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| Timestamp | Since previous | Game | Pizzasgood's comment | |
|---|---|---|---|---|
| Apr 4 06:13:28 | Ludare OS | ♥ 5 | Neat. I like the whole aesthetic this thing has. @david-york Your character has a monitor on their head. This monitor holds two pieces of information, but it only shows one at a time. The first piece is a number from 0 to 9. The second is an operator (add/sub/mul/div). Pressing SELECT switches which of these you are editing, and pressing A or B cycles within that category. On the map there are a bunch of little stations. Each station has a screen showing the operation and number loaded into it, and a pad to the left of the screen where you can stand to copy the contents of your head into the station. These stations start out configured to add 0, so they just pass whatever input they get directly to their output until you adjust them. At the right side of the map there are two other screens, one with the target number and one with the starting number, and a third screen to the left of those containing the final result you've computed. The starting number flows along wires in the ground, going from station to station in a clockwise order. At each station, the operator/number combo that's been loaded in will be applied to the input, with the result carrying on to the next station until it reaches the result screen. Your task is to configure as many of the stations as you need to with whatever settings are required so that the result number matches the target number. So for example, say the starting number is 17 and the target number is 39. You can solve this a few ways; the way I'd do it is to first double the 17 to 34, then add 5 to bring it to 39. To do that, you set your head to 2 using A/B, then use SELECT to switch to controlling the operators and use A/B to change that to *. Then you go stand briefly on the pad for the first station (bottom-right). That'll configure that one to do the doubling, and your result number will now be 34. Next we need to do the addition: get off the pad, change your operator to + and your number to 5, and stand on the pad of the second station (leave that first station alone; you don't want to undo your work). Once it's loaded, the result should now be 39, so you can press START to submit it and begin the next puzzle. | |
| Apr 4 22:49:31 | 16h 36m | I Wanna Be Awake for This | ♥ 0 | I love the art, and accidentally biting the cactus when I meant to click the coffee pot cracked me up. |
| Apr 4 23:05:44 | 16m 13s | plant. | ♥ 1 | Somehow I misread the directions as saying "water" instead of "cut," so I was really confused when it wouldn't let me give more water to my struggling plant, then EXTRA confused when I accidentally lopped a huge branch off of it without realizing I could even do that. So that was pretty funny. Anyway, I like the chill vibes this game has, and the occasional leaves flying around in the background. |
| Apr 17 17:44:09 | 306h 38m | Slime Showdown | ♥ 2 | I like how the familiars keep on spawning, so if you manage them right you can build up a whole flock. |
| Apr 17 18:10:27 | 26m 18s | Hurry Mommy ! | ♥ 1 | I like the art style, and the way you can knock over the cellphones when you walk on the counters. There's a gap in the first map's collision detection though, because if I get past the red tape and walk along the bottom edge of the map, I can fall off into infinite blackness around where the boxes start. This was on the bugfixes version. |
| Apr 17 18:56:19 | 45m 52s | Thanks, Socrates | ♥ 2 | This is hilarious, even with my weak knowledge of ancient history and mythology. Good stuff. |
| Apr 18 00:00:14 | 5h 03m | The Assessment | ♥ 2 | This was pretty fun. Aside from all the stuff everybody already said, I also like how the hearts drift and bob a bit. Nice attention to detail. |
| Apr 18 00:56:11 | 55m 57s | Choboro | ♥ 2 | This is a neat game. I suck at it, but it's neat. Having incentive to hit one pinball with the other is pretty interesting. |
| Apr 18 01:27:13 | 31m 02s | Lumber Tracks | ♥ 1 | I like having to recover the axe, but I did have one or two instances where the axe got stuck deeply enough in a tree that I couldn't actually reach it to recover it no matter which angle I came in from. Otherwise this was fun. Perhaps rather than adding a magic axe recovery system, there could just be spare axes scattered around the map that you could pick up if you lose the first one. Maybe you could even have an inventory allowing you to collect and store multiple axes. |
| Apr 18 01:52:33 | 25m 20s | Invasion of the Inevitable Space Rocks from Outerspace | ♥ 2 | I haven't flown a space ship in around a year, so this was refreshing. And I love the font you picked. |