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| Timestamp | Since previous | Game | joh's comment | |
|---|---|---|---|---|
| Apr 28 02:06:01 | The Falling Knight V.S the Endless Pit of Dark Despair | ♥ 1 | Wow this is amazing! Took me a while to get it at first (not too long) But yeah, this is very nice! Having to keep track of turns and how to best leverage the obstacles was fun and clever! I cleared the game, wasnt expecting a boss, but by then I had the mechanics down. Still was a challenge. Game looks nice, sounds good, good package surprised its a compo entry! Very cool take! | |
| Apr 28 03:43:09 | 1h 37m | D.N.N. Engineer | ♥ 1 | Very nice puzzle game! I like it and its rather polished too! looks pretty, sound is fitting and some clever challenges! One thing though... was the level 6 (or something) Really about waiting? It was clearly impossible and then a 4th neuron showed up making it possible. I thought it was cool, but perhaps a less patient person could have considered this a bug. (even having cleared it, I am curious if it was intentional) Cool game! |
| Apr 28 04:04:12 | 21m 03s | Holey Hell | ♥ 2 | This is a thigh t & polished experience! looks amazing, quite a challenge somehow, but with a nice replay loop. Ok inverted control got a bit confusing, but no way around that I think. Game is rather simple, but as a dev I am quite impressed and really do wonder how that was pulled off! Beautiful, Good job! *Edit had left the game open in background and it eventually crashed with an out of memory error, might be a memory leak hidden somewhere. just a heads up! |
| Apr 28 04:35:37 | 31m 25s | Debt Collector | ♥ 2 | This is very fun, ive been ignoring this clicker thing but if thats what they are about, I can now see the charm! I see a fellow Deep in Dept interpretation and I certainly like that xD, very good implementation on your side, its simple but fun and polished what more can I say?! Oh, 2 things why is the amount of each Item not showed? (it only appear when hovering) and why not item that increase the per click money, click spam rapidly feels useless (unless im missing something!) Nitpicks aside, it was a great experience. Don't know how the top scores were reached though! |
| Apr 28 06:22:14 | 1h 46m | Bunny Bunny Dig Dig | ♥ 0 | Amazing game! Very fun, highly polished and the gameplay loop of die/elevator and try again was super well implemented! I think the randomization could be a bit cruel as Ive been doomed by no branch spawning, yet I also fluked into the bottom pretty early on with few upgrades; just a very convenient arrangement of tiles (lots of brown rock and branches). Even after that I still tried again, thats how good the game is xD. Great game, Seems like a winner! |
| Apr 29 00:59:20 | 18h 37m | Arctic Drilling Team Simulator | ♥ 0 | Hello, I am also having issues with mouse offset. Saw your progress building it and it looked pretty nice and I was definitely looking forward to play it so that's a bit of a bummer. Let me know if you find a solution id certainly like to give it a proper play. |
| Apr 29 01:26:57 | 27m 37s | The Company Store | ♥ 1 | Hey! interesting! I found this hard, perhaps because I tried to avoid damage too much. Are we supposed to avoid those, seems impossible and getting deep in dept would fit the theme xD No sound is a bit of a bummer though, but understandable! |
| Apr 29 01:49:42 | 22m 45s | Into the Castle | ♥ 2 | This was Good!straight to the point and fun! bit challenging especilly the jumps (& wall jump, enemy bounce) super props on quick restart! Lots of death but never lost much which kept me engaged the whole time! Art was charming and sound fitting. A great experience overall! Oh and supercool use of depth with the background! Boss was definitely OP, but as above quick reset got me trying and trying till I got it. Quite intense! |
| Apr 29 03:26:42 | 1h 37m | Dwammings | ♥ 2 | This is nice! It looks super nice and has fitting mood & music! Its a bit hard to control though, it is unclear why the dwarves stop acting, and if its due to lack of beer they sometime fail to go fetch some. It did seem easy to get stuck and doomed xD. I do think I also lost some dwarves due to getting stuck in walls. Nontheless I was fairly impressed with what I saw good job! |
| Apr 30 02:30:51 | 23h 04m | depthscraper | ♥ 2 | This is beautiful! Amazing game and you are right to aim for mobile! gameplay is simple yet fun, aestetic is simple yet clean, so clean I wasnt sure it was the game since if flowed into the rest of the page so well! Even the theme... At first I was like "I dont see it", but then! well played. I dont have much to say except It was great, perfect kind of game for the jam and beyond! |
| Apr 30 02:38:21 | 7m 30s | Bottomless Pitfall | ♥ 1 | Fun game, quite literal with the team and a fairly simple gameplay, but thats the best route (i think). Good game. |
| Apr 30 03:01:07 | 22m 46s | Goldf | ♥ 1 | That was nice, a good little golf game with quality and quite impressive random generation (or so im told xD ) and a little wit here and there! Good job! |
| Apr 30 03:30:28 | 29m 21s | self reflection | ♥ 1 | This is it! What an amazing experience! Top notch gameplay, great polish, unique take on the theme. I wanted to do something along those line but thought it was too crazy for a jam, seeing it achieved and better in execution then in my own mind is quite a feat. Your past entry certainly set expectations and I was still blown away. Amazing, hope you win! |
| May 9 03:01:36 | 215h 31m | Vast Trivia Of The Void | ♥ 1 | Here we go again! Another that feels so out of place in a jam... this is a product! Very impressive game all around, polished, worked well and beautiful! Interesting questions, very reasonable, even those I didnt know at all. Cool card mechanics which I abused to get cash & combos with the 6s. If I had any feedback, its that the balance felt "off", it was quite fair and gradual, but by the same token failed to create urgency/dilemna. I never felt like I would or could die, and when it felt like "logically, I could die" (even if it didn't seem reasonable) I cashed in. I thought I might not have given it a fair shake, but I did get a pretty good performance judging by other comments (except the previous one). 1.2k vpoints ~round 12. I see it as a boiling frog deal, you don't notice the difficulty increase, thus missing out on challenge angle. Yet you probably die quite suddenly, causing a blindside/difficulty spike which might be unappreciated. I think bigger difficulty jumps per depth, That or healthbar of some sort such that the risk/impending doom is more obvious. I could see multiplayer potential since trivia is most fun flexing over others and its got a game board format to boot! Amazing game overall, good job Whales! |