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Igor KinGamer

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TimestampSince previousGameIgor KinGamer's comment
Apr 28 22:16:41 Climber ♥ 2 Nice entry! Liked the mechanics. Just some points: - Sometimes you become a moving corpse when you respawn - When you're hanging and release 'x', the sprite changes although you're still hanging - It would be easier to play if the pick stayed in the wall until you move or jump (istead of when you release 'x')
Apr 28 23:02:02 45m 21s MinorMiner ♥ 1 Very interesting concept. Some points: - I think it takes too long to destroy blocks given they're so small - In one run, I spawned at a great height and already lost a significant amount of health. - The music was annoying Also, it took me a while to understand destroying blocks was filling the special ability.
Apr 30 18:15:50 43h 13m Nadiria ♥ 1 Very nice! Interesting how big the map is. I wish there were background elements to help telling where you are. As for the controls, movement is fluid, it feels like you're always in control. Also, it was nice to have WASD, since my keyboard can't handle combinations like up + left + space. Playing on a 16:9 screen, its "dangerous" to dash up/downwards as you can't see what's there, but maybe that's not a problem given how empty the world is. One bug is you can dash after dying. The music is pleasant. Despite the dangers and the intimidating "Deaths: 0" at the beggining, it was a chilling experience. I could just calmly avoid obstacles and enjoy exploring the sea. Adding some background and maybe other elements, this would be a great chill game, good job!
May 1 19:19:28 25h 03m Deeper Space ♥ 0 Interesting prototype. Graphics and music create a great ambience. Given the limitations you described, I'll focus on technical aspects: This is what the title screen looks like on my screen: what i get [-3].png Also, the character gets over walls in some places: char over walls [-3].png The HUD is white, so it's very hard to see. Panels seem to be interactive from the other side, probably not intentional. other side interactive [-3].png Good job on what you achieved!
May 3 21:54:59 50h 35m CQns ♥ 1 Fun game! Shooting backwards was a nice touch. I only missed some background, it gets a little confusing when the viewport moves since shapes recoil when they shoot. On the technical side, the window starts too big, not fitting on the screen. Also, your view of what is above and below you is more limited in a wider resolution. Good job!
May 6 00:02:25 50h 07m tetronimo! ♥ 0 Simple and fun! The blocks could have some transparency not to hide where the hole is (what happens when it's near the center of the play area). Sometimes I had that double-rate issue, sometimes not. And good job with procedural generation! I think the concept could somehow be explored further, but it's interesting and the result was nice.
May 8 00:02:34 48h 00m Puzzle blast ♥ 0 Great puzzle! Also took me a while to understand, but was fun once I got it. *(Disclaimer: Puzzle lover here)* The puzzle is simple once you get how to solve it, you just need time, so (for a puzzle lover) a timer would add to the challenge. Interesting take on the obvious "go deeper to find more gemstones" interpretation of the theme. Good job!
May 9 17:01:23 40h 58m Rock Bottom ♥ 1 Solid entry! Simple yet fun, I really wanted to play more levels. The collision box of sleeping bats seems smaller than it should be. The aim is hard to see when it's over rocks. Also, you can jump in the air when a level starts. I think limited bullets would add to the challenge, since killing all bats isn't necessary to progress.
May 9 17:31:54 30m 31s Delitor ♥ 1 Interesting concept. Jumping has some bugs. This could be one of those games with a moral, maybe that was your intention.
May 11 00:02:33 30h 30m Anchors & Miners ♥ 1 Great idea, nice game! I missed a better indication of which gemstones give more points. Showing the order at the title screen or using brighter colors for more valuable gemstones would help. Graphics are nice. The music is pleasant (although a bit too loud), differently from most Pico-8 games I've played. Good job!
May 12 18:59:25 42h 56m 🔥 Magma Eater 🔥 ♥ 2 Nice mix of genres! After a few tries, I realized I was thinking too much. I was expecting bigger combos to give more points, it would be interesting. I think transitions are a bit slow between pressing the play button, showing "Level X", and showing the level. Also, it would be nice to be able to scroll to see what's above you, or at least have some indication of which columns have blocks above your level. What I missed the most was better feedback about time, a bar would make it easy to keep track of how much time has passed vs. how much is left.
May 13 19:16:16 24h 16m Dungeoneer ♥ 2 Nice. I liked the diversity of enemies. After playing for a few minutes, I entered a room and spawned over a wall, so the game crashed. Weapons spawn too frequently, I got the fireball many times in a row (although that seems to have no effect). Graphics are basic, but that really didn't spoil the experience. I wish there were music and sounds. Good job!
May 17 23:34:54 100h 18m Dig Deeper & Deeper: Go Deep (HTML5) ♥ 1 Nice game! Mechanichs and puzzles are very interesting. Good job!
May 29 18:56:46 283h 21m Deep Fall ♥ 0 Nice! Adjacent "rows" sometimes could have obstacles in the same places to trick the player, as now you know you'll always have to move.