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szabe

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TimestampSince previousGameszabe's comment
Oct 6 22:11:43 The infinity - Pool bar ♥ 1 Yeah, controls are really frustrating, but otherwise Nice little concept and game, impressive that you could finish this in a weekend.
Oct 6 22:21:53 10m 10s Captcha ♥ 0 Really fun little game, nice job!
Oct 6 22:31:44 9m 51s Loop Train ♥ 1 Nice graphics, but maybe I didn't understand the game or something because just clicking right and attack got me to over 300 xp. The enemies always hit me first, so I didn't know there were alternate strategys, or something. I think adding some kind of gameplay challenge would have been nice.
Oct 7 20:32:13 22h 00m The Pongs ♥ 1 Fun little game with nice sound effects, but it felt like luck played the biggest part in the gameplay. Controls are a bit too slow for me.
Oct 7 20:35:13 3m 00s Haunted Loop House ♥ 1 Very simple but oddly very atmospheric game. Nice job!
Oct 7 20:42:41 7m 28s Something to Tell You ♥ 1 Top marks for audio and mood! Really memorable experience, I really liked this little game.
Oct 7 20:53:14 10m 33s Roop ♥ 3 Interesting take on the theme, but I was always stuck on one guy on day 2. I tried the game twice, so I am not sure if this is a bug, but the game doesn't seem to do anything after that.
Oct 7 21:00:35 7m 21s Around ♥ 1 Nice gameplay and good foundation for something bigger. I didn't like the controls very much, but it seems essential for the game, since the challenge is basically built around this almost turn based movement system. Nice job!
Oct 7 21:10:29 9m 54s The Nightmare ♥ 2 Played this a few times. It's a nice little moody game. One thing, maybe don't put the monster in the main game page, because the fact that I already saw, what I was supposed to be afraid of kinda ruined the game for me. This monster games are usually only scary because you don't really know what the monster is. I liked the overall look of the labyrinth, I just wish it was a bit less bright, or the monster a bit more dark, because it's a bit goofy that he is so bright next to the darker walls. Unfortunately, the map was not really good for gameplay like this. There are far too many dead ends which just get you killed, and you can't do anything about that. The monster seems to find me every time, so the game always turns into a chase, so it would be nice not to have dead ends. I couldn't find the exit, even though I tried a few times to check all the side walls. Overall, well done for the time available.
Oct 7 22:26:37 1h 16m IT'S HAPPENING AGAIN. ♥ 3 Really moody game, quite frightening but in an elegant and restrained way. I found myself swallowed by the narrative, even though I rarely get into games like this. The writing is excellent here and just pulled me in. The choice based aspect of it, I didn't quite get, my choices were random and incoherent and the narrative's connection to reality was difficult to see, so my choices were weightless. It felt more like I was in an eternal torment, with thoughts repeating and merging and eating each other with no end in sight. It's like being stuck in a daydream after a bad day. Very interesting take on the theme and I am quite surprised by the length of this work.
Oct 7 22:30:58 4m 21s Ouroboros ♥ 0 Nice and simple!
Oct 7 22:34:46 3m 48s Tower of Madness ♥ 1 This was just far too difficult for me :/
Oct 7 22:40:26 5m 40s Lot Fourteen ♥ 1 I've tried quite a few combinations and variations, but the numbpad doesn't seem to be working at all. Is it possible to get out? Nice concept, but I don't know how to proceed.
Oct 7 23:52:22 1h 11m Uroboro's Guardian ♥ 0 Cool idea! The gameplay is solid and the visuals neat. The addons didn't seem to add much to the game, maybe the whole thing was a bit chaotic and hard to understand. It definitely wasn't easy! Perhaps a simpler tutorial like level could have been nice. Also, often it looked like I hit an enemy, but it didn't die, not sure if that's a collision box issue, or that some enemies have 2 health or something.
Oct 7 23:56:21 3m 59s Sagittarius 240 ♥ 1 Managed to get one ring down, but I am kinda lost now, and don't really know how to proceed. Maybe a short tutorial level would have been helpful!
Oct 8 00:11:34 15m 13s 13 Codes ♥ 1 Very nice concept and use of theme, unfortunately I couldn't figure it out. I felt like the maze felt too samey and some kind of visual indicator was missing that could highlight what changed. I also missed a little ambient background music or sound effects, without a memorable visual or some kind of sfx, the game world felt too sterile and artificial.
Oct 8 00:25:11 13m 37s ENILEMIT ♥ 1 Nice concept, this has the potential to expand into something much bigger!
Oct 8 18:25:27 18h 00m Mission ∞ ♥ 1 Unfortunately this is far too dark to be playable. I got hit first every time, and scouting ahead with the cursor was really tedious. Really liked the artstyle so gave you top marks for Graphics and the gameplay (the little I could experience) was fun, but I just can't play this without dying.
Oct 8 18:32:02 6m 35s CAVELAPSE ♥ 2 Really nice game, but I got stuck at level 5 everytime. Tried several combination, but nothing seemed to work. Well done on the graphics and audio department. My cursor also disappeared around level 5 so typing in the numbers was very cumbersome.
Oct 8 18:36:27 4m 25s Loopsky ♥ 1 Very original concept and unique take on the theme. Great work!
Oct 8 23:04:46 4h 28m BOOTLOOP_RECOVERY ♥ 1 Really stellar job! I think this is one of the best LD games I have played this jam. The Alien vibe is totally there, the ending has a cathartic moment and the gameplay is challenging but fun! We also tried to do an avoid the monster horror game, but yours really takes the cake. The only issue I can think of was that the mouse sensitivity sometimes broke the camera.
Oct 8 23:07:30 2m 44s No Grave Too Shallow ♥ 1 Gameplay is something I have seen many times before, but the smooth controls and cohesive visuals were nice.
Oct 8 23:18:05 10m 35s TimeHop ♥ 1 Nice little clicker game! I wish the production pipelines actually had an influence on each other, since I only need scrap, I won't be investing any in metal or the others, because they don't result in any scrap increase. After a certain point there is nothing left to do for me, besides watch the gameplay, so I think you should have kept the clicking aspect and the upgrades we get would simply be multipliers.