Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → EnergizedBlast
Feedback comments for LD48
EnergizedBlast's games and stats for all events →
| Timestamp | Since previous | Game | EnergizedBlast's comment | |
|---|---|---|---|---|
| Apr 27 18:28:06 | Whatever It takes | ♥ 1 | The layer shifting mechanic feels awesome to play with, though the difficulty curve with some of the platforming is a bit tough for me. Overall, a nice atmosphere and a super cool idea! | |
| Apr 27 18:48:06 | 20m 00s | Badger Break-In | ♥ 2 | Absolutely fantastic art style and vibe! The movement and gameplay felt natural and I loved coming across having to lick the honeycombs to jump. That bossfight took a couple of times, but the game had me hooked enough to fight (and lose to it 3 times before winning) it to the end. |
| Apr 27 19:28:20 | 40m 14s | A Jelly Upon the Deep | ♥ 1 | I like the simple control scheme and having to rely on controlling your speed with pickups, though it's easy to get out of control if you get too fast. Overall a fun game! |
| Apr 27 19:36:34 | 8m 14s | Alien Abyss | ♥ 2 | A nice little game that I can easily see myself killing time trying to beat my high score on. The theme also feels really nice and I'd love to see how this would work on something like mobile. My only criticism would be the shooting, I think it'd be neat to have you use the arrow keys for moving and the mouse to aim in a different direction. Overall though a sweet entry! |
| Apr 27 19:49:00 | 12m 26s | Boring in the deep | ♥ 2 | Definitely got me chuckling with my friend as we sat down and gave this game a try. I love the drilling visuals and the movement, though I wish the slow down mechanic was a little more useful and allowed faster turning/horizontal speed. Super fun and love the game overall! |
| Apr 27 19:57:23 | 8m 23s | What do cats dream of ? | ♥ 1 | Everything about this I love. The graphics and feel felt nice, I burst out laughing just smacking the cat down into the food for the first time, and I definitely felt the rush of trying to manage a feline army. An adorable, funny entry that will definitely see me setting time to push the score I got (ended up first try at 11633!) |
| Apr 27 20:17:45 | 20m 22s | Postal Plunge | ♥ 2 | Love the aesthetics for this game and the mechanic of choosing which side to fire. Felt fair throughout the game difficulty wise, loads of variety for a Ludum Dare game, and had lots of fun all the way up to the end. Amazing job! |
| Apr 27 21:17:08 | 59m 23s | Orange Diver: The Great Drown | ♥ 4 | A fun little game, I appreciate that the mechanics between the sub and the human needing to separately being managed. The rope was a bit finnicky to try and angle the player for pickups, and the camera pan confused me at one point, but overall a good game! |
| Apr 27 21:34:44 | 17m 36s | Surface | ♥ 0 | This. This game I absolutely love everything about, from the sheer aesthetics to the premise, the dynamic sound, and all as part of the compo it seems absolutely surreal to play. Playing with mouse had some weird side effects, but WASD worked out plenty fine. I wasn't expecting AI to be thrown in and having to do little dog fights to dodge and mine asteroids was awesome. My only criticism is I wish there was even more of this that I could play, simply amazing job! |
| Apr 29 18:30:26 | 44h 55m | Inner Demons | ♥ 0 | After getting down to a depth of 36, I think I get the gameplay loop and it's pretty neat. The level layouts feel like they could use a bit more purpose (looking at you dead end rooms!), and I was confused about what some of the pickups were. It was awesome when I picked up a ranged weapon upgrade, and I really like the level progression map. Other than some quirkiness with enemies, honestly a really nice game! |
| Apr 29 18:43:29 | 13m 03s | Chameleon Excavation | ♥ 1 | As someone who also made a game themed around digging down procedural, this is functionally awesome. The aesthetics are lovely, it runs amazing in browser (save for occasional hiccups) and the mechanics for digging felt good. The only thing I would say was just okay was when the player stepped one block down and it slowed like normal falling; maybe having the chameleon crawl or clamber down the side of a tile quicker if the player has a single block drop would be neat. Otherwise, a really sweet game! |
| Apr 30 14:29:50 | 19h 46m | Majula Fall | ♥ 1 | Love the game, regardless of DS2 PTSD. The aesthetic is nice, and having to find the best ways to get down was a fun experience I've spent the past 20 minutes trying to perfect, definitely one game that gets you hooked trying to reach the end. The only thing I noticed that was occasionally an issue is I'd slide off after just barely landing, and because my momentum wasn't stopped, the next landing damage took out my full health bar. Otherwise, good design and a fun little game! |