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| Timestamp | Since previous | Game | eptwalabha's comment | |
|---|---|---|---|---|
| Oct 6 21:16:21 | Worm's loop | ♥ 3 | Nice game, although the controls need a bit more work your game is a nice entry. | |
| Oct 6 21:35:22 | 19m 01s | Dental Recviem | That's Always Happening | ♥ 1 | ha ha! Dentist of the year indeed… very nice entry. Good job! |
| Oct 6 22:34:36 | 59m 14s | Permafrost Pirouette | ♥ 1 | Nice take on the theme. Even if I couldn't pass the 15k level (-_-') I really enjoyed your game. I only have one suggestion: make the dead enemies disappear after a while, because after few kills, it becomes a bit hard to tell which enemies are dead or alive. That said, this game is a very nice entry. Good job to all of you (especially those in charge of the music). |
| Oct 7 20:52:13 | 22h 17m | PARADđź•‘X SECURITY | ♥ 2 | It looks like you exported your game in DEBUG mode (at least for the linux' version) I'm sure you will gain a bit of performance if you untick the "Export With Debug" (which is selected by default). debug-godot.png |
| Oct 7 21:57:21 | 1h 05m | Project R.O.O.M | ♥ 1 | Very nice game… I think the addition of the shadow is a good thing… After that question, I was kind of reluctant to leave the room… well done. |
| Oct 7 23:10:46 | 1h 13m | A Night Around the Fire | ♥ 1 | Nice game. The hiding animation a bit clumsy on some occasion. But that's a nice take on the theme. If I have to make a suggestion: You should limit the hiding spots only on some places and also prevent the character from going back. That way, the player has to choose if he wants to hide and be safe or continue and take the risk of being exposed until the next hiding spot. Anyway, that's a very good entry. Great work. |
| Oct 9 16:49:00 | 41h 38m | Co-Routine | ♥ 1 | Very nice. I really dig the simple aesthetic. The level design is great. Good job! |
| Oct 9 18:08:32 | 1h 19m | The Wizard's Trip | ♥ 1 | Ok… Once you understand what to do, the game becomes pretty enjoyable. The music is nice, but after a while I had to click the mute button because I couldn't concentrate on what I was doing. I like the fact that I have to plan my moves, especially at the end of the game. Here are my suggestions if you want to improve your game: - as mentioned by @voidsay you **must** highlight the tiles you can move on (it's very cumbersome to hover every tiles with the mouse to find which tile you can navigate next). It's pretty easy to implement as it's only a diamond shape. - A fog of war or a field of view (like 10-20 tiles away?) could add a bit of difficulty - Have other objectives to complete before reaching the end - Certain tiles could change their value after the player moves (sequentially or randomly or both, wathever) that will make a bit more tricky to plan ahead. Anyway, very nice concept and game. *ps*: I have to ask… The demons's design… Do you have a grudge with Disney XD ? |
| Oct 9 18:44:02 | 35m 30s | Depart & Derail: A Cooperative/Competitive Railroad Building Game | ♥ 1 | I have some questions about the rules (Although I'm not a native English speaker, so I might've missed something): - During the setup, where are the passengers? Are they distributed among the stations or are they all aboard the train? - Is the speed of the train constant during while it moves? I'll try to explain myself with this example: Let say the train has a speed of 6 and is 3 tracks before passing through a station. Once it arrives the station does it boards 1 passenger (constant speed) or 3 (because its speed decrease at each track it's moving on)? - What's the point of passing your turn? I can't see why a player would want to do it. I can't promise anything, but I'll try to play your game with some of my IRL friends. Anyway, it's a nice take on the theme. Good job! |
| Oct 9 19:42:30 | 58m 28s | Barnyard Animal HR Sim | ♥ 2 | Ok, don't take it the wrong way, but I find your game too confusing… The way the funds works completely puzzled me. As it is, it's a complete black box and it gives no clue on how my decisions affect the game. I would suggest this points to improve the gameplay: - Be transparent on how the funds is computed. - Show additional informations on the CV to help the player with his choice. Something like this: exemple.png - Give the player a way to keep track of who's working on his company. - Don't decrease the funds of the company right away (this can be fixed with the following point) - Increase the timer only once the player hires someone (right now, you can cheese the game by spamming the «hire» button like crazy the first day, wait for the next and see if the funds increases… If it doesn't `F5` and repeat). - Add events that will force the player to adapt and change its strategy (someone leaves the company, retires, break it's leg… whatever you want). - In case you implement the event system, you should let the player keep some of the CV. The procedural CV is a very nice feature and I enjoyed reading the generated lines. Good job on your game. |
| Oct 9 19:59:32 | 17m 02s | Unholy Echo | ♥ 5 | Very nice game, I wish there was more to it… Very nice take on the theme. |
| Oct 9 21:23:18 | 1h 23m | Routine | ♥ 1 | Nice game… I'm a *fan* of this kind of puzzle. Good job |
| Oct 10 11:24:27 | 14h 01m | Core Guard | ♥ 2 | Nice game. I really dig the aesthetic of your character especially the speed trail. I have to agree with @tricky-fat-cat , you need more visual feedback if you want to improve your game. And I know, time is a big limiting factor in a jam. Overall, this is a nice entry. Good job. |
| Oct 10 11:54:23 | 29m 56s | Enclosed | ♥ 2 | Wow… just wow! You guys have a very cool and solid concept. I can only urge you to keep working on it. Optimize the game, add levels, diversify the assets without breaking the clean aesthetic, maybe add a story(?) and make it a commercial game. This has a lot of potential. This is really cool and by far the best entry I've played yet. Good job! |
| Oct 10 14:12:39 | 2h 18m | Philosophy on Rails: An Introduction to the Western Canon | ♥ 2 | Ha ha, thanks to you, I discover the great philosopher Potato, I really like his view on wealth ;) |