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Feedback comments for LD47
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| Timestamp | Since previous | Game | Nyubi's comment | |
|---|---|---|---|---|
| Oct 5 22:51:26 | Wild Loop | ♥ 1 | This looks great, visually really really nice with the water color style and the parallaxing. I also enjoy the animation style of the characters. The music was nice too, but it didn't really give a me a sense of urgency/chasing โ after a while I got it though, as I remembered also the description of the game. Thx, gave me a few ideas for my further game dev journey! | |
| Oct 5 23:00:42 | 9m 16s | Astro Juice - (DING ESPM-RJ) | ♥ 6 | I like this, I really do, and I will come back to play it again! Visuals, sounds, gameplay, level design.... there's a lot I can learn from :) One thing I had a tiny bit of trouble with was having to iterate four times when you don't manage an obstacle, then 4 times again... and again... certainly demanded some classic frustration tolerance ;) |
| Oct 5 23:14:15 | 13m 33s | Loopy Hoop | ♥ 0 | For some reason, using the scarf loop as a weapon felt very natural, also with the health packs making it bigger. The game controls are nice overall, the theme and sounds are great too... I think this could be a great starting point for sth bigger! |
| Oct 6 08:17:18 | 9h 03m | Stuck in a planet | ♥ 0 | Would love to test it, but the Web-Version doesn't load properly. Let me know once you fixed it! |
| Oct 6 08:21:04 | 3m 46s | Time Saver | ♥ 3 | Will there be an HTML version, would love to play it, looks intriguing, gameplay description as well as visuals (color palette, mix of bg + fg art)! |
| Oct 6 08:38:12 | 17m 08s | Suburban Bus MAYHEM | ♥ 1 | This looked fun and... it was! Really appealing presentation, nice chaotic gameplay (the perspective got me confused a bit, but I guess that was on purpose). I had trouble displaying it in fullscreen, also there was no audio (probably due to software on my end, as it seems to have worked for others?). Overall, I'd like to play it again with expanded and refined gameplay. Maybe some low poly art would go along with it well? |
| Oct 6 12:15:23 | 3h 37m | Seed | ♥ 1 | I enjoyed this experience! the art style is usually not what I'd personally go for, but I liked it here very much. The whole gameplay kept me literally in the loop, I think the theme has been represented very well! I had a few issues figuring out the controls, but then that's the point, right?! The music was great, especially as it "grew" too. If you keep developing it, I think it would be worthwhile to put a lot of focus on audio editing (e.g. transitions between tracks, equalising, etc.) and giving it a "best XP with headphones" badge, the musical experience is a huge part for me here :) Well done! |
| Oct 6 19:10:44 | 6h 55m | Hamster Simulator | ♥ 2 | I just managed a hamster... and as many others above: I enjoyed it! I dig the simplicity and managing/upgrading mechanic, it's a strangely mesmerizing experience altogether. Many things have been said before, e.g. the clever choice of art over image, which was new to me; I'd also love to have a hotkey/upgrade button as you and @kassie-kitsune mentioned. I was wondering whether it would be possible to frame the game somehow after I read about your tournament idea, maybe sth like story("why am I doing this to this hamster?"), races, managing a team of hamsters, etc. would be worth pursuing for further development? (this experience really got into my head, did I just write "managing a team of hamsters"? ๐ ) Seriously, great job! @unhandyred: Whaaaat?!? ๐คฃ ๐ |
| Oct 6 19:56:22 | 45m 38s | Hope/Remember | ♥ 2 | I like the simplicity of the pixel art! Out of curiosity: did you create it from within Unity, or with another tool? You got me interested now :) I thought of going with a purple/orange range for my game initially too, but couldnโt get it to work - I really like yours! Also: Really good soundtrack, it fits nicely to me! And as @wheybags mentions, I would have loved to have an option to use buttons only as well. Maybe you can still do the "port"? (I have no idea what the rules say, though) |
| Oct 7 06:31:28 | 10h 35m | Need More Space | ♥ 5 | As others have said before, this is really really well done, especially considering the time frame. Great team effort! I always wanted to give the "walking around a planet"-gameplay a shot myself (of course on a much lower level though ;) ) - "Need more Space" just has become sort of the benchmark for that. Music, UI design (the arrow pointing back to the rocket!), graphics (Colors, lighting, art like the engraved rocks), the walking animation and controls,... there's so much great stuff here! |
| Oct 7 07:00:08 | 28m 40s | Scvng.R | ♥ 1 | Great work on the theme! I didnt get the rocket launcher yet either (lvl2), but really liked the concept with the looped logic slots. |
| Oct 7 07:28:22 | 28m 14s | The Looppy | ♥ 4 | Fun game, well done! I like the loop idea with the different speeds of the luggage belts and the barking mechanic very much. The red colored belts made me feel like it did sth wrong in the beginning, but I got used to it quickly. Collecting the bones felt rewarding, also thanks to the great sound design (I liked just barking around for fun ๐ ). |
| Oct 7 07:42:57 | 14m 35s | Uroboro's Guardian | ♥ 1 | I like this game very much! Loved the art style, colors, music and the general presentation. Gameplay is also fun! I agree with @anaferus, it's a great gameplay idea that works with the theme nicely. It makes an interesting and challenging game that I'd love to explore more. But at the same time, it makes my head spin around a lot (as a counter measure I started jumping around a lot ๐ ). Maybe spinning the bg more slowly (or not at all) would help players like me while still having the challenge and "disorientation mechanic"? |
| Oct 7 14:24:45 | 6h 41m | Altered Nexus | ♥ 2 | Awesome game, great game art, animations, particles, music, sounds, transitions and the game play & set up of the challenges/puzzls is really nice. Also how you teach the player the controls in the first level, really well done! Lots to learn for me here. And the messages... ๐ strangely motivating, annoying, funny, ironic... all at the same time. They definitively added to the whole game xp for me. |
| Oct 8 08:53:23 | 18h 28m | Isolation | ♥ 1 | I enjoyed playing "Isolation", thx for making it! Art style, well polished, the humour (that poor tree, the loot from the chest ๐ ) Only a few minor ideas: maybe a UI screen before respawning would be nice, to reinforce the loop feel? And a weird thing: to me somehow the typing sound felt a tiny bit too fast/high pitched. Great game and also nice work on the trailer (script, the voice!, music, humour).Also, I'll check out your YT channel later :) |
| Oct 8 09:43:51 | 50m 28s | Looper | ♥ 2 | Great game, I like the basic idea/the mechanics, although at times it was a bit hard to predict the loops in order to move through the level. Art style and music are very pleasing, overall it feels very polished to me! It was fun to play :) |
| Oct 8 10:03:37 | 19m 46s | BUSHIDล | ♥ 3 | I really like this, great game! Had fun playing it and loved the music, sound design (the wind, chimes, etc... btw: is there a meaning to that "yuoooouuuuuh"-voice that comes with the virtue-titles?) and overall atmosphere, also with the level design (lanterns, torii, etc) and the game art. If you consider developing it further, maybe the virtues can be represented in the level challenges/tasks/mechanics even further? Great choice with the screen size! Wanna be a bushi now... or watch a Kurosawa movie ๐ |
| Oct 8 10:21:41 | 18m 04s | Skyloop | ♥ 1 | This was fun, collecting the wheels and trying to stay on a straight line at the same time. And those debts breathing down my neck ;) The loop tracks felt nice, I just wished at times there was sth like a boost or a HUD that told me where the others are (I guess I've been affected by some other racing game too much). Realizing that the other cars stayed on track, crashed at times and restarted purposefully, it is incredible (to me as a newbie) how you managed to finish this during the jam. There seems to be so much going on that I am not even really aware of. Impressive! |
| Oct 8 10:35:16 | 13m 35s | Amusement Shark | ♥ 1 | A very appealing and fun game! Writing/story/premise leading up to the loop mechanic/gameplay is masterful, as are the music and sound design + the fail animations. They got me totally immersed, seriously felt some kind of excitement like I'm there in an amusement park or at a fair. Altogether very well done (during a jam!!!)! |
| Oct 24 08:42:38 | 382h 07m | 8BEATS | ♥ 1 | This is seriously addictive! And extremely well executed; the things that could be tweaked in my opinion have been mentioned by others (eg lots to do at the same time, bugs) and they are just minor issues that probably need fine tuning. I think the basic game is just great and I can't even fathom how you made this in one weekend. Is there a way to play different styles of music btw? Maybe that would be a nice addition |
| Oct 24 08:49:10 | 6m 32s | Looping for lรถรถps | ♥ 2 | Very cool game, I like the concept especially with the classic j'n'r + controlling the buttons! It might have been a little bit too difficult for me right away; maybe a little less difficult obstacles or a chance to getting to know them with some sort of checkpoints or other "rewards" in between would be an idea for a player like me? The soundtrack is great, I love the baseline! |
| Oct 24 09:00:49 | 11m 39s | Knights of the Holy Loop | ♥ 1 | This. Is. Awesome! Never really played much turn based combat, now I'm seriously interested with this loop mechanic, I enjoyed it very much. Had some minor issues playing in full screen and controlling the mouse clicks (I assume this is due to issues on my software/hardware end). The art style and music is very much to my liking, I would love to know what you made it with. Also how the music fits to the intro, fights, map... that's very well executed! Also the shaking screen and particle effects add to the melee experience... I could go on, but I'll simply come back to learn from what you made here :) |
| Oct 24 09:14:14 | 13m 25s | Group Chat | ♥ 1 | Cool characters, nicely done! I am actually curious now what they could do with their selfies or what could happen to them while they are walking and starring in their phones... |
| Oct 27 07:35:05 | 70h 20m | FarmerDude | ♥ 0 | Looks very good & polished already, I like the art style very much! The gameplay is simple (= quick to pick up) & fun, in my view this will be a great mobile game. Had one round where the shovels wouldn't return quickly, so a nice addition might be something where the player can destroy stranded shovels. Good luck with the further development! |