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Feedback comments for LD48
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| Timestamp | Since previous | Game | Pizzasgood's comment | |
|---|---|---|---|---|
| Apr 26 04:50:57 | THE SUBMARINER | ♥ 2 | I like the minimalist art, and the splash of color at the end really felt rewarding. Jumping out of the water like a dolphin was also more fun than I expected. Good stuff. | |
| Apr 26 05:06:38 | 15m 41s | So Below | ♥ 2 | So... is this just walking around in a sparsely decorated dungeon forever, or does something happen if I get far enough? Because so far I'm not seeing any actual gameplay, and I don't want to give you an unfair rating if I just haven't gotten to it yet. |
| Apr 26 05:47:32 | 40m 54s | The Caves of Dirt | ♥ 1 | I like how you gave us a little sandbox area to play with at the end. That was cool. (The game itself was cool too, obviously.) |
| Apr 27 01:51:41 | 20h 04m | Eel With A Gun! | ♥ 2 | A diagonal bullet hell is a pretty neat idea, but I just couldn't keep that control scheme straight in my head. |
| Apr 27 02:11:04 | 19m 23s | The Deep Web | ♥ 1 | When I saw the first set of springs I worried it was suddenly going to transition into some kind of motorcycle platforming game. That would have been hilarious, but I was enjoying the racing aspect so I'm glad it was just a track mechanic. And I've always loved this particular aesthetic, so full marks on mood for this one! |
| Apr 27 02:24:12 | 13m 08s | Bottomless Pitfall | ♥ 2 | I disagree with @liam because that character sprite cracked me up. An endless faller is an inherently silly notion, so I figure you may as well embrace it and do silly things like this. Being weird results in a more iconic product than one where everything is predictable and "normal." |
| Apr 27 03:26:58 | 1h 02m | The Limbo Runner | ♥ 1 | This is definitely the funniest one I've played so far. That last level was extremely frustrating, but so satisfying when I finally beat it. Now I need to rest my hand, but I guess it's dinner time so that works out. |
| Apr 27 07:28:40 | 4h 01m | Plumber Ants | ♥ 1 | This is pretty great. I lost track of time and made it to 564,570 points before the game finally started dragging enough to take the fun out of it. screenshot-1.png |
| Apr 27 15:37:29 | 8h 08m | DMG-001 | ♥ 0 | @axeltherabbit You have to wall-jump to get the coins. |
| Apr 27 16:46:23 | 1h 08m | Deep in the Graveyard | ♥ 1 | This is pretty good. After... a lot of attempts, I even made it to the reaper spawn zone and killed one of them. I'm pretty sure I cheated though. I found that if I make an attack and then immediately move to either side, I can do both actions in one turn. That was super useful for dealing with pairs of opposite-color specters teaming up against me -- I could kill the one directly in front of me who was threatening my sides, then jump to the side to dodge the attack from the one who'd been diagonal to me. It's a pretty satisfying maneuver, so if you turn this into a full game I'd recommend making that technique an official ability that you can unlock as you level up. |
| Apr 28 04:08:20 | 11h 21m | My own Asteroid | ♥ 1 | For what it's worth, I didn't have any trouble reading your handwriting. I did find a bug though. In the final segment of parachuting where the snowflakes appeared, I thought I needed to dodge them so I tried drawing a line. This broke something and prevented the cutscene from appearing, so I had to restart the game. I liked the music, especially that end tune. |
| Apr 30 01:53:15 | 45h 44m | Mullet Time | ♥ 2 | This was fun, particularly once I remembered that I can change guns. If you continue working on this or something like it after the contest is over, something you might want to consider is having the camera slide toward the mouse a little so that you can see a bit farther in the direction you're aiming. Especially when it comes to looking upwards. Also, thanks for mentioning ecrett-music. I didn't realize AI music was this good nowadays. I like the challenge of trying to make my own music, but this will be a useful backup option for the next event in case I run out of time again (I only had 80 minutes to do my music this time and barely managed to get it done). @lmb It runs fine in Wine, so there's no reason to let a lack of Windows stop you from getting your mullet on. |
| Apr 30 03:00:32 | 1h 07m | I am a DRILL and I'm DRILLING a hole | ♥ 0 | I like this a lot. There's just something very satisfying about driving around in a drilling machine, and the aesthetic is perfect. |
| Apr 30 17:08:34 | 14h 08m | Potato Pandemonium | ♥ 1 | At first I hated this. Then I realized that the trick is to just trust the level design. Like, for shooting the target in that tiny slot to the left there's no need to drive myself crazy trying to get the timing of shooting mid-jump just right or anything. I just go all the way left until I'm flat against the wall, then hop right twice, and I'll be lined up perfectly to shoot left and hit it. Or that platformer section everyone seems to get stuck on? It's not actually hard at all; in in fact it's skill-free. As soon as you land, you just hold C and sprint right until you hit a wall, then hop left once before holding space and jumping right until you hit another wall. Then you hop left, sprint right, and you're done with it. Everything is positioned perfectly for this to work; there's no need to "line up" or time your jumps or anything like that. You just have to think in terms of making discrete moves and puzzle your way through the levels. Also, it's funny as hell, and I love the music. |
| Apr 30 17:41:33 | 32m 59s | Line | ♥ 1 | I only had the patience to get to about 480m so I haven't heard all of the audio, but I do like how it expands as you go. I don't see many LD games with dynamic music, so that was pretty neat. |
| Apr 30 18:29:18 | 47m 45s | Below the Ocean | ♥ 1 | This is my favorite entry so far. Excellent use of minimal color, the tether mechanic is lots of fun, and I love how you handled the transitions between areas -- that slight overlap and the shared O2 container really ties them together. The floaty underwater physics are frustrating sometimes, but it's the good kind of frustrating. The "this is different from what I'm used to so I need to recalibrate myself for this new environment" kind. I managed to get all the diamonds with about 33 deaths, and I wasn't bored once. |
| Apr 30 18:53:14 | 23m 56s | Downward Frog | ♥ 1 | This is the first 5/5 on graphics I've given for LD48. The mix of bright colorful sprites and a dark minimalist background is beautiful. The rest of it's good too. Overall, I'd say that playing the game feels like eating a cake. Pretty, peaceful, satisfying, and sweet. |
| Apr 30 19:15:22 | 22m 08s | Where's my dynoMITE? [LD48] | ♥ 3 | One third of the fun of playing Ludum Dare games is finding the amazingly polished jewels that look like they've somehow had six months of labor put into them. The other two-thirds is finding ridiculous nonsense like this. I was laughing the whole way down, aside from the moments I was gasping because I'd just flipped my dude up into my rotors. But my worry was misplaced because this guy's too cool to be sliced and diced; only dynamite's hard enough to hurt him! |
| Apr 30 21:36:39 | 2h 21m | Blackout | ♥ 6 | This is really good. Very solid art and music, and I love when games re-use the same areas in new ways so the lights-on stage was neat. |