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Feedback comments for LD47
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| Timestamp | Since previous | Game | figueroass27's comment | |
|---|---|---|---|---|
| Oct 9 09:11:50 | Passing On | ♥ 0 | I love the concept of the game and i think everything is pretty well done. I do think the sound effect was a little overdone. I think your strong suit is definitely the emotional / descriptional dialogue because the actual inter character dialogue i find to be on the weak or generic side. All in all a wonderful experience. | |
| Oct 12 01:42:34 | 64h 30m | Loop Line | ♥ 1 | I really enjoy the graphics and music, i think its an excellent idea for a game. However im not too sure of the goal and the instructions seem a little vague. Also it doesnt seem to want to run in fullscreen :( |
| Oct 12 01:52:50 | 10m 16s | Aouf Run | ♥ 0 | I dont think the concept is by any means creative, but it certainly well done and very very fun! The music is great. |
| Oct 12 02:04:03 | 11m 13s | Spelunker on Rails | ♥ 1 | Fun idea for a tower defense game, last level was definitely the best, the more hectic the better i suppose |
| Oct 12 02:15:21 | 11m 18s | con-junc-tion | ♥ 1 | Its not my kind of game but its definitely quality, the instructions could definitely be improved though |
| Oct 12 02:26:39 | 11m 18s | Stuck in a loop | ♥ 1 | I think the game is pretty fun and has good potential. However the ship is so big that you dont stand any hopes of being able to dodge enemy attacks so it feels that you just have to tank the shots. Also why limit power ups? I think having them be unlimited is more generous to weaker players and can get pretty fun later on. |
| Oct 12 02:33:52 | 7m 13s | The Breakable Spiral | ♥ 2 | Its a pretty neat idea, it can get kinda frustrating when you run out of momentum |
| Oct 12 02:56:19 | 22m 27s | Hyper Loop Runner | ♥ 1 | The game is pretty fun and i think the concept is pretty cool. The instructions being text on the floor is pretty bad though, and i think it would feel a lot nicer if the boost had some particle effects or you actually had immense speed when doing it since it is limited |
| Oct 12 02:59:10 | 2m 51s | Path to Nowhere | ♥ 0 | If you move to the left the enemies dont attack you |
| Oct 12 03:18:27 | 19m 17s | Operation Infernum | ♥ 0 | I love vertical shooters and this is a good one of those!, i love the map art and ui especially! no sounds though :( and its not the most creative thing for the theme sadly. |
| Oct 12 03:42:08 | 23m 41s | I Will Eat A Apple | ♥ 1 | Very tedious having to repeat from the start of the game on death. Other than that very well done! The art design and sound was wonderful |
| Oct 12 04:09:57 | 27m 49s | BULLET TIME | ♥ 2 | The game looks great and has a nice aesthetic. Not the most original idea though |
| Oct 13 05:20:48 | 25h 10m | Phone Tree of Despair | ♥ 1 | this "game" is fucking amazing, well done having a real phone number too! |
| Oct 13 05:48:18 | 27m 30s | Ouroboros Chess | ♥ 1 | i think this game is super fun and a really interesting take on chess. I might just be me but at first the tile pictures were pretty hard to make out, other than that its great! |
| Oct 13 05:56:33 | 8m 15s | Aristotel: The Cycle of Energy | ♥ 1 | Cool little idea for a game and its super fun to play despite the limited nature of the game. |
| Oct 13 06:00:33 | 4m 00s | LööpBöund | ♥ 1 | I was actually thinking of doing something similar, but i dont think i wouldve gotten it as polished as this. Despite it being unfinished there's something super satisfying about the movement. It had mad potential |
| Oct 13 20:09:49 | 14h 09m | Deep Winter | ♥ 1 | I love the art style (and its really well done!) and the game play is simple yet super fun. I like that the enemy shots arent 100% accurate because it allows for the threat of enemies to scale with the number of them One of the sounds (i think the footsteps) only played in my left ear. Other than that its great! |
| Oct 15 01:20:25 | 29h 10m | Johnny Lootem's Going Loopy! | ♥ 1 | Although the concept isnt the most original THIS GAME IS FANTASTIC, i love the retro design and everything about it. Can i ask how you made the music, especially in such short of a time? |
| Oct 15 01:29:31 | 9m 06s | Goblin Alchemist | ♥ 1 | I love what you did with the theme, the "game play loop" idea is pretty funny. I can see a lot of potential with the idea too and given more time you couldve gone a whole lot of directions with it. As it stands its still great and unnerving having a demon chase you around and i am VERY impressed with the amount of combinations youve been able to implement in such a short time |
| Oct 19 14:47:49 | 109h 18m | S.H.I.P.S. | ♥ 0 | i love the fact that you can lose ships, it makes you press the buttons in new interesting orders. You could counteract it getting easier the more ships you lose by adding a small time between attacks that really only hurts you when you have 1 ship. Also i think being able to move all of them even when theyre not active would be good because if you fire too quickly they might get stuck pointing the same direction. All in all a great concept thats really fun! |
| Oct 19 14:56:51 | 9m 02s | Stuck in Orbit | ♥ 1 | I general like the retro aesthetic, but i think the background was a little too busy and made it hard to see the small enemies as well as the bullet particles. The music and general sounds are pretty good especially with the little experience you have. In general i think it a fun! game held back by the busy-ness of the background (but im sure you know that already lol). GOOD LUCK ON FUTURE MUSIC STUFF |
| Oct 19 22:33:35 | 7h 36m | Loopwise | ♥ 0 | I really enjoyed the graphics, i think you really nailed the old school Dos looking screen, other than that i think Votron (person above me) nailed the critique and would love to see those types of features added, at least moving the swapper from tab to j or something, having both hands on the keyboard |