Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Firebelley
Feedback comments for LD47
Firebelley's games and stats for all events →
| Timestamp | Since previous | Game | Firebelley's comment | |
|---|---|---|---|---|
| Oct 6 00:03:29 | DEATH STRING | ♥ 1 | Hi @miziziziz! First off I wanted to say that I love your Godot content. You've been a big inspiration for me to start upping my efforts to get my own YouTube channel growing. I loved the game. The mechanic was original and it was very satisfying to get a bunch of enemies in a loop and destroy them all. Audio and visuals were great. I will say the loop mechanic felt a little out of my control at times. I think it might be worth looking at ways to tighten that up even further. But overall it wasn't difficult to use effectively. Awesome work, I enjoyed it a lot! | |
| Oct 6 00:16:49 | 13m 20s | Phase Distorter Disorder | ♥ 1 | The art of this game was great. I liked the premise as well, but I think I encountered a bug where the items were no longer spawning. I found 2 on my first try but wasn't able to find any others. I also think the level was far too large, it was easy to get lost. I think with a smaller level, and with the bugs fixed, you'd have an excellent little game! |
| Oct 6 00:39:55 | 23m 06s | Overcoming | ♥ 1 | This game had a really nice atmosphere. It felt tense at times. I'm a little confused about the story that's presented, but maybe that's left for interpretation. It was a fun experience! |
| Oct 6 00:49:01 | 9m 06s | Frying Donut | ♥ 2 | This gam is hilarious! I had lots of difficulties finding weapons though, I don't know if it was a bug or not. Definitely an original idea and fun to play! Nice work! |
| Oct 6 00:54:55 | 5m 54s | Hyperspace Slingshot | ♥ 0 | It was a little difficult to get used to the controls, perhaps they could be a little more responsive? In any case, once I got the hang of it I had a good amount of fun. Nice work! |
| Oct 6 01:01:36 | 6m 41s | Stuck in The Loop | ♥ 1 | I spent a bit trying to figure out the game, but it was really unclear what I was supposed to be doing. I loved the visuals and the mood though! |
| Oct 6 01:14:34 | 12m 58s | Devoured | ♥ 1 | This was a really interesting story with great visuals! I enjoyed it a lot. |
| Oct 6 01:18:12 | 3m 38s | Flying Saucer Scramble | ♥ 1 | Really cool idea and well executed! The controls were a little unintuitive at times, but generally good overall! |
| Oct 6 01:31:40 | 13m 28s | Trapped On Track | ♥ 4 | This is a really great game with an awesome core mechanic. I had a lot of fun managing the railway. The biggest thing that could be improved is the track placement, I found it really difficult to get the rails built sometimes. Other than that minor thing, this game is a blast. Awesome work! |
| Oct 6 01:41:30 | 9m 50s | Clockmaker | ♥ 3 | This game was great! Really solid mechanic and challenging puzzles. I definitely think the difficulty ramped up too fast, consider adding a few more introductory levels to get the player acclimated to the feel and mechanics. Really great work! |
| Oct 6 01:56:08 | 14m 38s | Inter-Dimensional Monster Jumper | ♥ 1 | This was a phenomenal game! My main issue was that it was too short! Minor things: - Movement felt a little floaty, accelerating and decelerating felt sluggish. I would consider tightening up the controls - Play around with adding juice to the shooting to make the guns feel more impactful You definitely have a great concept here, I would encourage to keep working on it! |
| Oct 6 02:12:39 | 16m 31s | Ghost Cubed | ♥ 2 | Solid mechanic and executed well. I think the controls could be a little more fluid. Overall great game! |
| Oct 6 02:24:37 | 11m 58s | GUNRAIL | ♥ 1 | Love the idea! Executed well too. Nice work! |
| Oct 6 02:34:58 | 10m 21s | Loop-E-Mart | ♥ 2 | This was an enjoyable management/sim game. I think you could explore adding ways for the player to interact with the store while the loop is running. |
| Oct 7 02:26:17 | 23h 51m | Stuck in a Hoop | ♥ 1 | Solid game! The level design was definitely the strongest point. The controls felt a bit floaty unfortunately so it was hard to navigate at times. |
| Oct 7 02:30:33 | 4m 16s | Chronos Time Warp | ♥ 2 | I enjoyed the time I spent playing this! I think the controls were a little sluggish, I would have enjoyed faster player speed. |
| Oct 7 02:36:50 | 6m 17s | Gold Looper | ♥ 1 | This game definitely has potential, and there a few small things you can do to make it feel loads better without changing much: - Make the player hitbox smaller - Make the enemy hitboxes bigger - Make the terrain collision match the visuals The juicy camera shake was great, and I enjoyed slaying enemies. Controls felt pretty good as well! |
| Oct 7 02:50:29 | 13m 39s | RevolveWare | ♥ 1 | Brilliant little game! I love the aesthetic and it's surprisingly challenging, but in a way that kept me engaged for quite a while. Can't really say much more than that, awesome work! |
| Oct 7 02:55:39 | 5m 10s | Among Stars and Robots | ♥ 2 | Stellar art, great mechanic and adherence to the theme, and lots of fun as well! I will say the spike in difficulty after the initial levels was quite jarring, I would have liked more "easy" introductory levels to really figured out what I was doing. But that was a relatively minor thing, I loved the game overall! |
| Oct 7 22:39:53 | 19h 44m | Hell Glider | ♥ 3 | I have to admit, I was kind of disappointed with the controls and how floaty they felt at first. And then I got the grapple and WOW what a difference. That grapple feels so nice, and the midair floaty controls felt really good in combination with the grapple. I think maybe you should have led with the grapple to start. Art is great as well. Really nice work! |