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Feedback comments for LD58
Saering's games and stats for all events →
| Timestamp | Since previous | Game | Saering's comment | |
|---|---|---|---|---|
| Oct 7 11:05:52 | Empty Voice | ♥ 2 | The game is beautiful, and the music is weirdly addictive, I like it. Overall I think the main issue is the lack of feedback: attacking mobs does nothing apart from pushing them away (no damage feedback, no screen shake, or something), and same goes for the boss, it's very hard to understand how you get hit and what are its attack hitboxes. The movement is very slow, which can be frustrating considering you have to walk through all the level to get to the boss again. The dash helps a lot as it has no cooldown and travels a nice distance, but the base movement speed should definitely be increased. Anyway, always easy to point out the negative points, but overall the game is cool and a solid entry for a solo dev! Congratulations! | |
| Oct 7 11:15:48 | 9m 56s | Spells and Dwells | ♥ 3 | Cool little entry, I wish there were more to do, but I know it's a jam and time is a very limited resource! I personally like not having much instructions, as the game can be played easily, the controls are simple, so you can just move around and try to understand the world, which is enjoyable, but I understand the feedback of people saying a few more instructions would be cool, especially for a jam game in which players will not spend much time playing. The art is nice and music is nice, it's a shame that the character's sprite ordering is behaving wrong because it really is detrimental to the overall look of the game. Anyway, congratulations for the entry! :) P.S.: you should remove the downloadable files from the jam page as they only contain the .exe file, which is not enough for Unity games. I had to go to the itch page to get the full archive. Some people may not be used to how Unity build files work, so that could be confusing. |
| Oct 7 11:28:24 | 12m 36s | Trailside Mycologist | ♥ 1 | Really like the mood here, the artstyle is very nice and fits the game perfectly imho. I wish there were a bit more to do without having to walk a lot before encountering stuff to take picture of, and a smaller world as it's a jam game so I'm not sure a large world really fits the jam spirit. Also, maybe a way of seeing my pictures, zooming the camera in/out, etc. would be cool. I know time is limited during a jam so it's way easier said than done, obviously, but just sharing my thoughts about what I think would have make it a better entry :) Anyway, I had a great time! Congrats. |
| Oct 8 07:30:17 | 20h 01m | Wizard of toilets | ♥ 1 | Very cool game! Took me 2 tries to beat it, which I think is perfect: not too easy, not too hard either for a jam game. I wish there was a bit less text on start as I don't really like reading lines of tutorial, but at least the game waits for the player to kill the first goblin before it starts. Also, maybe a bit more feedback on the difference between killing goblins by shooting at them or flushing would have been great. Other than that, I had a great time playing, congratulations! |
| Oct 9 11:06:56 | 27h 36m | Alien Abduction | ♥ 0 | Nice little entry! Using the beam is pretty satisfying, I wish the bullets were a bit bigger so that you could see them better, and obviously a bit more feedback on the health, the score, etc., but other than that, it's enjoyable to play! I like the Wilhelm scream, having done a similar game, I can assure you that we thought of using it but ended up not. Maybe we should have 😄 |
| Oct 9 11:32:26 | 25m 30s | Space Cleaner | ♥ 2 | That's a very cool entry, probably one of my favorites so far. The idea is cool, it's well executed, it's pretty. I wish there was a bit more attention paid to game feel, like particles behind the ship, a more dramatic effect when accelerating into an asteroid, the UI being a bit more reactive to what happens in the game, etc. that would have make the game much more polished. I **love** the screen shake when accelerating, it's very well done. I know this is time consuming and that time is a limited resource here, obviously. But, I don't really like the 3 upgrades system, I feel like it's everywhere in games these days and your game is already enjoyable to play without it, so I wish it was even more enjoyable to play without relying on that upgrade feature. Anyway, overall it's a very solid submission, congratulations! |