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Feedback comments for LD48
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| Timestamp | Since previous | Game | poboy's comment | |
|---|---|---|---|---|
| Apr 27 01:52:37 | Get Down Mr. Lucifer! | ♥ 3 | Love the sound design and the concept! I'm not sure how big the scythe hitbox is, but I think the smaller the better, as it's hard to aim atm. I think with a bit of polish you could make this play really nicely. Great work :) | |
| Apr 27 02:03:55 | 11m 18s | Deep Sea | ♥ 2 | Controls really nicely. I like the atmosphere of the game and the small details (like each submarine changing color, the corpses of your old submarines on the sea floor). It's pretty unforgiving at times (e.g. in the moving streams it's hard to react to mines offscreen). I played the WebGL version and it worked OK for me (though agreed it can be wonky). Overall a nice jam game :) |
| Apr 27 02:18:54 | 14m 59s | Eldritch Depths | ♥ 0 | I have a soft spot for dungeon crawlers and this really captures the vibe of them, with the progression system, graphical style, the dialogues when you die, etc. Boss designs are really creative. I wish I could have seen all of the bosses but I suck too hard, couldn't get past 2-2 or so. Awesome game, my favorite one I've played so far. |
| Apr 27 02:28:09 | 9m 15s | MinesweeperDeeper | ♥ 1 | A really interesting idea! Got to about 20000 or so. I'd like to see another mechanic added that puts time pressure on the player, that discourages them from doing a breadth-first search across the bottom (which can get tedious), e.g. spikes coming from the top of the screen so the game becomes more about recognizing minesweeper patterns quickly and less about moving around to find safe tiles. I'd also consider shrinking the player hitbox to mitigate some control issues. Cool idea and a neat little jam game :) |
| Apr 27 03:13:59 | 45m 50s | Deeper and deeper idle | ♥ 1 | God I hate how addicting these games are. I kept it on for about an hour. Really quite fun. screenshot.png My only comment is I think the reward mechanic for these games comes from watching your progress grow exponentially, and it wasn't immediately clear to me that the more expensive robots were more efficient. Overall a really neat game. For a first jam game this is absolutely incredible. |
| Apr 27 04:04:24 | 50m 25s | 1000 Fathoms | ♥ 2 | Graphics are really well done here and I like the use of theme. Gives me FTL vibes. Managed to beat it. This is a really cool foundation for a game -- if you plan on developing it further you could add different enemies that require the player to make more complex pathing decisions (like a squid that inks certain squares, making them impassable briefly) or more movement options for the character (ability to jump over walls). |
| Apr 27 04:27:44 | 23m 20s | Ray's Ludum Dare 48 Submission | ♥ 1 | Really cool concept! Would love to see this developed further. |
| Apr 27 04:35:47 | 8m 03s | Sleep Deeper | ♥ 1 | Good use of theme. Managed to get to Sleep Valhalla, lucky guy will never have to touch a computer again. Nice work :) |
| Apr 27 04:41:40 | 5m 53s | An Unexpected Mishap in Naval Mine Cove | ♥ 2 | Controls are really tight and quite fun for such a simple game. Would love to see a co-op version of this. The music is really nice here. |
| Apr 27 04:52:26 | 10m 46s | Arctic Drilling Team Simulator | ♥ 2 | God I really suck at these games but this is really really polished and the mechanics seem all pretty well-balanced. I tried finding abusive strategies to speedrun the game but I couldn't find anything. It's rare IMO to see this sort of thing done right but you've managed it, really really nice work. My only comment is same as @zakolnuki, it's a bit mentally taxing to read the stats. Otherwise this is a ridiculously polished and complete game for 48 hours, I'm sort of blown away. |
| Apr 27 05:02:04 | 9m 38s | CUBE VS BALL | ♥ 0 | CUBE VS BALL |
| Apr 27 08:04:10 | 3h 02m | Deepest Dungeon | ♥ 1 | Incredible amount of polish for a jam game! I got really lost at first but managed to figure out landmarks enough to beat the first level. All of the 3d models look really nice here & are cohesive. Will have to check out that dungeon generator. |
| Apr 27 18:28:06 | 10h 23m | Sweet Dreams | ♥ 1 | Wow, this is amazing. Looks REALLY nice and I love the monster designs! |
| Apr 28 08:06:35 | 13h 38m | Rabbit Rappel | ♥ 2 | One of the most beautiful games I've played so far, I love the pixel art and the attention to detail. Music was quite good as well and I had a lot of fun playing this! I got stuck on the bit with the gap, not realizing you were supposed to propel yourself over, and had to quit on the second leg (after the first set of chests) because I couldn't get past one of the bigger spikes. I think the difficulty is OK overall, would maybe like to see a few more checkpoints. Thanks for the game, one of my favorites for this LD :) |
| Apr 28 08:34:33 | 27m 58s | Deepest Sword | ♥ 1 | My favorite take on the theme so far. This game is hilarious. Everything is amazing. The level design is really stellar here and I love that you can take different paths based on the sword length. Really stellar jam entry! You could straight up publish this on Steam as-is. This is really great. |
| Apr 28 09:03:21 | 28m 48s | Throneless | ♥ 0 | This is an incredible amount of work and the end product was quite good. Very beautiful game and I respect the ambition. There's just so much here. I ran into one of the softlocking issues unfortunately, accidentally killing and recruiting someone on the same square as my crown holder. softlock.png Really quite an impressive game overall. On a side note, I learned a ton from your Youtube videos and wouldn't have been able to make my own Ludum Dare game without them, so I really appreciate all of the work you do there :) |
| Apr 28 09:09:28 | 6m 07s | The Search for Catlantis | ♥ 3 | Really wonderful art style and overall quite fun :) |
| Apr 28 09:21:40 | 12m 12s | Altum Altum | ♥ 3 | Wow, really innovative puzzle mechanic. I could see this mechanic carrying a full game. Got to level 7. Really really innovative and interesting! |
| May 17 01:46:15 | 448h 24m | Fall Damage Isn't Fun | ♥ 1 | Neat little game. Seconding Ryan's observation -- it's quite cool to see health as a resource that can be spent in this way. Really great for a first Ludum Dare! |