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Jeremia

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TimestampSince previousGameJeremia's comment
Oct 6 06:37:39 Leopold the Lich ♥ 2 Really cool game! The best things in my opinion were the win and loose screens. so funky! The Control to Lob a Spell was Y and not Z on a QWERTZ Keyboard. I like that it was that way, but it should have been mentioned in the CONTROLS.txt sadly i did not come across the shop, even though I captured a castle.
Oct 6 07:12:11 34m 32s Hyperloop ♥ 5 I don't normaly play horror games, and i propably would not have played yours if it was more obvious from the screenshots. I liked that you can look through walls with your flashlight, even though that might not be intended. After playing the second passenger, the monsters ganged up on me where you have to jump down. SO I was dying there everytime and could not even shoot down from above. In the intro scene it was not immediately clear to me, that i have to press enter to progress in the conversation, and something like elevator music would have been nice. other than that i do like the graphics, soundtrack and the mood it creates.
Oct 6 07:42:23 30m 12s Office Havoc ♥ 1 I almost got stuck at the repair task, because I did not realise to type repair and then press the repair button The Music is really repetitive
Oct 6 08:56:54 1h 14m Gold Mine And Infamy ♥ 2 Great Game! I liked the graphics and the gameplay. Background Music would have made it even better. The only problem I had was, that my cart got stuck: bug1 smaller2.gif
Oct 6 09:11:46 14m 52s PARAD🕑X SECURITY ♥ 4 Is a really cool game! I like how you are alone, but ganging up on the enemy! The first time I klicked StartGame- I wondered why nothing was happening, but the second time I waited and the game did start.
Oct 6 09:15:58 4m 12s Telefun ♥ 3 Throwing things does not work for me: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(25) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:16333 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:16504 abort@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:747 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45189]:0xf56be4 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[23915]:0xb2e671 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[44557]:0xf22e0d @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[24242]:0xb51b21 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45125]:0xf5658d unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:449105 invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:327731 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[42980]:0xede9fc @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[42427]:0xec698b @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[4233]:0x18fb1a @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[4232]:0x18fa43 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10219]:0x3b1eae @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10203]:0x3b0ca8 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[12411]:0x4dc6bb @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[12410]:0x4dc3d5 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10605]:0x3dda57 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10308]:0x3ba644 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10308]:0x3ba659 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10303]:0x3ba1d4 @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[10296]:0x3b869b @https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.wasm.gz:wasm-function[45139]:0xf567bf unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:456696 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:167074 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:170147 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/2806409/TELEFUN_webGL/Build/TELEFUN_webGL.framework.js.gz:2:168609
Oct 6 09:47:53 31m 55s 15 Seconds time cop ♥ 2 I like the fact, that you have one shot at designating the time traveller, but you have as much time as you want to find him. To make the pixel art have crisp edges like @patsui said you can do the following in unity: https://stackoverflow.com/a/43321772
Oct 6 11:09:24 1h 21m B.O.M. ♥ 0 Really Cool game! I like how you are getting stronger, but so is the boss, and you try to give him the least useful upgrades. I went with all the meele damage and attack speed I could get, and I could slay 7 bosses. The eight one was just spamming everything nonstop, so I had no chance, but it was fun.
Oct 6 12:18:29 1h 09m THE INNER CIRCLE ♥ 3 Cool game! there are a few things I want to adress: after picking up a confidential note, in the upper left corner of the building (my task was to print documents) I stopped playing. The Lighting wasn't very good; I did not see the shredder at all the first time it was mentioned and I only saw the plants because they had a yellow outline. At first I did not know that there where keycards lying around, so I thought these doors are locked for the day. I also took quite some time to realise that I have to go through the guarded areas to get to the conference rooms and where they were located.
Oct 6 18:53:24 6h 34m Infinite Dynasty ♥ 0 Really Cool Game! just two things: - Restarting does not work, since you keep your happiness, money, food (and probably soldiers, not sure) and the buttons on the right which disappear during the processing of the round don't appear again after the first round. -On my Second Game I have won the game after just 75 Years. It might have been luck since I was directly above a resource tile and the enemies weren't right beside me. Really looking forward to updates you might make.