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Jeffez

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TimestampSince previousGameJeffez's comment
Apr 26 06:56:29 Deep Descent ♥ 2 Really cool Game, to be honest, I miss a background music, but I know how hard it is to create one when you aren't a musician. And, to simply say how the game is cool : The only thing I can think about when trying to review it is, how the f. the highscore can be more than 1k point. Loved it <3
Apr 26 07:10:13 13m 44s Mined mines ♥ 2 The game is fantastique, I love the idea that you took the classic minesweeper into something more realistic. If I can give you some advice : - Be careful, the font is sometime difficult to read, may be use an outline to help that. - May be add some sound effect when you dig/defuse, this will add some life to the game. Overall, the game is really fun, and probably one that I will recommand.
Apr 26 07:20:20 10m 07s Find The Page! ♥ 1 The game is really innovative. I liked this game a lot in HS, and you gave it a really good shape. The only thing I can say, is : It's too bad that the link are always the same. I would have love that the game randomize the link from one play to an other, to add more challenge to it.
Apr 26 07:26:08 5m 48s Sid ♥ 1 The game is fun ride. But a short one :/ If you ever decide to add more depth to it, by adding more level, be free to send me a message, I would gladly play it again. And as @pixelhurricane said, unfortunately, Audio would sometimes break, and that's a shame, considering how good it is
Apr 26 07:36:36 10m 28s Cave Golf ♥ 1 The concept is great, and, to be honest, I loved it. Unfortunately, the difficulty to see where you ball is when it's behind some block is quite a problem for me. The difficulty is something quite okay, but I think you need more information for the player. Maybe, like @rhoff95 and @the-neon-shark said, an arc is something quite interresting. But, if you think this will kill the challenge of the game, maybe separate the thrust and the angle calculation. (I mean by that, the first line you draw is the angle, and the second one is the thrust) This way, it will be more easy to understand what you are doing. You can also change the color of the line to represent to thrust, and so one. But this game was really great, and I liked to play it.
Apr 26 07:50:44 14m 08s How deep is this rabbit hole anyway? ♥ 4 The gameplay and the visual were really great, but like my fellow comrades, the fact that the game has not sound make it a little off :/ To be honest, I played it a little and absolutly didn't understand the "twist". If I understand it correctly, it's here to make the game more interesting, and increase the difficulty. But it's so random that I don't really enjoy it. I would have prefer the game to be more linear, but who I am to tell you what to do. If you really like this "twist", you probably should had something like the bar on the left that help to understand when will the game be *censored*. (If you have already, sorry, didn't see it) Great game though, loved it <3
Apr 26 08:06:21 15m 37s Adventure: Depths & Dangers ♥ 2 I, uh, I honnestly didn't understand the story. I mean, I finished the game, but, I couldn't really grab what you were trying to say. (Will not go into further details to avoid spoiling the game) If you have to improve one or two thing, I think you should probably make the background moving to add some depth during the ocean part, it will help to understand that you are going deeper, beside the number on the screen. You can also add some sound effect, like when you pick seefood or when you use a desk. But I loved the subtle touch of humour and the music. And I fucking loved the graphics. Like, I loved them. Either way, I really liked you game <3
Apr 26 08:23:50 17m 29s Layered World ♥ 2 Hey ! The game was really interesting ! You probably should have add some music, and some sound effect, that will have add more life to the game. I really like the graphics, it's simple, but it works. For the game itself, you should have probably embrace the random by making the food/fuel given by the village random. (And not just add some plunderer). Because, in the best case scenario you have there, is you have a line of village from one side to the other, and you lose only 20 food to go to the next layer. So, not being able to make sure that you have 0 loss, or that you have more food than when arriving isn't rewarding enough, in my opinion. Either way, I love the game concept, and you probably should try to improve the game outside of the gamejam. <3
Apr 26 08:29:17 5m 27s Exiled ♥ 2 The art style was good, the music too. The story is quite likeable, but I find unfortunate that you don't have an "end" to it. Either way, if you decide to make the game with more level, and with an "end", I would gladly play it again
Apr 26 08:35:23 6m 06s Freefall ♥ 1 The level generation is really good, I loved the game. You could maybe change the button to restart . (I couldn't see my high score some time because I was trying to fly (And spamming the space button) when I died) Great work !
Apr 27 08:04:15 23h 28m Hell Diver ♥ 2 Hey o/ I really liked the game, it was fun to play. The only thing that I had difficulty with, is the hitbox of the side. What I mean here, is that it's quite difficult to understand at which depth you are, and when you are going to be hit. Is this only when the image is at the top layer ? two are three layer down ? (As @xcvzxc said, I also thought that you needed to avoid the ghost/soul/tornado, so, maybe, if you want to improve it, change a litlle of the design, or help the player to understand that they are friendly) Either way, I enjoyed it, and the game was really immersive, with the music, and the graphics. <3
Apr 27 08:17:47 13m 32s The Pit ♥ 1 Hey hey hey o/ The game is interesting, I liked it a lot. The music is slow paced, and relaxing to hear. However, as @devga-me stated, the pace of the game is way too slow, when you play it, you are frustated to not be able to play it more quickly. @danceswe @phealsout the link is available, you can try the game. For those who are wondering, like I did for 5 minutes. The menu keys are the arrows and [C]/[X] (You will also use [Z] during the game)
Apr 27 08:18:11 24s lumpy jumps ♥ 0 Third this ^
Apr 27 08:29:14 11m 03s Afraid to Turn ♥ 1 Hey o/ The game was really good, and fun to play ! I don't think I have anything to add to all the other comments, but I definitely enjoy playing it !
Apr 27 08:36:16 7m 02s I'm So Deep ♥ 1 Hey, The game was nice to play, it reminds me, in a different way, of the "oh sir..."games on steam. But I applause this game, as I had a really good time playing it : thumb up
Apr 27 10:25:32 1h 49m Dwarven Delver ♥ 1 As a lot of commenter, I didn't understand the objective. And to be honest, I still don't. I understand the mechanic to retrieve some stamina, by hiting the bottom of the map, and, I can see that there is an highscore system for the level you arrived, and the number of gem you could retrieve, but, if this is the only objective, wouldn't be better to make the gem more visible ? To trigger the greed of the player ? Either way, even if I didn't quite understand the objective, the game triggered my lust for getting a HighScore, and I played it without having any less fun. The music are really cool, and I loved the graphics. So, High Five, your game was really entertaining.
Apr 29 15:53:24 53h 27m Sleepy Trouble ♥ 4 The game was really fun, and really nice to play. That's the kind of game I want to see played by speedrunner. Two things I noted however : - The game need more diverse plateforme, the level design isn't fun enough. I'm sure I rushed one or two "level" without realizing it. (Probably the last two) - I would have love to play the game with color, like, for example (Just an idea), goign back when you get the teddy bear, with other mechanic, etc... If your team decide to push the game idea more and more, to maybe a release with more complexe level, and a longer story, I would love to be notified ! <3