Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → itsdanidre
Feedback comments for LD47
itsdanidre's games and stats for all events →
| Timestamp | Since previous | Game | itsdanidre's comment | |
|---|---|---|---|---|
| Oct 10 23:06:44 | Run Hamster Run! | ♥ 0 | Very simple idea and you polished on it. Art and everything ended up working too, as minimal as it was. | |
| Oct 10 23:54:24 | 47m 40s | Amusement Shark | ♥ 1 | Final time was 4 minutes, 30 seconds about. The screams were fun! At first I thought it was going to be a novel based game, that's how good the intro was. |
| Oct 11 00:07:57 | 13m 33s | TIME TO DANCE! | ♥ 2 | Really fun bopping to the musics! Hope someone sees my dances. P.S., The *Free* and *Party* buttons are disabled on my screen. |
| Oct 11 02:51:27 | 2h 43m | Limbo Library | ♥ 2 | That's a full 5 everywhere for me, alas! 😂 After figuring out the first way what to do, I finally understand what strategies to use (save money and camp in a spot till time runs out to avoid risking dying) and thus the second time around was better. I got really spooked when I stumbled upon the boss, but the story it gave instead was wholesome. Too bad I thought I won and stopped moving to listen to it, and the trailing ghost got to me ## Game Over |
| Oct 12 02:03:17 | 23h 11m | Loop Frogs | ♥ 1 | Was a really fun game. Only thing that got to me was it freezing sometimes and making my yellow frog rush into fires when I need to be very precise and careful, but maybe that was a problem on my end (with my over-heated PC) I was really laughing with their wails when they died also 😂 |
| Oct 22 17:42:57 | 255h 39m | Skycrawler | ♥ 0 | Really cool game. The controls were very intuitive at the start, and while at the start I was hesitant in every movement, later on I got comfortable diving long distances in really weird angles. The last battle with the "Boss" scared me because it glitched all over and sped around the map before vanishing the second time around 😂 |
| Oct 22 17:58:13 | 15m 16s | The Titan's grave | ♥ 1 | Really simple idea, but the execution was well polished. The angle of everything and the decided movements restricted the gameplay but at least influenced the expected gamestyle as intended. The hardest part when when it was just the head alone, but after playing it on loop over and over, I finally found a strategy that allowed me to win. If I was to add something, I would add jumping, but that would also require many more boss mechanics in return. Cool game regardless! Love the 3D perspective! |
| Oct 22 18:16:16 | 18m 03s | Emile's Journey | ♥ 3 | A really cool adventure, and fascinating loop idea 😮 I think it was pretty straightforward, but the flow of everything, background musics, and visual effects throughout definitely made it pop out. Even the subtle constant rolling again when it seems to be "slowing down" just shows how much effort went into this. And as a game dev also, I'm just fascinated by how this was made 😆 |
| Oct 24 17:26:32 | 47h 10m | Among Stars and Robots | ♥ 3 | Can I begin by saying...I just spent the first 5 minutes on the start screen listening to this music, just taking me away ~~ 😮 I really like the intro, the instructions were minimal but really intuitive. First 2 levels held my hands dearly with their small and simple designs, and then the 3rd level went **BOOM** 😂 but I did solve it after all. The music is still mind-taking. Level 4 was kinda trolley because of how many there were (I thought I had to get all 😅) so I was surprised that I couldn't make sequences for all 16 combinations chronologically since it ran out of space and there was no scroll; maybe I had to work backwards, so I'd just try one way first and...oh I only needed to hit one portal 😆 One minor thing I'd say is to put the amount of sequences allowed as a number so we won't have to figure it out. But it's really minor. It was 2 once, 16 once, and the rest are either 4 or 3, easily discoverable. Some levels witht eh wifi router icon were really easy to pass since I just put a "move forward; router/check; rotate" and put it on x3 speed and the robot'll navigate its way around chaotically until alas it arrived. The difficulties in these puzzles really escalated but the sound effects and calming music kept me at em. I don't think there was an end to it, but I completed all levels, and greatly enjoyed! LD47AmongStarsAndRobots.JPG |
| Oct 24 18:09:48 | 43m 16s | The Game Designer Cycle | ♥ 1 | Despite being really simple, the art was really likeable and the music wasn't at all annoying (you could hear the Bosca Ceoil in it; if that's what you used 😅) I've always struggled with making idle clickers, so nice game! |
| Oct 24 18:25:42 | 15m 54s | Chrono Drift | ♥ 1 | Interesting loop. As others have mentioned, it was indeed difficult navigating with the acceleration; but I collected all in the end. |
| Oct 25 08:09:46 | 13h 44m | Loop City | ♥ 0 | I'm being an echo of everyone else here but, the graphics are really cool as well as the loopey part of it. The controls however are quite hard, especially at greater speeds. And then when you crash, you're stuck for quite the bit. There were mini noticings like how falling in water; it did it's best putting you back on land, or sometimes getting stuck in the portal loops. But the slowing down of the grass and money features do show how much work went into this game. Thank you for making. |
| Oct 25 08:23:23 | 13m 37s | Loop City | ♥ 1 | Wow, this was so fun! And so many features. Quests, farming, looping, purchasing, timing, mixing...this takes the cake, and the bouncy art was also awesome (as well as the mini stories between the two, haha) |
| Oct 25 15:01:53 | 6h 38m | I'm not sick!! | ♥ 1 | Although the controls are...simple and easy to figure out, [Space to open mouth, hold left click to spit it out] it would have been optimal to include it in the description. It took two attempts to figure out what to do properly and how the mechanics works. Then the third attempt was smooth sailing...until I got like 100 and the scaling spawned 20 nurses around me all sniping at me from all angles, unable to restore health to catch them all. Simple loop game and straightforward concept though. The music wasn't annoying, and the art was hilarious. |
| Oct 25 21:51:39 | 6h 49m | Load It | ♥ 2 | That was honestly really cool, and so underrated woah! The story was really fun, and the back and forth felt like mini puzzles but were rewarding, I finally got to version 1.0000000...and I can see your obsession for groundhogs 😆 |
| Oct 27 15:10:06 | 41h 18m | Pizza Parkour | ♥ 0 | The music really slaps in this one. The concept is really great too, props to making it a 2.5D, with the ability to jump onto higher platforms. Sad you were unable to finish many things. |
| Oct 27 15:55:30 | 45m 24s | Hope/Remember | ♥ 1 | I think it's been summed up quite a lot. It's unfortunate when you have to replay the entire week for one mistake. Though it was fun uncovering things and repeating. I gave up at the end after about 30 minutes of playing, so I just read the walkthrough instead haha. (edit, I was really close to that ending, wow, nice game!) |