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Jickamangah

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TimestampSince previousGameJickamangah's comment
Apr 27 14:25:15 Deep Dive ♥ 1 delete the bats
Apr 27 14:27:14 1m 59s Sorry, That's Not My Deepartment ♥ 2 Great concept. It is a bit annoying to try to catch the ores but I figure out that you can get a bunch of iron to cover the floor and that way you don't have to catch the uranium mid air.
Apr 27 14:28:17 1m 03s Future Ants ♥ 2 Really nice and chill game. I do wish the scrolling was a bit faster but overall nice execution.
Apr 27 14:32:03 3m 46s Is this a tiger? ♥ 4 This was a pretty funny experience
Apr 27 14:33:43 1m 40s Glyphs of Madness ♥ 4 Pretty cool idea, I just had no idea what I was doing haha. Felt like the card game version of button mashing.
Apr 27 14:35:03 1m 20s Bell Dive ♥ 3 Nice work! I think it'd help if you introduced a few more mechanics in the game but mostly a nice gloomy atmosphere.
Apr 27 14:38:24 3m 21s Trolley-ho! ♥ 1 It's pretty hilarious to see the other cart land on mine then go flying. Nice entry!
Apr 27 15:34:53 56m 29s Little Lost Sheep ♥ 2 What an incredibly well polished game. There's a lot that can be said about the quality of visuals, consistency of mechanics, sound design, music, etc. The whole atmosphere was so calming to go through even if I wasn't too clear on the plot. I get that the three characters may have died in an accident and the player makes a deal with a sort of devil. I hope you guys do well in the final rankings!
May 16 08:03:53 448h 29m Blast Miner ♥ 2 it seems too simple of a game that either it's impossible to beat or it's got a perfect strategy. From what I see it's immpossible to beat. Think about how you can give and take power to the player and maybe vary the explosion shapes of the given bombs. You should also add some particles and sounds when things blow up
May 16 08:08:58 5m 05s Infinity Driller ♥ 0 Would be cool if things changed as you went on. Like gradually speeding up and increasing the turning speed of the drill. It'd also be cool to have pickups like a battery or immunity to spice things up a bit. Maybe a bomb or smthn.
May 16 08:15:16 6m 18s Into The Woods ♥ 2 Nice work for your age. Moving forward, think about the design of the game a bit. There needs to be an incentive for the player and there needs to be variation. Maybe next time also try adding some music and sound effects and maybe even spend some time animating a ball or some moving obstacles like falling branches, etc. Otherwise, great work you two.
May 16 08:21:12 5m 56s Mad on a motobike ♥ 1 Wow what amazing lighting for a 2d game. I think in terms of game design it's way too easy of a game. I had to intentionally sabotage the run and it took about 30 seconds before I lost. Really nice mood though.
May 16 08:26:49 5m 37s Cosmonoid ♥ 1 oh man I wish the mouse was inverted I would've spent so much time on this. The looks and sound of the game are great. Controls and feel are really clunky and unintuitive.
May 16 08:27:49 1m 00s Ludum Dare 48 - Deep trouble in Little town? ♥ 1 damn I really want to play this but I'm on mac
May 16 08:31:40 3m 51s Spacepunk 48 ♥ 1 Cool idea but the game moves way too quickly to keep up. the buttons are also all in very inconvenient places. It would be nice if the UI was a bit more stylistic and clumped close together
May 16 08:37:09 5m 29s The Mine to Sentience ♥ 1 I like what you're doing here and I love the feel of the game. I wish instead of restarting after dying it would just send you back to the top. I also find that I keep taking fall damage even when I only drop one level.
May 16 08:43:06 5m 57s Protocol B.E.P ♥ 2 The game is really hard. You give very little to the player and expect them to kill an immobile enemy with like 20x your health and that kills you in three hits. Controls are also really clunky. Other than those, I really like the visual style here and the sound effects fit very nicely. Music or ambient music woould be appreciated