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Feedback comments for LD47
Lamossus's games and stats for all events →
| Timestamp | Since previous | Game | Lamossus's comment | |
|---|---|---|---|---|
| Oct 5 12:51:24 | Chronolings | ♥ 1 | Lack of tutorial makes the game unplayable. I click on the buildings in the build mode, my resources go down but nothing happens. Also, the game seems to be made for AZERTY keyboards but most people use QWERTY. Having an option to switch controls would be nice. As of now unfortunately I can not properly rate your game | |
| Oct 5 12:59:39 | 8m 15s | Space Beans | ♥ 1 | The difficulty curve seems very steep, I think if game became harder on a slower pace it would be better. Also, sometimes enemies spawned really close to the planet making it hard to react, which seemed kinda unfair. The graphics and music are pretty nice! And while your take on the theme is rather straightforward, it's not something I expected to see here, cool idea! |
| Oct 5 13:10:16 | 10m 37s | Loopy Glitch | ♥ 1 | Really nice entry! I like the art style, it's simple but still pretty good. The only complaint is that controls felt a bit unresponsive and I got stuck in a slope once. |
| Oct 5 13:18:37 | 8m 21s | Sleepy Hamster | ♥ 2 | What a fun game! The atmosphere is great, love your art style! I wish there was more variety between the levels though. And controls felt a bit unresponsive at times, maybe snapping left/right movement to only 3 lanes would make it feel better. |
| Oct 6 08:25:31 | 19h 06m | Loop-E-Mart | ♥ 1 | Cool concept, cool execution. I wish it would also show how often certain clients would appear that day, since without it, it became a guessing game some times on what you should and shouldn't refill. Also seeing how much of each product you have left while choosing a loop would be convenient |
| Oct 7 16:40:50 | 32h 15m | Hyperspace Slingshot | ♥ 0 | While collecting garbage only with your back seems interesting in its current implementation it makes the game more inconvinient than it makes it more fun. I think some tweaking of speed/accelaration/turn speed etc could improve it. Other than that, great fun game! |
| Oct 7 16:50:52 | 10m 02s | Hotel Mobi | ♥ 1 | Best theme use I've seen so far! The game is really nice and relaxing. |
| Oct 7 17:14:52 | 24m 00s | Echoes of Ouroboros | ♥ 1 | One of the best games I played so far! Last levels seemed too easy though |
| Oct 9 07:48:53 | 38h 34m | Cthuloop | ♥ 0 | Great game! Took a while to figure out how exactly it works but it was pretty fun once I got it. Some feedback: 1. You can use actions while animations are still happening and that allows you to kill/dodge enemy when it is supposed to attack but before attack actually happens, potentially avoiding damage you would recieve. Was that intentional? 2. Madness and corruptions tiles seemed to appear way too often. It is really nice thematically, making them unavoidable but that makes gameplay feel too random at times. I think making some abilities that control the board state would be nice. Something like: "Remove all corruption tiles in 3x3 area but gain madness for each of them" or something like that. Basically, keeps both of them a problem and makes them unavoidable but makes combat a bit more managable. 3. That happened only once but there was a 3 tile row on the board but it didn't count for some reason. 4. You haven't opted out of the audio category but the game didn't seem to have any sound? Was that a problem on my end? 5. Obviously some more guidance would be helpful but that's a problem for almost every LD game. But if you're going to make post LD version you should probably make some things more clear. Examples: make it clear which color is which resource, explain what + and - values near resources mean, explaining how corruption and madness work, make it more clear what affects + and - values (I assumed it was corruption and madness effects that changed them?) |
| Oct 9 08:32:46 | 43m 53s | The Endless 8 | ♥ 3 | Very interesting idea but it seems a bit too ambitious for a game jam. I managed to get enough information to kill the person on the first loop every time (and I belive I got every possible clue). The only time I was wrong was with the "This person lies about their child" or something like that hint but after I failed I knew the answer through process of elimination. Still a really cool game! |
| Oct 9 09:32:34 | 59m 48s | CALVARYVM | ♥ 1 | The atmosphere is really nice. (Spoilers) Couldn't find the hammer that's near one of the buttons at first but managed to find it after a few tries. After finding all 4 for the first time I ran out of time just before completing the game, haha tip for future jams, opt out of humour if your game doesn't have any |
| Oct 9 15:09:55 | 5h 37m | TimeSplitters 4 | ♥ 3 | Best entry I've played so far for sure! Usually when people make puzzle games for LD they make levels too easy because of a lack of time to think them through but this game seems really well designed. Still can't get my head around level 6 |
| Oct 10 12:13:09 | 21h 03m | Singularity | ♥ 2 | Pretty fun game and a nice interpritation of the theme. The rules are simple but work pretty nice. Felt a bit repetitive though especially since pull elements seemed to appear way more often than any other. Also felt a bit random at the end. Considering that pull 8 or 9 sometimes appear even if some one is leading by quite a bit the other could finish earlier just because they got lucky. Overall really great entry! |
| Oct 10 12:44:06 | 30m 57s | Yandere Emulator | ♥ 1 | Not really sure what is supposed to represent the theme here. Replayed it a few times but only managed to get an Alright Ending and I'm not even sure why. Also it seems that sabotaging doesn't spend time. Is that intentional? |
| Oct 10 13:26:38 | 42m 32s | Vinyl | ♥ 3 | The style is really nice and the atmosphere is really great! But the theme choice is rather strange, considering this is a game about a record player, you would expect to see musical puzzles in the game, not logic gate puzzles. Still pretty fun |
| Oct 10 13:42:17 | 15m 39s | Progress. | ♥ 3 | Great game! Loved it! The use of the theme is very interesting. I wish puzzles were a bit more complex, since as of now it is quite obvious what you need to buy to complete them. Don't forget to rate other games, or you won't get many ratings |