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Feedback comments for LD47
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| Timestamp | Since previous | Game | Jack Lance's comment | |
|---|---|---|---|---|
| Oct 16 00:33:04 | Plock in Clock ! | ♥ 1 | I thought it was pretty fun to play, though the feel of the falling could use the most work. Normally falling feels float-y but if you walk off of a platform without jumping you fall very fast. Overall I enjoyed it, especially when there were corpses all over the map that made a lot of platforms to jump through. | |
| Oct 16 18:14:28 | 17h 41m | Home Sweet Home | ♥ 1 | Almost crashed when it was loading the level, but other than that I think you totally nailed the cute relaxing atmosphere you were going for :) |
| Oct 16 18:18:23 | 3m 55s | Portal Madness | ♥ 1 | I agree with the previous two comments, that it's just guess and check & memory. Having the rooms laid out with relation to others in space is __almost__ getting somewhere interesting, but the player doesn't have to use it in this game. If there were some rule that made using the visual cues of where you are relevant, then that would go a long way! |
| Oct 17 19:06:40 | 24h 48m | opLo | ♥ 1 | Very intriguing, and I liked the gimmick that the start screen loops a bit before actually starting. I think the horizontal acceleration is slow enough that it genuinely detracts from the fun of the platforming. |
| Oct 17 19:22:46 | 16m 06s | Neon Embrace | ♥ 1 | You totally nailed the vibe on this game! It looks great and has that "just one more try" feel as well. :) |
| Oct 17 21:12:52 | 1h 50m | Flip-flop | ♥ 1 | Finished the game :) Nice level design, puzzles were not too tight or loose so I had to think about it. Feels a bit weird to have both walls & water, that both essentially serve the same purpose of not allowing those squares, but one forced a restart and one didn't. |
| Oct 18 01:03:40 | 3h 50m | quotes | ♥ 0 | The walkspeed is slow as others have said, but at least the music is nice and relaxing so it's peaceful as you walk. :) |
| Oct 18 21:00:53 | 19h 57m | for egg in basket | ♥ 0 | Simple idea but gets fun & frantic very fast! I enjoyed it a lot :) |
| Oct 18 21:12:52 | 11m 59s | Suit Loop | ♥ 0 | I love the take on the theme! Having the theme not being obviously related to the main mechanics, but being an emergent part of the game that stems from the strategy used to beat it. That's pretty clever. |
| Oct 18 23:50:15 | 2h 37m | Spirit Scouts | ♥ 1 | Very interesting premise. I like it when games don't feel like they have to fit preexisting genres and tropes and can be something very new. |
| Oct 19 20:10:18 | 20h 20m | Escape the loop | ♥ 1 | I enjoyed the game a lot! I thought the intro to get used to the mechanics was good (though sometimes I can auto-die when entering room 72 if the enemy is right above.) Then I thought the puzzle in rooms 368 & 37 that were related and built on an idea were cool, and also the puzzle in 883 was a lot of fun! After getting used to the mechanics you made sure the player understood how things worked well and I think that's good design. zizicaca :) |
| Oct 19 20:21:23 | 11m 05s | First Try | ♥ 0 | I actually did not notice there was a video until now and managed to figure out the rules of the second level without it but it took me a ridiculously large amount of tries. Even once I knew what I was supposed to do, I found it super challenging! But it did feel "fair" in that when I was failing it was my fault, so when I finally got it that was very rewarding! :) It felt like an intense challenge level that I was being plunged into, but that ended up being fun for me. Glad I kept going until I got to beat it and make it to the rest of the game. |
| Oct 19 20:24:04 | 2m 41s | An Exercise for the Reader | ♥ 1 | Despite not being a game, was not the LDJam game I've played so far! :) Glad you did publish it. It was refreshing to hear someone just talking about their experience, and hope you continuing trying for future Ludum Dares! |
| Oct 19 20:38:17 | 14m 13s | Get the Pizza! 🍕 | ♥ 1 | Going to say an unpopular opinion, but I actually liked the idea that you can't fit into a gap without running into another wall. It takes a problem in some games, but turns it into an interesting puzzle mechanic. Though I guess it would be better to explain explicitly in the game that it's intentional and part of the puzzles! It's one of those issues where playtesters will tell you a fix, and you have to not listen to the fix but identify the underlying problem (which is that it feels like a unintended side effect of not snapping to a grid) and possibly fix it in a different way. |
| Oct 19 21:26:21 | 48m 04s | The Pongs | ♥ 1 | At first I thought the spikes were dangerous to touch and was scared because it seemed really hard, but once I realized they weren't it was much more relaxing & fun. |
| Oct 19 23:50:24 | 2h 24m | Dwarven Delve | ♥ 1 | I liked the take on the theme! I wouldn't even be surprised if eventually this becomes a genre of match 3 mobile games, it works really well. For me I felt like there wasn't enough pressure to get points? Maybe this is just a personal taste thing, but I'd like a timer or a point goal or something along those lines. |
| Oct 20 14:14:31 | 14h 24m | Hero | ♥ 0 | I guess the lack of signaling of the attacks is sort of the point, because of theme of the loop, so you have no choice but to die and retry over and over. The main character says my main criticism a few loops in "This gets old fast", having to repeat the same attacks over and over. Maybe each death just sending the player 2 attacks backwards would make it somewhat less repetitive? The boss fight atmosphere was well captured. I wonder if this was based on sans fight? Just basing that guess off of skull with flamy blue eye and repeating attacks in a loop. |
| Oct 20 20:18:48 | 6h 04m | Don't Go | ♥ 1 | I liked this so much! Really unique experience, and having dialogue for if you do keep doing the wrong thing was funny, but also helped a lot for understanding what I was supposed to do at the beginning. Understanding what each of the sounds meant was really fun, and overall very innovative game. The theme connection felt very loose. I guess it's mostly just about how you start over when you die? Though that's kind of standard for most games. Loved playing through this, thanks! :) |