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Feedback comments for LD47
Kamuniaft's games and stats for all events →
| Timestamp | Since previous | Game | Kamuniaft's comment | |
|---|---|---|---|---|
| Oct 7 04:51:15 | Turn Left | ♥ 1 | Stuck in a loop indeed. Quite conceptual stuff - exploding on your own mines you put on a racing track. I've finished 50 laps (with a little cheating). It was fun :) | |
| Oct 8 04:08:30 | 23h 17m | Pulsewave | ♥ 1 | Cool game! I liked the music! And awesome effect of music distortion (when u fail to hit the rhythm). We were thinking about similar effect in our game, but we ran out of time %) |
| Oct 8 04:40:05 | 31m 35s | Wage Slave | ♥ 0 | Awesome soundeffects! I liked the art style too. It's not always easy to be a barista, so I never figure out how to create the non-fat steamed milk (: And tips are looow. It was fun playing! ) |
| Oct 8 05:13:29 | 33m 24s | Nailed it | ♥ 0 | Great job! I liked game concept a lot. Especially when the wall start bleeding 😅. Cool nail mechanic. Jumping was painfull (trying to jump from a nail to the upper platform feels undeservedly hard). Stuck on the loop with the bleeding wall( |
| Oct 9 04:11:23 | 22h 57m | I've Been Busy Being Dead | ♥ 2 | Awesome work! Solid artstyle, smooth controls and engaging gameplay. Made it to 6 and it was really fun (with a bit of sadness, i'm playing ghost after all (: ). At some point, when gameplay speeds up enough, feels unfair that animation of "human interacting with object" breaks your input, making it almost imposible to charge an object. |
| Oct 9 04:33:00 | 21m 37s | The Daytona 666 | ♥ 1 | Cool game. Music puts you in this "demon-slaying" mood, and all this bullets.. playing was fun :) but didn't make through this giant eye thing, it's too powerfull for me) |
| Oct 10 04:14:55 | 23h 41m | Super Giovanni Adventure | ♥ 0 | Cool game! We had good time passing it through and defeating "big queen reptile" guy ) |
| Oct 10 05:22:51 | 1h 07m | Lyza's Knot | ♥ 3 | Awesome ambient and sound effects, solid art style, simple and engaging game mechanics! Death animation is magnificent! Guys, you've created a brilliant piece of work here :) |
| Oct 10 06:12:18 | 49m 27s | Crows of Wraeth | ♥ 0 | I felt so nostalgic playing this game, like it touches some subconsciousness stuff near "old-school dungeon-crawlers" zone %) Awesome work! Would be cool to have some indication if an enemy been damaged by attack or resisted it. |
| Oct 10 08:17:00 | 2h 04m | In road way | ♥ 0 | Feels meditative, like you are just going surrounded by ambient, counting stones. I liked it. Failed to figure out which stones should I interact with to finish, but the walk itself was nice :) |
| Oct 10 08:41:15 | 24m 15s | Escape from Space | ♥ 1 | Made it to lvl 8 and enjoyed the game! Gameplay is engaging and I like this abstract obstacles art style. Feels like it would be cool to have some immunity time after touching an obstacle, sometimes you just die too quickly after being stuck in one. |
| Oct 10 09:19:29 | 38m 14s | Fault Outcome | ♥ 1 | I enjoyed the atmosphere of this creepy vhs-ghost story with cool rewind effect! Very solid work! |
| Oct 10 09:56:53 | 37m 24s | Games are So Much Fun | ♥ 1 | Wow! Exiting the game was intense! Great concept + soundeffects are very atmospheric. Well done! |
| Oct 10 10:22:34 | 25m 41s | Lily The Bee | ♥ 2 | Wow! "What a cute little game", I thought, and then smth is wrong, and my nectar is not helping me anymore, and then it was the end of it.. You hardly find similar game experience somewhere outside jam games. Awesome work, thank you! |
| Oct 11 05:35:49 | 19h 13m | File 47: An Incident in the Exclusion Zone | ♥ 0 | Gameplay is similar to text quests, but because of nicely done UI decisions - I feel a lot more comfortable interacting with the game. Item cards and navigation are quite intuitive. And the amount of work you put in here is really impressive. It's a lot of content! We stopped evil bear-mutant from messing with our timeline after all :) |
| Oct 11 12:30:24 | 6h 54m | Jack's Inferno | ♥ 1 | I enjoyed the ascention of the st. Scarecrow :) Feels quite conceptual, fun to play and perfectly polished! Awesome work, guys! |
| Oct 11 12:59:30 | 29m 06s | TowerStuck | ♥ 2 | Loved the tower loops mechanic! Feels like it has strong potential. Would be nice to be able to reset tower loops. Awesome work! |
| Oct 12 04:33:08 | 15h 33m | LoopGame | ♥ 3 | Nice game! I like the "room setup" mechanic, allowing to balance reward/complexity. Sounds are cool and controls are quite smooth. Would be good to have some ability to heal damage (monsters dropping health or smth). |
| Oct 12 17:23:07 | 12h 49m | Maze Service | ♥ 1 | Awesome work! I liked the concept very much. It was quite hard to get the feel of the game at first, due to the lack of feedback (like, I placed some word, and I'm not sure if the word is incorrect, or there is some bug, or you accidentally break some parsing rule). But then, after initial confusement, playing became fun and easy. Even been rickrolled along the way -_- |
| Oct 12 17:49:01 | 25m 54s | Jazz It Up | ♥ 2 | That's brilliant! Artwork and animation are so warm and cozy, and the jazz flows.. That was wonderful experience, thank you, guys! |
| Oct 14 03:49:51 | 34h 00m | Extended Loop Green | ♥ 4 | I liked the lights. Very atmospheric! Moving feels like sliding on ice. Fell out of the train and been hit by it several minutes later :) Awesome work! |
| Oct 14 04:06:05 | 16m 14s | Dance! Dance! Dance! Dance! Never-ending! | ♥ 1 | Almost danced mr. Stickman to corns %) Music is nice! Feels like the game became too hardcor too early (you are staying with ~ 1\5 of the screen after track played once). Good job making the game! |
| Oct 15 15:20:34 | 35h 14m | Purgatory Hospital | ♥ 2 | Feels like being immortal sapper) But this guy in the truck on the highway.. it's just unfair!! :) Great job making such an atmospheric game! |
| Oct 15 15:51:38 | 31m 04s | Caterpiloop | ♥ 3 | Cool game mechanic, caterpillars move smoothly, art and sound effects are synergetic! Made it to 6 bugs at max :) Great job making this game! |