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Firebelley

Feedback comments for LD48

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TimestampSince previousGameFirebelley's comment
Apr 25 22:49:40 Rock Monster ♥ 1 Absolutely fantastic! So happy to say that I beat the game. The art was great, game feel was great, and the mechanics worked perfectly together. Great job!
Apr 25 23:10:33 20m 53s RRRR U Scared ? ♥ 4 Great game, loved it. Controls felt a little awkward being mapped to Q and D for turning on keyboard. But overall I loved the concept and the combat was really fun.
Apr 25 23:29:39 19m 06s Katabasis ♥ 0 Really fantastic game. Controls felt good, it was just the right amount of challenge, and dying was hilarious. I like how there is a little bit of forgiveness when hitting obstacles via the dismemberment system. I loved it, really great work!
Apr 25 23:42:00 12m 21s Into the Abyss ♥ 1 Really nice puzzler with great mechanics. Nice work!
Apr 26 00:21:12 39m 12s Endoparasitic ♥ 2 Everything about this was amazing. I loved how restricting all the controls to the mouse sort of felt like being one-handed. Reloading was stressful in certain encounters, which is good. Great game!
Apr 26 02:38:02 2h 16m Monster journal: a short story ♥ 1 It's a fun game but I think it was a tad too challenging, I gave it a couple tries but wasn't able to complete it. I love the graphics. Clean and beautiful! Overall really nice work.
Apr 26 21:24:32 18h 46m Granny Goes Deep ♥ 3 The controls feel really tight. I think maybe there could have been more of a grace period between pressing spacebar and landing. It was a little difficult to time correctly. Otherwise solid work!
Apr 26 21:51:14 26m 42s Shotgun Viking (LD48) ♥ 0 Really good! Loved the art. Controls were tight. I did feel like the difficulty spiked a little bit. Also, I think the shooting could have used lots of juice to make the shooting really satisfying. But overall really solid!
Apr 26 21:56:43 5m 29s Soya Jodugari ♥ 2 Pretty good for a first LD jam! I have a couple of easy-to-address critiques: - W is awkward as a jump button, consider using the more traditional spacebar instead - If you don't want the console to appear on game launch, uncheck the debug option when exporting the game - Slightly increase the fire rate. It felt pretty stiff because of the slow fire rate Congrats on completing your first LD jam!
Apr 26 22:18:09 21m 26s Leaky Faucet ♥ 2 That was really cool! It was a really immersive experience. I had a blast digging into the site and figuring out what was going on. Nice work!
Apr 26 23:51:48 1h 33m Bones & Guns Elevator runs ♥ 2 Pretty good! Sometimes the shooting felt finicky though. I would recommend making that a little tighter/juicy. That would add a lot to the game.
Apr 26 23:55:48 4m 00s Sewer's Plague : Into the nest ♥ 8 Graphics, innovation, and theme were all top-notch in this one! The gameplay was engaging and the mechanics worked well together. The only thing really that's missing is some juicy audio and screenshake for explosions. That alone would add a lot to the game. Overall really great though! I'm glad I played this!
Apr 27 00:02:38 6m 50s Death Cult ♥ 0 Really nice concept. I think it could have an easier difficulty curve. It would have been nice to have an easy first few levels to get the hang of the game. Otherwise nice work!
Apr 27 00:08:27 5m 49s Deepeth Woods ♥ 2 Really charming game! Love the artstyle! Combat felt pretty forgiving except in the case of the snails. I felt like I could never get into the right spot to kill them. But super fun idea, I had a great time playing!
Apr 27 00:12:03 3m 36s Last penny ♥ 3 Great looking game! The intro cinematic was amazing as well. Gameplay was interesting - I like how you introduced all kinds of different hazards. The one critique I have is that the movement felt really slow. I think if you speed it up a bit it would be more comfortable to play. Nice work overall!
Apr 27 01:58:12 1h 46m Edward Driller Hands ♥ 2 Awesome game! Looks nice and plays great. Not much more to say than that!
Apr 27 22:15:52 20h 17m Eggsplosion ♥ 1 Brilliant idea! Really clever and fun. I think the movement felt a little awkward at times because of the fact there could only be one bomb at a time. So if I missed a ledge, I was almost guaranteed to take damage because the bomb took some time to hit some terrain somewhere else. I would maybe consider allowing the player to spam bombs and see how that works out. But like I said it's a really clever idea and super fun overall!
Apr 27 22:33:46 17m 54s Abisal ♥ 2 Really well done! Art was great, gameplay was simple but effective and engaging. Great work!
Apr 27 22:54:33 20m 47s Deepest Sword ♥ 0 This game is fantastic. Well done!
Apr 28 23:10:38 24h 16m Deep Asleep ♥ 1 You hooked me with the exploration. I had a great time wandering around and interacting with the characters. The writing was really good as well. A minor critique is that the art was a little noisy. I had a hard time seeing my character and the shifting background patterns was kind of jarring. I wonder if it would be easier to look at with flat colors for the grass and other backgrounds? Regardless, really nicely done! I had a great time playing.
Apr 28 23:15:33 4m 55s Nadiria ♥ 1 I agree with the feedback that the levels could have been condensed quite a bit. Travelling through empty space without anything to interact with is not super engaging. But the parts that were populated with enemies and spikes were fun to go through. Solid work overall!
Apr 29 00:27:51 1h 12m Moley Maze ♥ 1 The gameplay is pretty simple but it kept me engaged for quite a while. You've got simple mechanics that are executed well. Solid work!
Apr 29 19:56:39 19h 28m Clockwork Abyss ♥ 1 Wow gorgeous game! Really fun too. I think it's neat how you paused the game when hovering over the upgrades. It's such a small thing but it really keeps the game flowing well and gives the player time to think about upgrades. Great work!