute art style, theme, and music. I kept getting hit by the rocks, so I wish there was a bit more of an indicator as to how far away they were. Overall very polished for a game jam!
May 2 21:58:17 5m 19s DOWNHELL ♥ 1 Only game where I've bothered to actually download it so far. You could tell from the art/mood that it was gonna be good. Honestly, this might be the best game I've played so far. Simple concept, polished, satisfying. You must be a pro game designer in your day job! Haha, soooo good!
May 2 22:03:06 4m 49s To the Core ♥ 1 Solid. Good concept, easy to understand, and well executed. I wish it was a bit clearer what each rock/ore/dirt did. But, I once I got the hang of it all was well. That cut scene... haha
May 2 22:06:05 2m 59s Poss Loot ♥ 0 I really liked the art style. I'm curious... was this 3d environment mixed with pixel art? very cool! I agree, a little bit of sound effects would have gone a long way. I also wasn't too sure why I was breaking different blocks, or what they did. But, it was satisfying breaking them and getting to each new area!
May 2 22:09:38 3m 33s Graphite Journey ♥ 2 Amazing. This was a solid entry. The art is clearly stunning, and really is what drew me in. I also thought the background music loop was solid. As others have said, sure, adding some sound or a bit of animation could be nice. But, overall well done :)
May 2 22:12:11 2m 33s Bungee Thief ♥ 0 I wish it had a bit more of a gradual difficulty curve. I found it pretty hard from the get-go. If there was audio, then it was too low for me to really hear. If there wasn't, I'd suggest adding some would really add to the mood. Art style, concept, and core gameplay loop were all solid.
May 2 22:18:42 6m 31s Tripus's Very Deep Adventure ♥ 4 Wow. I loved this. Music was epic, and it just felt so satisfying getting ULTRA and blowing through everything. The instructions in the beginning were a bit hard to read. Controlling the character was satisfying, and the little verbal feedbacks were both hilarious and encouraging. This was one of my favourites.