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Feedback comments for LD48
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| Timestamp | Since previous | Game | mharring's comment | |
|---|---|---|---|---|
| Apr 27 21:45:37 | Hadal Depth | ♥ 5 | This game is great! I had a lot of fun playing it. The music and sound effects were spot on. The graphics were impressive for a game made in a weekend! Very polished. As David U mentioned, it felt bad having cards that you couldn't play because you were limited by your max energy. I also agree that it sometimes felt too luck based (obviously happens with random draws) so perhaps being able to discard one (or even two) cards to draw one would have mitigated that a little, or at least you would have another chance at luck. The ability to build your own deck would make an interesting mechanic if you wanted to pursue this further. Besides that though this game was really well done, great job! | |
| Apr 28 02:13:20 | 4h 27m | Deepest Sword | ♥ 0 | Great game! Very unique and well executed mechanic. It became a little frustrating at times when I couldn't reach a platform but I wanted to push on anyways. The pixel art, sound and music fit together very well. Nicely done! |
| Apr 29 02:19:58 | 24h 06m | Research and Rescue | ♥ 1 | Nice job! The music was great and helped set the tone well. I was hoping to unlock more mechanics (i.e. get a shield after saving the shield department) and I agree with enderr42 that the small enemies might have too much health, but overall the gameplay felt solid. Well done! |
| Apr 30 01:02:35 | 22h 42m | Depth Charger | ♥ 0 | Nice! The graphics were good and the sound effects were really well done. As others have mentioned, having to reopen the game to retry was kinda rough and the bombs seem to have too much health to be worth shooting (I actually ended up just dodging them instead of shooting them). The aiming was a bit difficult due to the perspective, and some scoring would have been a good way to incentivize shooting the mines. Overall though nice job! |
| Apr 30 02:07:20 | 1h 04m | Selkö | ♥ 3 | Great adventure! The story was intriguing and the music really set the mood. I personally would have enjoyed more gameplay to it, but it was relaxing and pleasant to play. Nice job! |
| Apr 30 02:13:01 | 5m 41s | Submarine Bean | ♥ 0 | Looks great! Love the pixel art. As others have mentioned, it would have been nice to have another mechanic, but given the time constraint I think you did a great job. Well done! |
| Apr 30 02:23:13 | 10m 12s | Ziggurat | ♥ 1 | Great job! The story was interesting and the climbing mechanic was a nice idea. I kept falling because I wanted it to behave like typical wall jumping, but that's more on me than the game. The music was really well done. There were a few places where the physics felt a little off (i.e. I fell through a space that looked solid). Great entry! |
| May 1 12:23:06 | 33h 59m | Asterisk | ♥ 4 | Excellent job! The graphics, sound and music were all incredibly well done. The gameplay felt a little lacking, especially because I never actually saw any of the items (I fell on top of them when they spawned every time). I think it would have been interesting to find some open caves beneath the surface to add some variety to the "just dig down" gameplay. That said, this was one of the most polished and humorous games I've played so far! |
| May 1 12:40:44 | 17m 38s | Deep End | ♥ 1 | Great graphics! The sonar was well done and the movement / engine mechanic was a cool idea but it was a little unforgiving, especially since it was so dark. Might I suggest giving the sub health and reducing the health by an amount determined by the force at which you hit the walls. I frequently barely tapped the wall but I lost immediately. I also think the end screen is a little too long (trying again should be quick, especially if you lose often). I think this has a lot of potential though if you wanted to continue with it! Nice job! |
| May 1 12:52:36 | 11m 52s | Bunny Bunny Dig Dig | ♥ 0 | This game is so polished that it's hard to believe it was created for a game jam! The graphics, sound effects, music, gameplay... wow! My only complaint amongst the plethora of compliments is that my hand got tired of smashing the keys to dig :D Being able to hold down a key would go a long way. I highly suggest you consider continuing with this game because this is incredibly well done! |
| May 1 16:42:47 | 3h 50m | Nuclear blaze | ♥ 1 | Excellent game! Visually impressive, especially given the time constraint. The firefighting mechanic is very well done. The fact that the fire actual spreads is very cool. Some sound would have really made this entry shine. There were a couple of times where I was stuck - I couldn't put out the fire below me because the platform blocked the water, and I couldn't climb down the ladder without touching the fire and dying. Unfortunately because of this I wasn't able to get to the end. |
| May 2 02:52:10 | 10h 09m | In a Barrel | ♥ 2 | Nice and relaxing :) Reminded me of Pokemon Snap back in the day. This was very enjoyable - the music was particularly chill and added to the atmosphere of casually taking pictures. Well done! |
| May 6 02:01:58 | 95h 09m | ROOTS | ♥ 2 | Incredibly well done! Great take on the theme. I appreciate the simplicity in the controls. The gameplay is soothing but interesting. The upgrades were well thought out and each felt significant enough that I had to think about which upgrade to use next. Impressive for only 48 hours! Great job! |
| May 8 00:48:26 | 46h 46m | Deep Sea Settler | ♥ 0 | Interesting concept! The waving screen was a little too strong and distracting. The mechanics weren't particular obvious but I can see potential here. Good job! |
| May 8 00:50:58 | 2m 32s | Time to grow down | ♥ 1 | Interesting concept! You could definitely go somewhere with this. As others have mentioned, it could use some gameplay mechanics and sound effects, but this is a good start. |
| May 11 21:51:51 | 93h 00m | Below Earth's Crust | ♥ 3 | Nice job! The main mechanic was fun, but as others mentioned I wish there were a something more (a hazard or another objective). I found one large patch of minerals near the station and it was enough to full upgrade everything. The UI as part of the submarine was really well done. |
| May 11 21:59:37 | 7m 46s | Holey Hell | ♥ 0 | Very well done! Simple but challenging. I do wish there was a little more variety in the door / key locations, and perhaps another mechanic besides running and jumping. That said, this was incredibly polished for a jam game. I could see this going further into a released game. Great job! |
| May 12 00:44:37 | 2h 45m | Treasure Hunt | ♥ 0 | I like the sonar minesweeper-like mechanic. I found that I could keep diving back on the same treasure and get it over and over again, perhaps the treasure should disappear once you dive down and get it? As others have mentioned, the diving portion could use something more. The diving movement was also a little hard to control. I think this idea really has merit though and could turn into something bigger. Good job! |
| May 12 01:02:29 | 17m 52s | Below the Ocean | ♥ 1 | Well, I'm thoroughly impressed! The graphics, sound effects, music, and mood were all top notch. I'm particularly impressed with the number of mechanics you were able to implement. This felt very polished for a game jam game. Well done! |
| May 12 21:30:11 | 20h 27m | Dome Romantik | ♥ 1 | Great mix of mechanics. The defending aspects helped break up the resource collecting well. Well done! |
| May 12 21:40:59 | 10m 48s | depthscraper | ♥ 2 | Great puzzle game! Simple but fun to play. Nice job! |
| May 13 22:27:24 | 24h 46m | Treasure Sub | ♥ 0 | Nice job, especially considering you only had one day! This reminded me a lot of our game visually. The water shader was well done - not too obtrusive but got the point across. |