Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → johnnysix
Feedback comments for LD48
johnnysix's games and stats for all events →
| Timestamp | Since previous | Game | johnnysix's comment | |
|---|---|---|---|---|
| Apr 26 04:25:04 | Gulp! | ♥ 0 | The controls were a bit challenging at first, but nice job. Good to see another Construct users in the compo also π | |
| Apr 26 04:32:53 | 7m 49s | Swarm! | ♥ 1 | Great job, really loved the music and the controls. Was satisfying when the button presses lined up with the aliens falling into the lazer / lava / door smash etc. Could be developed further for sure, really like the space-age dungeon keeper style.! |
| Apr 26 04:47:32 | 14m 39s | Dive & Dig | ♥ 3 | Very cool, bonus points for combining mining and diving. It'd be cool to see some more goals, like ore / enemies etc, but still fun. |
| Apr 26 11:55:48 | 7h 08m | The Rabbit Hole | ♥ 1 | Oh wow, this was challenging. Great idea, and well executed. It was definitely a challenge getting it to as few clicks as possible. As a data guy in my day job, it'd be interesting to visualize a time-line / tree chart of clicks / paths taken through the wiki rabbit hole haha. I went off piste and started looking at all the Java stuff so maybe a 'container' would be good to keep people in the game. :D |
| Apr 26 12:03:23 | 7m 35s | Into The Depth | ♥ 2 | Pretty fun! I didn't realise the rock formations didn't collide, and was thinking I just had legendary control of the sub. π Some rocks to crash into would up the difficulty level for sure. To up the 'bullet-hell' anti, maybe more creatures / chains of objects like in traditional schmups. |
| Apr 28 20:08:05 | 56h 04m | Atomic Shelter | ♥ 1 | This was fun but hard for someone with slow reflexes like me haha. I like and dislike the fact you have to work for the respawn in equal parts. evil π |
| Apr 28 22:37:47 | 2h 29m | Pescuit Pe PlajΔ | ♥ 1 | Great stuff , getting the fish on target was a challenge, I ended up trying to hit the red zone and hitting the green by failing to time it for the red. It'd be great to have a tally of all the things pulled from the deep at the end. π |
| Apr 29 00:54:20 | 2h 16m | depthscraper | ♥ 2 | Once you can figure out where tiles can go, it gets easier. Great stuff! |
| Apr 29 01:03:56 | 9m 36s | Super Turtle Drop | ♥ 0 | Great sound , music and gfx. I found the game a bit too challenging for my slow reaction times, the mouse was tough to click through the blocks quick enough. Would be great on mobile with a touchscreen for sure. |
| May 2 20:21:15 | 91h 17m | Downward Frog | ♥ 1 | What a fantastic job! This'd be a great idea to expand on in the future. The graphics were charming and the sound design was nicely retro, especially the sonic style rock-slide sound for the giant worm things. |
| May 2 20:52:26 | 31m 11s | Fast Burger Fury | ♥ 0 | This was fun- I'd say put up some screenshots and post so it gets some more views! π The objective was a little unclear at first, but worked pretty good once I figured out I needed to make a course with the fried foods. |
| May 2 21:05:52 | 13m 26s | Hole Explorer | ♥ 1 | I hosted your game here so I could play it. https://johnnysix.net/hosted/hector/export/output.html I wasn't sure of the objective , and some sound would be cool, but it was interesting wandering around with the lantern getting coins. The lava didn't kill me. |
| May 3 00:48:38 | 3h 42m | Sleepy Cat Drill | ♥ 0 | I liked the minesweeper game, and in general the mini-games method of keeping the drill going, I didn't get to a win scenario though. The art is decent, and some nice unexpected humour π |
| May 6 23:50:50 | 95h 02m | HELL deep is your love? | ♥ 4 | Love the music, great job with that - the game overall reminds me a little of the early 90's game GODS. It'd be great to be able to jump off the ladder /rope in the middle rather than going to the ends, and to not die while still on the ladder. πΏ |
| May 6 23:59:48 | 8m 58s | Sticky Diagnosis | ♥ 2 | That was epic, loved the way the music escalated too, from the title screen to the game and then as you make progress. Great stuff. My only crit would be he menu, would like to use the mouse on the menu to point ( unless I missed how to ) βοΈ |
| May 13 00:26:45 | 144h 26m | Dungeon Faller | ♥ 0 | If you do take this forwards for a mobile game or something, definitely work on spacing of the blocks, or have some 'bounce' like in a pinball machine. It stops the fun when the little guy gets jammed up against a wall. |
| May 13 00:49:10 | 22m 25s | Undermined | ♥ 1 | Wahey - made the leaderboard! leaderrrr.png Great game, would be cool if developed to see maybe power-ups, or something. And I may have missed it , but an 'instant' drop button would be cool. |
| May 17 02:05:09 | 97h 15m | Unto the Eight | ♥ 1 | I found the movement a little rough, if only 'cos of my RSI so maybe a mouse simple point/click would be nice if you continued it. It lantern ran our a little quickly too , but the depth of the game was decent considering the time constraints, and bonus points for doing it in unity! |
| May 17 21:14:43 | 19h 09m | Baby's First Concussion | ♥ 1 | Interesting concept, the air movement felt a bit iffy, but liked trying to plan around the snake moves on multiple levels. |
| May 17 21:24:56 | 10m 13s | Deep Debt Diving : Criming Deeper | ♥ 1 | Since you're using unity - this could happily be turned into a voxel style. As others have said, the NPC car driving is pretty fun, and with some tweaks to the player car, could be a more enjoyable driving experience. Reversing / getting onto road was hard when hitting obstacles, and a mini-map / radar would be cool. βοΈ |
| May 17 21:51:24 | 26m 28s | Abyssal Lab | ♥ 1 | This was amazing- loved the immersion with all the underwater sounds and the terror or trying to build out with huge health bars lurking in the darkness of the fog of war. Would be awesome to see more post-compo. On par for a win with this one! The only downside was a lack of some music. |
| May 18 01:01:24 | 3h 10m | Bioluminescence | ♥ 1 | Really unique mechanic - would be cool to see some more emergent behaviour from the jelly-fish, and if you continue to develop- particularly for multi-touch, to allow for more challenging interactions. |