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Feedback comments for LD46
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| Timestamp | Since previous | Game | Saering's comment | |
|---|---|---|---|---|
| Apr 22 10:42:19 | Yobuds | ♥ 1 | Really fun game ! I liked how the tutorial forces you to understand controls before playing, simple design but very efficient, and the way the music starts right after is neat! I simply think this could be more fun if the difficulty did not increase as linearly as it does, maybe by adding some other falling things, adding some kind of levels, etc. But this is a great entry overall ! | |
| Apr 22 10:55:35 | 13m 16s | Sewer's Plague | ♥ 4 | Très chouette ! Le gros reproche à faire c'est que vous catapultez le joueur au milieu de trop de contrôles différents et c'est juste trop chiant de devoir retenir autant d'inputs d'un seul coup (surtout qu'on ne peut pas tout utiliser de suite du coup on se demande pourquoi on a besoin de les retenir), pourquoi pas upgrader votre perso sur le temps ? Ca donnerait en plus un sentiment de progression sympa :) Sinon c'est surtout des p'tits détails par ci par là mais ça reste bien cool et c'est joli ! Pensez aux contrôles manettes la prochaine fois 😄 |
| Apr 22 11:04:45 | 9m 10s | The Given Path | ♥ 2 | That is a nice game ! I believe it lacks feedback too much, espacially during the card game phase. I was never sure what was going on and I was just stunning and damaging my enemies as mush as possible, without taking care of the cards colors and it seemed to work :p The movement is great but it is boring having to move the player and the camera with different controls ^^ |
| Apr 22 12:00:18 | 55m 33s | Keep it a LIVE | ♥ 1 | Nice game ! It felt terrible when the voice disappeared right before the last chorus (bad luck on random for me haha) but overall this was neat, simple and efficient. I died at first because I did not understand I had to avoid the spotlights (I don't read the games description, I expect them to be clear enough by themselves :p), but it didn't prevent me from playing again 🤘 (PS: en jouant ton jeu m'a fait penser à ça : https://www.youtube.com/watch?v=4Av788P9stk si jamais tu as la foi d'intégrer un truc comme ça peut défoncer!) |
| Apr 22 20:10:48 | 8h 10m | KidPunk | ♥ 2 | Fun entry ! You could improve it by making the levels shorter, or the kid faster. Waiting for him during first level was really annoying. The concept and mechanics are simple, but executed pretty well :) |
| Apr 22 20:28:15 | 17m 27s | À la Fenêtre | ♥ 2 | This is beautiful and the story is great. I think it lacks a bit of gameplay, even if I understand it is a game mostly focused on its story, I thought it was a bit boring to just stare at the game and control some invisible thing around the world without having to do anything more. However, it is very neat! |
| Apr 22 21:31:57 | 1h 03m | pedALIVE (Pedal to keep it alive) | ♥ 1 | Cool entry :) I think the art style is nice but you could have been further, like animating the texts the same way you animated the character, for example, it would have make the visual more polished. Also, the game lacks feedback and it requires some tries to fully understand how it is meant to be played. But overall, I had fun ! |
| Apr 22 22:11:10 | 39m 13s | The Dark Cave | ♥ 1 | It of course reminds of Limbo but, maybe too much :/ The game is neat, the idea is nice, the sound design is well done, but I believe you could have done better with this ! I did not understand the utility of throwing an object, and I did not understand it was supposed to be played with sound until the end (I read game descriptions after I play them because I expect from a game to be self explanatory). However, it was a good experience! |
| Apr 23 09:56:05 | 11h 44m | Egdar's Blobs | ♥ 0 | The game is fun, and the physic is well made enough to mention it, good job on that. The idea is simple but efficient, however I felt like some of the controls were a bit random, I know it is not, but sometimes it was quiet hard to understand how to control the platforms the right way, and sometimes it was just frustrating because I knew what I had to do and I just could not. And that leads me to the next point, I would have expected such a game to be more puzzle-based, here, it is just linear and you immediatly know how you can win, which is boring because I then just have to die and retry until the physic lets me win. Also, the camera sometimes didn't follow Slurpy fast enough so I died. Otherwise, this is a neat entry :) |
| Apr 23 10:30:34 | 34m 29s | The dying earth | ♥ 0 | Well I downloaded your game but I'm not sure what to do, I went down for a long time and nothing happened ? Not sure if it is the right direction, but nothing tells the played what he has to do (or at least, give him a direction), and since there are no environment, it is impossible to know if I'm still moving or not. Try making games that go straight to the point, help your player understand what is going on, and never let him completely lost (not directly on start, at least). But, remind that you built a game for the jam, and you can be proud of that. Keep up the work |
| Apr 23 10:39:13 | 8m 39s | Keep It Alive Game | ♥ 1 | So, I ran your game, played for like 1 or 2 minutes and won. I totally understand the time problem, but I believe you could have use the time you had in a better way. Instead of having some tutorial that does not require to be this long since there are not tons of mechanics, why didn't you work on a better platforming system ? Double jump, moving platforms, etc. that would have make the game more fun ? And maybe make the player slower or jump with less height when he is low on health, which would force the player to find a strategy to reach all flowers? However, you got it done, and that is a very great point. Good job! |
| Apr 23 12:02:37 | 1h 23m | Feed The Panda | ♥ 1 | That's a fun little game, I had a good time playing it :) Great graphics, simple but efficient gameplay. I think it would have make more sense stacking the ingredients instead of adding them from the highest to the lowest maybe, and why not adding the possible ingredients count gradually so that you have some difficulty curve instead of a time limit ? But those are details, this is a great entry! |
| Apr 23 12:18:54 | 16m 17s | MyTube | ♥ 2 | Nice entry! It was fun to play, here are some feedback: - the post processing effect is very hard for the eyes, lens distorsion + chromatic aberration is a dangerous mix and I feel you went a bit far on the values. It's great you added an option to remove that, but if you did, that might mean you knew it was not visually comfortable ? - controls and tutorial phase are very neat and it is the main reason I enjoyed the game. However, after 2-3 minutes of gameplay, I thought it was a bit boring just wandering, picking up things and going near the enemies with no other input that direction. If I need to attack someone, I want to do it myself, by spamming some button or at least keeping it pressed. - the things I had to pick up (subs, money, etc.) were just lost in the middle of the incoming likes at some point, which did not help me knowing what I was doing. And that leads me to the next point : this is too easy and it doesn't require strategy to win. You just go near the enemies when they come, and then you run around and it works. I would have like a better difficulty curve, some levels maybe, it was too easy and linear - audio is great! Overall, great job on this entry ! It is polished and complete which is very nice |
| Apr 23 12:25:18 | 6m 24s | Another Bloody Day | ♥ 1 | I died at the moment he stares at you and approaches slowly haha, great job! This is a really cool and fun entry :) Sadly the gameplay is a bit empty, just some typing and clicking, but I can't say it doesn't fit the game so, it was not a big problem, maybe just not the games I play the most haha. Humour and art were on point |
| Apr 24 12:52:44 | 24h 27m | Drop Bear | ♥ 0 | Feels like a good idea and a good execution. I found it too difficult, at least for the first 2-3 tries, but I believe this is already too much for such a short game. As it has been said, maybe having a better ambiance with a faster music could help pacing the game |
| Apr 24 13:06:40 | 13m 56s | Earth Defense | ♥ 1 | There is something satisfying about building the city and seeing the jets fighting, however there are a few things that I regret : - there is actually no gameplay, you can just randomly buy buildings and jets and it will work - you can't really see what is going on during an attack, the camera rotation limit is too tight, there are no statistics like current enemies alive, currently owned jets, etc. which could make it feel more like a game where you have control on what you do - maybe having more enemies (like bigger jets with more damages, nothing too long to setup but that could add a lot to the game) would have been great But overall I liked it and the idea might be simple, but is well executed and efficient. The game runs smoothly (even if sometimes the music crashed?), the boids system is neat, good job! |
| Apr 24 16:57:52 | 3h 51m | Oak Defenders | ♥ 1 | Nothing to say special that hasn't been said in the previous comments I've read. I just want to say that the controls did really feel weird to me, jumping with W while you use the Space key to interact is just sooo strange, you could just use E to interact and Space to jump. But overall, this was fun to play, pretty long to get into since waves are coming very slowly and it takes time to have the first rewards, but well executed and pretty ! |
| Apr 29 14:47:11 | 117h 49m | Ahoy! | ♥ 1 | This was too hard, the rotation is hard to handle, I should be able to rotate my ship wherever I want without having to do almost full rotations each time I want to change my aim (maybe it is possible but I did not notice it). The wind direction is indeed shown on screen, but it is so little it just does not attract the look, so you are just moving around and figuring out where the wind blows. Also, the mechanic is interesting but it has no point here. If the map had borders where the ship would fall, then there will be a point to add some wind mechanic that would make each round different (that might not be the best example but you get the point). Here, it is just making the controls harder for no particular reason and no additional fun. Also, this does not fit the theme because you have to keep the ship alive. Well technically it does, but fitting in a theme means that the gameplay/world building itself should work around the theme, and just having a health bar is clearly not enough. However, don't take this feedback the wrong way ! I think the overall game is nice, but it just missed some basic points, that could have make it a much better submission. The game is working well, there are graphics, audio, gameplay loop, and that is also very important to notice so good job for that! Keep up the work! |
| Apr 29 15:03:17 | 16m 06s | Grow! | ♥ 1 | That is a neat entry :) simple idea, simple gameplay but pretty efficient. And a complete game for a compo entry is always a great job! The main issue of the game is its randomness. In a game where you have to manage an entity, that is dying a bit more whenever you click to go further, you have to make sure the difficulty increases at a correct pace and the exploration is not completely random, especially on game starting ! I died twice because I could not find energy, before having the chance to find enough to grow my plant. Also, being nice to the player on game start will make him like the game, realize what he can do and how, and notice that the plants indeed grows (visually). And then, you can make it harder because you know the player will want to see what the plant looks like when it is grown more and more, and that he will play again because he did not die because of the game randomness, but because it was just his first try and his strategy is obviously not elaborated enough. But overall it was great ! I liked it and it has potential :) |