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Feedback comments for LD47
Jeremy Ryan's games and stats for all events →
| Timestamp | Since previous | Game | Jeremy Ryan's comment | |
|---|---|---|---|---|
| Oct 5 01:14:19 | Before It Loops | ♥ 2 | Nice entry! It's a neat concept, and the minimalist graphics and sound work well for it. The trailing arrows are a really nice visual effect. I agree with the above comment that it would be nice to have the keys be a little more consistent when respawning. You could also afford to add some "juice" like particle or camera effects(Google *The Art of Screenshake* for an amazing game design talk). Well done for 48 hours! | |
| Oct 5 01:29:15 | 14m 56s | Snake Loops | ♥ 1 | Unique take on the theme, and a super charming character and art style! Some of the hitboxes and such seemed a little bit off, and I think I may have gotten one snake loop stuck in a state where it was "captured" but was still visible. The gameplay is a bit slow, although substantially better once I actually read the instructions and started using the sprint button! Great job, especially for Compo. There's an impressive amount of assets and great of attention to detail (like the snake's occasional idle animations --- looking around nervously and adjusting feet). |
| Oct 5 12:18:10 | 10h 48m | L2020P | ♥ 1 | Wow. I've never felt more physically and symbolically trapped in a year. Although there's a solution above, I think the real answer is to wait a few months. ๐ Neat entry! |
| Oct 5 22:38:35 | 10h 20m | LรรPS | ♥ 1 | Very interesting take on "Stuck in a Loop." The graphics were charming, and the music was nice without being too distracting. I went through 1500 cats and nearly 15 minutes of life that I'll never get back. Well done for 72 hours! (Also, is the music from some royalty-free site? It looks like you've opted out of Audio, but I don't see a source or anything) |
| Oct 5 23:05:41 | 27m 06s | Fearcle | ♥ 6 | Really good entry! The art style is really nice, and there's an impressive amount of detail in the background. The the audio played well with the gameplay and visuals to produce the chilling atmosphere. There were a few really spooky moments that took me for a "loop." > Daddy...? Great work --- especially with such a large team I know it can be difficult to create a cohesive experience, but you guys did a great job. |
| Oct 5 23:51:01 | 45m 20s | Hot's Dogs | ♥ 3 | Nice entry! I'm impressed at the scale of the world, and there's tons of attention to detail, with various monuments, little monsters hidden away, and scenery. The music was nice, but the loop was short enough it got a little repetitive after a while. I was unfortunately couldn't figure out how to get to the higher level, which is sad because I was looking forward to storming DonutCorp. Great work for 72 hours! |
| Oct 6 00:07:15 | 16m 14s | Space Wrangler | ♥ 1 | Nice entry! The art is really nice, particularly the character illustration. It took a while to figure out how the mechanics work and how that tied into the UI, but the concept is nice! I did run into a few bugs, notably that the level occasionally freezes, and you have to restart level from the menu. The stakes also seemed to behave inconsistently, even when I had enough rope. Music is nice and bouncy... Pokemon vibes. Great work for 72 hours! |
| Oct 6 00:23:21 | 16m 06s | Fall from Grace | ♥ 2 | Really neat concept! The hourglass mechanic was very cool thematically and has great puzzle potential. I think the lowest-hanging fruit for improvement would be to speed up some of the transitions a bit; the hourglass flipping took several seconds, which got a bit tiring when you have to watch it several times per level. The music was nice and fit the rest of the game well. Nice work for 72 hours! |
| Oct 6 00:38:12 | 14m 51s | Beat Bash | ♥ 2 | Awesome entry, and a large number of enemy types, backgrounds, and animations! The gameplay is really straightforward and satisfying, and there's lots of "juice" in the UI elements that bounce to the beat and the various squash and stretch going on in the attacks. Is this a one-person team, or is there just one Ludum Dare account? Because this would be a truly impressive solo work for 72 hours. Music is nice and catchy. Great entry! |
| Oct 6 02:05:32 | 1h 27m | Orbited | ♥ 1 | Neat little entry! The main mechanic is interesting (reminds me slightly of [12 orbits](http://12orbits.com/)) and has a lot of potential. The controls seemed a bit finicky, especially right-clicking to swap orbits. A lot of times it would take me multiple tries to get it successfully (maybe there's a threshold that could be a little more forgiving). I didn't quite understand where the shooting fit into the gameplay, but I liked (visually) the variety of guns and projectile types! |
| Oct 6 02:21:37 | 16m 05s | Loop Heart | ♥ 1 | Neat little game! Super simple, but very polished. Great balance of being difficult (requiring precise timing) and forgiving (you can just go around the loop again). The level progression is also quite good, with a new mechanic added every few levels to keep it fresh. The music got a little repetitive after a while, but hey, it's a game jam. Solid entry! |
| Oct 6 12:23:59 | 10h 02m | Lyza's Knot | ♥ 3 | Wow, this was... terrifying. Great level progression, with increasingly complex puzzles. The graphics and audio were great in terms of atmosphere, especially the fast footsteps and then > *Crunch* |
| Oct 7 01:10:22 | 12h 46m | Dungeon Escape | ♥ 3 | Nice entry! Reminds me of the Chrome dinosaur game. Pixel art was simple, but got the job done. I particularly liked the sliding animation! It was a little bit jarring that different sprites had different pixel sizes (the main character was really "blown up" compared to the fireball and dungeon). A lot of times games will try to keep one consistent pixel size throughout, but not always. I think the slide felt a lot more responsive than the jump, which was good for the slide. I think it would help to increase the speed of the jump a bit, so you have less situations where you jump too late and still get immolated. I know you used other people's audio, but the choices you used were good ones and fit the vibe. Great work for what appears to be your first Ludum Dare, and hope to see you more in the future! |
| Oct 7 01:22:01 | 11m 39s | Disasteroids | ♥ 1 | Neat little experience! Always fun to see more unconventional game development styles, but I'm glad you got a Windows build up and running. ๐ Reminded me of [TrickyShot](http://ldjam.com/events/ludum-dare/43/trickyshot) which placed a few events back! |
| Oct 7 01:32:46 | 10m 45s | SORO BORO | ♥ 4 | Solid entry! It took me a few tries before I realized you could shoot rockets (I must have tried level 3 ten times haha). The graphics are really clean and the mood is nice, although the hit boxes could be a little tighter (there were a couple times I didn't think I should have died, but alas). Good work for 48 hours! |
| Oct 7 12:19:02 | 10h 46m | Quivering | ♥ 1 | I like it! The mechanic is really simple, but the level progression is really good and you manage to keep it fresh without introducing a million new mechanics. Graphics were nice and clean (particularly liked the target spinning animation). I do wish the bubble transitions were a little faster... especially when you immediately die from your own foolishness in 2 seconds, it would be nice to be able to jump back in immediately. Solid entry! |
| Oct 7 12:27:46 | 8m 44s | One Minute Army | ♥ 1 | Really solid entry! Reminds me of the old Flash game "Chronotron", which had a similar time-traveling mechanic. Level progression is good, introducing a new mechanic or approach or limitation (like max number of clones) every few levels. The game stayed fresh. Art is very nice; I do think music and SFX would have added a lot, but hey, 72 hours isn't very long. Great work! |
| Oct 9 13:55:02 | 49h 27m | (By)Cycle | ♥ 0 | I actually had a tremendous amount of fun with this one. The premise, controls, and intense music are all just ridiculous enough in combination to make a great experience! I'm generally not one for button-mashing games, but this one is thematically appropriate, so I'll give it a pass. My fingers hurt after a while though. Just a heads up that **you are required to opt out of Graphics and Audio** per the Jam [rules](https://ldjam.com/events/ludum-dare/rules) since you used outside assets: > Youโre free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game. |
| Oct 9 14:18:39 | 23m 37s | Woofice Chair! | ♥ 3 | I'm so excited to see you guys back in Ludum Dare! I always look forward to playing your entries, but it's been over a year since the last one. As always, @moski's art was clean and incredible. There are an impressive number of enemy, background, and player illustrations, and everything is adorable and has a lot of character. Audio is also on point (I chuckled at the licking noises when you hit an enemy with the lollipop). Gameplay-wise, I think the concept was pretty neat, and it was very satisfying to batter a bunch of enemies with various bludgeons. I was a bit confused when and why the weapon would actually come out, though --- it seemed like it only did when the player gets hurt, which seems like an odd design choice. I will say that the difficulty seemed a bit easy, but that's up to personal preference. Great job, guys! |
| Oct 9 14:36:06 | 17m 27s | Screw these loops! | ♥ 1 | I don't quite know what's going on, but now my computer is on fire. Great experience! |
| Oct 9 15:10:53 | 34m 47s | Skinner Dungeon | ♥ 1 | Neat entry. Very good job introducing the mechanics in the tutorial to get the player used to them before the main game. The combat was a bit simple; it would have been nice if there was more variety in enemies and you had a larger range of upgrades to purchase that affected how you fight (e.g. range on your sword). But of course 48 hours isn't a ton of time to add all this stuff in. |
| Oct 9 16:10:34 | 59m 41s | Hoop Knight | ♥ 1 | Came here from your LD46 entry! Awesome entry this time around as well. Compelling main mechanic, lore, boss fight, and graphics and audio! You did an impressive amount of work for the Compo. I will say that the hula hoop didn't behave as predictably as I may have liked, making it sometimes a little clunky to use, but I guess the whole point is how unconventional of an Ultimate Weapon(tm) it is. Solid entry! |
| Oct 9 16:52:40 | 42m 06s | oddpum | ♥ 1 | Saw the little opening sequence, and immediately thought of Space Hummus. ๐ Great animations and character design. The gameplay is really smooth, and it's a good take on the theme. Reminds me of the old flash game Chronotron. One thing I wish was that there wasn't a limit to your skips; it seemed like a pretty good amount of my time was spent just standing around waiting for 60 seconds to expire. Another great entry! |