Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → audrey
Feedback comments for LD48
audrey's games and stats for all events →
| Timestamp | Since previous | Game | audrey's comment | |
|---|---|---|---|---|
| Apr 27 17:49:44 | Cat Sweeper | ♥ 1 | Really simple game but totally works as just that!! Definitely some problems but the bulk of the game is just the idea/innovation :) | |
| Apr 27 18:17:38 | 27m 54s | Rhythm Cult | ♥ 1 | Definitely enjoyed this one!! Very good mood captured with most of the dialogue + music + audio. Some of the art was a bit lacking but the combination of being able to see the characters dance and the great dreary color palette absolutely made up for that :) Color coding each row of notes was a really subtle but great decision and being able to wrap from top and bottom made the later stages so much more doable, even if it was a bit disorienting at first! This game is full of great subtle little things |
| Apr 27 18:34:16 | 16m 38s | Mr. & Ms. Deeper: Descent to Inner Depth | ♥ 1 | Nice simple game! Only actual problem I encountered was that jumping out of water can be a little fickle and I thought I was stuck.. other than that nothing else stood out as bad! The timed doors were nice, and you made probably just as much use as you could out of the different mechanics. |
| Apr 27 18:43:15 | 8m 59s | The Shadowy Temple | ♥ 1 | The atmosphere was nice but I couldn't really tell if I was doing anything right, I just looked at the balls and stuff happened until it stopped and I got stuck :\ The camera movement and models were great, I just think some feedback to tell me why things were happening would've helped tons |
| Apr 27 18:49:56 | 6m 41s | Down the Block | ♥ 0 | Kinda short and minimal art + story, but the movement is nice + fun to use |
| Apr 27 18:54:57 | 5m 01s | BlipSleep | ♥ 1 | The art and music were great, and so was the concept, but the gameplay was a little confusing? Took me a few restarts to actually understand what I was trying to do and I still don't really get it... |
| Apr 27 19:11:58 | 17m 01s | Logistics Boy | ♥ 2 | Oh my god it JUST KEEPS GOING this is GREAT!! The first and second stages were great, the music rampup as well as the increasing speed really got me excited! The third level really did feel a bit out of place with the rest though, the design being a bit more unfair (the final pick-a-door killed me on my final life on hardcore mode) and also not really fitting the art style? The mines' jumpy movement would've probably made a lot more sense if it was still matching the LCD style. (Worth it for the ending though, the final line had me giggling) The presentation and the first 2 levels were absolutely great, though. Best game I've played so far for the jam. |
| Apr 28 20:38:07 | 25h 26m | Diving Sea Code | ♥ 3 | VERY glad the music changes after the first area! The piano loop didn't help much for the atmosphere but the next two tracks were AMAZING, even with how short they were. I wish I'd remembered to look at the map you included because the last note took a lot of wandering hahaha. Art was great too, you had this really great mesh of mediums, it made the different resolutions of the diver and the environment not stand out :o) Very good entry, nails the mood perfectly |
| Apr 28 20:52:03 | 13m 56s | Deeper into Darkness | ♥ 1 | Good art + audio! The sound effects and the little ambient noises really matched well with the art style and captured that specific mood! My only problem was that the combat wasn't very fun with no enemy knockback with such a short-ranged weapon. Having to get one hit on a spider then wait a few seconds for them to come back down wasn't very fun, but really it was so torturous because I wanted to get back to the rest of the game!! The branching paths were a nice touch and the fact that it has a BOSS (multiple? i didn't get very far) is so wild. |
| Apr 28 20:59:26 | 7m 23s | Kibble Caper | ♥ 1 | Nice polish!! Catching the mice was a bit tedious, but oh my god this was entertaining for how short it was!! Having the slide while charging was a really good move for game feel, and honestly this game has a lot of choices like that. Having the doors open by attacking them just made things feel so tied together and solid. The ending had me giggling to myself too :) Great entry |
| Apr 28 23:54:12 | 2h 54m | THE PIT | ♥ 1 | Hey I'll leave a full thing when I'm finished but OH MY GOD THIS IS GREAT SO FAR |
| Apr 29 22:37:17 | 22h 43m | To the Core | ♥ 2 | Definitely a little too long!! Losing after like 8 minutes of drilling isn't really my favorite thing but good execution for sure! The different tile types added lots of well-needed variety (even if I wasn't really too sure what gas pockets were at first haha), the music was fine, and it stuck to the theme well while still doing something unique. |
| Apr 29 22:49:10 | 11m 53s | Wormy's Dangerous Dig | ♥ 1 | Very very good concept!! A nice amount of mechanics, speed affecting your jump length was really great and totally seems like something you could build off of! Allowing the player to choose to slow themselves down if they needed to was a very good idea, and not immediately killing the player from one mistake was definitely something I was pleased to see on the second-last screen when I hit some lava haha. My one complaint is that grabbing food can sometimes be difficult because of the required pixel-perfect precision I guess? |
| Apr 30 08:53:27 | 10h 04m | The Right Way | ♥ 1 | This was..... AN EXPERIENCE. Great audio, great visual effects, and the humor was... very particular, loved being able to stop and read the signs. The idea for the enemies not doing damage but pushing you towards the exit is a great concept that really ties in with the whole theme of the game really well!! I think that it didn't need to go on as long as it did, especially with the slow movement + large level @ the end, but very good nonetheless. |
| May 3 00:24:06 | 63h 30m | The 13th Floor | ♥ 1 | Fun game! The lack of room variety kind of held it back a bit but that's what comes with time constraints! Very fun concept for a game, and if you added more content and maybe developed the combat a bit more this'd be a really fun thing to play :o) Really though the graphics are good, the movement is nice and the coin/upgrade mechanic is good! |
| May 3 00:52:44 | 28m 38s | Morse Caverns | ♥ 1 | Honestly I was originally pretty annoyed that there was no tutorial but after like five losses I finally figured out what to do (SORT OF) and I started feeling pretty damn cool for figuring it out. I still feel like I'm missing something just because loss is inevitable? But very creative game idea, I like this a lot! |