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Feedback comments for LD47
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| Timestamp | Since previous | Game | Saering's comment | |
|---|---|---|---|---|
| Oct 6 08:13:36 | Snek | ♥ 1 | That's a nice game ! I feel like it's more a puzzle game than a "stuck in a loop" related game - just like mine so I won't blame you for that :p - but it's really cool anyway! I had some trouble getting used to the controls, mostly because the snake sometimes grows diagonally, but once I understood how to play, the levels went smoothly and it was enjoyable :) | |
| Oct 6 09:34:27 | 1h 20m | Something's Changed (Minsk 2118) | ♥ 2 | So I launched the game, I got immediatly scared by the title sound, which was not really enjoyable to be honest, sometimes it can be fun to be scared but here it was felt bad. And then I tried to play but did not really understand what to do, I clicked on the guards because the game told me I should do it but nothing happened for a few moments, and then I got flying and stuck somehow... and then the music seemed to crash, I don't know if it was intentional or not ^^ Not saying all of this to be mean, but I wan't to say that you should focus on core gameplay, basic mechanics, make them work smoothly, and then integrate them into a world like the one you created. Here I feel like you had an idea of a story, a strange universe, which is great, but this can not work, as good as it is, if the gameplay does not. I did not play more that a few minutes though so I might have missed something, but to be honest I did not really want to ! Congrats for making a game alone, and keep on working! |
| Oct 6 13:24:26 | 3h 49m | Looped Chaos | ♥ 3 | Nice little game ! I simply wish it has more energy, like pulsing lights, changing colors (I know there is, but this should have come earlier), more punchy music... to make it a super funny arcade game ! But also, it would only look like some copy of Super Hexagon, so maybe find some mechanic to add? The mechanic of not moving on the yellow circles is cool but you could have add simple ones like shooting on circles to open the path, or having to permanently move on another color, etc. But overall, this was neat :) |
| Oct 6 15:39:54 | 2h 15m | Break the Loop | ♥ 1 | Nice game! Just completed it, I wish there were more levels but the ones you've done were neat and had be think for a few minutes. I especially liked the one with the "Sub" function, I don't know exactly why I had trouble getting its point because I already knew "SubString" in C#, but that was fun to find out myself by trying things! Really neat entry :) |
| Oct 6 16:59:00 | 1h 19m | Time Wizard | ♥ 1 | Cute game ! The art is very nice, simple and efficient. Also the walking motion and camera shakes are really neat. I wish AZERTY controls was implemented so I could play the game easier, but I still enjoyed it. |
| Oct 7 08:07:33 | 15h 08m | The Hanging Tree | ♥ 1 | The atmosphere is cool, but it was really hard so I decided not to go further than the first checkpoint. The mechanics are great but the game is really unforgivable, like there's no error margin when you're targetting a branch, and since you're doing it while jumping/falling and you have your camera looking completely upward, it's very very hard to aim. Maybe you could tweak some values and make branch colliders bigger, and this would be a lot better to play! And if you do so, I'll be happy to play again :) |
| Oct 7 08:39:00 | 31m 27s | Tchu Tchu Stuck in a Loop | ♥ 1 | Well that was hard, but fun! I would have like the difficulty to escalate a bit smoother, it would be okay for this game to get hard very fast, but here you're only dying a few times at the beginning until you fully understand how to play. Maybe make the level design easier, the minecart slower, and display the actions one after the other so that the player is guided simply on how to play, and then you accelerate the all thing ? Despite that, as I said it was fun, the music was nice, the artstyle too :) great entry! |
| Oct 7 09:05:39 | 26m 39s | PolyFury | ♥ 1 | I feel like this game has a great concept but the execution left me a bit uncomprehending. I'm not sure the camera motion and perspective suit this kind of gameplay very well, it's hard to be precise and this is pretty frustrating in a bullet hell game. And to be fair, at the end I was just firing the boss and not really trying to avoid the bullets (which would normally be the point), and I still won. Still, I like how the game is straight forward and how I immediatly got into it, I believe that with a bit more polish and some cool visual effects, you can get a very nice prototype ! You should keep on working on it at least a bit :) |
| Oct 7 10:46:31 | 1h 40m | Rewind Dungeon | ♥ 2 | Cute and fun game ! I only played the first few levels, so maybe what I will say is already implemented, but I wish they were more depth in levels, like 3 or 4 layers of rewind that you need to handle at once. Also, the game doesn't let a lot of time to look at the second stage of a level, so you sometimes need to just die and memorize the stage as good as you can, but this definitely should be something that you have more time for, here it's just looking everything, hoping that you'll remember everything (which is too hard). This is a really nice and polished entry overall, thanks! |
| Oct 7 11:40:50 | 54m 19s | Wall-A Project | ♥ 2 | Fun game :) It took me too much time to understand what I had to do (I was about to message one of you guys :p), make sure to add some tutorial level where you simply shows the player what to do so that he understands everything he needs. I also had a bug on the third level (I think it was the third one, but I can check again if you need) where the bot path was not displayed. I played last level to see if it was intentional, but apparently is was not. The art is interesting but I'm not really a fan of the different shaders + isometric camera, it sometimes felt a bit weird looking at the game and understanding the perspective. Maybe it is just me though. That's a cool entry overall! Is there any reason the path takes a bit of time to recompute when you plant a seed ? Not much time, but enough to have an "unresponsive feeling" |
| Oct 7 15:08:53 | 3h 28m | Airstralian | ♥ 1 | Not sure if I'm bad at the game of it is truly unforgivable. Probably both haha. That was an enjoyable experience despite of the difficulty, maybe a bit too linear, but it is very beautiful and the music is relaxing. Also the game is polished on all aspects as well as the presentation, which is very important so great job on that! |
| Oct 7 20:34:25 | 5h 25m | Creed | ♥ 0 | Nice game ! The mood is cool, the character feels responsive (even if I found it a bit too slippery) and the levels are nicely done. As it has been mentioned, the rules are too hard to understand at first, and I just finished the first levels by moving forward trying to understand the game, and not even understanding how I won. So when I reached next levels I was a bit lost at the beginning haha But a great entry overall, and 10/10 for the bouncing boobs |