Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → rschoellgen
Feedback comments for LD47
rschoellgen's games and stats for all events →
| Timestamp | Since previous | Game | rschoellgen's comment | |
|---|---|---|---|---|
| Oct 6 08:11:58 | Orbit | ♥ 2 | You guys did great with atmosphere. I felt urgency as I explored and looked for the different parts. I was able to get the ignition key and power the ship, but I could not escape. Maybe I missed something. Anyway, great work! | |
| Oct 6 08:20:29 | 8m 31s | Gold Mine And Infamy | ♥ 1 | I love the pixel art and audio. I like how it picks up speed. I think the explosions could be a bit bigger, I found that I shot them on accident consistently. When I tried to use them, they didn't do very much. Occasionally I was able to take out a few with one. I like the variety of enemies. The screenshake was a nice effect. Great job! |
| Oct 6 08:36:23 | 15m 54s | Waves Industrial | ♥ 1 | Nice work, I love resource and crafting games. At first I didn't know the control pop ups where tutorials. I thought they were apart of the map. Once I figured that out I was able to start building and collecting resources. I had to do some guesswork to figure out the machines. Great work putting this together. |
| Oct 6 08:44:24 | 8m 01s | Loophole | ♥ 5 | The highest I got was 30! Some of the patterns came out of nowhere and got me haha. I like the music and I think it would be cool to make the patterns spawn to the beat of the music. Great work! |
| Oct 6 08:53:06 | 8m 42s | Escape The Space Vortex | ♥ 1 | Neat idea. I liked the zoom out effect and the use of the particles for the vortex. The highest score I got was 20. I found that I didn't need to use CTRL to progress. Space was enough. I recommend changing the enter key to 'Space' so its easier to jump back into the game. |
| Oct 7 07:19:07 | 22h 26m | Meltdown Countdown | ♥ 3 | Game looks great, sets a good mood and I even avoided a meltdown with one second to spare. This game truly had me on the edge of my seat. The puzzles were fun and enjoyable and it fit well with the theme. |
| Oct 7 07:31:46 | 12m 39s | Just another Day | ♥ 1 | I liked it, the puzzles didnt feel all that challenging as I ended up finding the notes and completing it on the second try. The game fits with the them and if there were more to do then I would definately play again. |
| Oct 7 07:48:12 | 16m 26s | Event Horizon | ♥ 1 | The music set the mode very well and the graphics were great for the game. I found myself retrying the game until I won, I may even come back to this to try and beat it with higher health. Would definately come back if it had more levels, have you ever though of adding an upgrade system? I think it would go well with the game. |
| Oct 7 09:23:01 | 1h 34m | Vanishing Woods | ♥ 1 | Wave 1 is a bit too hard. It took several attempts to kill the 3 zombies. I would give the player 5-10 seconds to situate themselves and play with the controls. Once I got the sniper, it got way easier. I would also shrink the attack range. It is easy to get stuck and destroyed in seconds. I would add a particle effect to the note at the end of each round, and show a text overlay with the control to activate it. Good effort! |
| Oct 7 09:29:12 | 6m 11s | Project R.O.O.M | ♥ 1 | You nailed the creepy atmosphere. Great work on the art, especially the CRT effect. The questions were cool. |
| Oct 7 09:35:57 | 6m 45s | The Daytona 666 | ♥ 1 | I also had resolution issues, but I am currently using a 4k display which could be why. Great work on the enemy design and the colors. The projectiles were challenging and I liked how varied the enemies are. |
| Oct 7 09:44:43 | 8m 46s | Hamster Dash | ♥ 2 | Fun! Great job with the level titles and matching them with the gameplay. I enjoy games that layers new mechanics. I enjoyed the speed boost in level 3, but I keep exploding on the 4th carrot. The speed in the first 2 levels could be faster. |
| Oct 7 09:51:21 | 6m 38s | A Really Bad Day | ♥ 1 | Great work! I love the title screen art. I was able to beat it on my third attempt. It was interesting to see how the character changed based on the choices in the beginning. However, it would've been neat to make some more decisions, but great job with the time you had! |
| Oct 7 09:58:56 | 7m 35s | Upsilon | ♥ 1 | I think you did great with the mechanics. I am glad you implemented a teleport/checkpoint feature with the portals. I got stuck on the second box area. I threw the box in the spikes and I could not pick it back up. You have a knack for progression design, I think you should keep experimenting with ideas for a game like this. |
| Oct 7 10:09:05 | 10m 09s | The Turning Point | ♥ 1 | Good effort! The resolution was a bit blurry for me. |
| Oct 7 10:14:51 | 5m 46s | Temporarium | ♥ 2 | Great work on the art style! I got pretty far I think, but I agree some more visual cues would've been helpful. I love the concept and find it very interesting. I gave you a follow on itch.io. I look forward to a potential update. Good luck! |
| Oct 7 10:26:31 | 11m 40s | Resurrection | ♥ 2 | Great work on the art and audio. I wasn't sure if I died in one hit or not. It seems like there is invisible health. I would add some visual cue for damage if that is the case. I also think it would be better if the difficulty start easier and ramped up as players get their bearings. Great job! |
| Oct 9 03:25:19 | 40h 58m | Grab Your Nutz | ♥ 2 | Nice, I liked how the branches work and the sounds the squirrel would make. It was very difficult. I am amazed someone got 57. The birds feel random, an audio/visual cue would be helpful. Great work on the title screen! |
| Oct 9 03:32:57 | 7m 38s | Keep moving and nobody burns | ♥ 1 | I really enjoyed this. Great work on the upgrades and pacing of difficulty. Audio would make it feel 100 times better. Good work on some of the art. |
| Oct 9 04:02:03 | 29m 06s | Dante Slumbers | ♥ 1 | Nice! I beat all 7 levels and got decent scores. Great work, I don't really have anything to complain about. The leaderboard was a great addition and kept me wanting to retry. |
| Oct 9 04:09:12 | 7m 09s | Ayy Leon: An Eggistential Crisis | ♥ 1 | The art style is cool. I can't make it to the city or the forest, kept getting hit by the bus. Great job! |
| Oct 9 04:13:36 | 4m 24s | FIND THE LOOP | ♥ 1 | Great work on the art! I didn't realize I could double jump for a while. I got stuck in a corner on the 3rd or 4th area and could not escape. The gravity idea is interesting. |
| Oct 9 04:18:19 | 4m 43s | walk. | ♥ 1 | The painted style is really nice. I love the use of blue colors, makes it feel really cold. Sad ending. It would've been neat to see a longer version with some visual storytelling. Great work! |