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eptwalabha

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TimestampSince previousGameeptwalabha's comment
Oct 5 21:49:15 Unsteady ♥ 2 Nice game. I especially like the movement mechanics needed to solve the later levels... It was a nice "ah ah!" moment when I found the solution. Good job on your entry.
Oct 5 22:05:44 16m 29s Ebony & Ivory Tower ♥ 1 Nice game. It would be interesting to show the player the next (maybe two next) colors in advance and not only the current one. It'll introduce a bit of strategy for two players mode and a more carefull approche on single mode. Good job on your submission.
Oct 6 17:56:54 19h 51m GLOW ♥ 0 Hello, It seems that the link to play your game is broken.
Oct 6 18:50:07 53m 13s Unstable escape ♥ 0 Nice game, I was going to report the crash at the end when you quit the game, but I see in the description that this is now part of the theme 😉 If I have anything to complain about, it's the lake of "hint" for the first puzzle... Maybe I'm blind and didn't see it, but I kinda brutforce my way across the room. Good job on your submission.
Oct 6 19:08:39 18m 32s Banana Jack ♥ 1 Nice game, I wish it had more levels though. Good job on your entry.
Oct 6 20:57:55 1h 49m Chaos Theory ♥ 1 Very cool concept, music, game. I wish there were more levels to play. I manage to get a +3 on one of the target. Nice job on this submission
Oct 6 21:20:52 22m 57s Monsters ♥ 1 Nice game, like all comments above, I find it a bit too short. For some reason, I was on edge expecting a chair to suddenly fly across the room. God job on your submission
Oct 7 18:37:22 21h 16m Cargo Breaker ♥ 2 Nice game, It'd be nice to have the carte's weight before throwing them. But it's a nitkick. I really enjoyed your game. Good job on this submission.
Oct 7 20:10:41 1h 33m The Unstable Catventure ♥ 2 nice game, I really enjoyed it... but not as much as your intro. Boy do I love it... the vilain just cracks me up with is nike smile smile.png Anyway, it's a very nice platformer. Good job on your submission
Oct 7 21:53:54 1h 43m Rock Stax ♥ 1 Very nice game an take on the theme. I found a bug in your game on my second playthrough. If you wait too long before droping a block, it enters in "sleep" mode and is not processed by the physic engine anymore. Which means that when released, it won't fall and will hang mid-air until another block interacts with. This can easily be fixed by waking up your entity the moment you trigger the release. Other than that, this is a pretty cool game. Good job on your submission.
Oct 8 21:21:38 23h 27m Pale Moon Shone ♥ 1 That was great! The musics, the sound, the subtle changes in dialog... At first I was worried about the shooting mechanic beeing too repetitive, but at some point the story clicked with me and I understood what Boone had to do... !> or quit doing. You did an amazing job with this submission. Narrative wise, your game is by far the best I've played.
Oct 9 22:31:23 25h 09m Monocykl ♥ 1 Nice game, it tooks me a while before figuring out the controls. Once I did, I played until 290 where I miserably fell on the side. Out of curiosity, is there anything to discover or is it just endless rooftops and planks ? As for my suggestion, you could implement some sort of 1v1 where you race against another unicycle controlled by the computer. Good job on your entry.
Oct 10 01:06:27 2h 35m Temple Of Tozi ♥ 1 Nice game. The art direction and graphics are very nice. I only wish there were more levels, are you planning on making more in the future ? Anyway, good job on your submission.
Oct 10 01:58:10 51m 43s Un-Stabled ♥ 3 Very funny entry. I really enjoyed the voices, especially the "a-a-a-a-apples" For the controls, have you tried to implement some sort of slow-motion ? I'm sure this will enhanced the game a lot and let you create more complicated levels. Good job on your first submission.
Oct 11 17:42:23 39h 44m Up! A physics based climbing adventure. ♥ 1 Nice game, I enjoyed it, but couldn't get over 12m though 😑 If the character could jump a bit higher, that would improve the experience a lot (that or a double jump). I like the idea mentioned above about making a force that would repel the objects from the player. Good job on your submission.
Oct 12 18:31:44 24h 49m Pepper Dealer ♥ 1 Nice game, like @hiisileiri , the game crashed on me after the first employee upgarde. At first, I really liked the idea of measuring the pepper's weight with the scale, but after a while I ended up eyeballing everything and not really using the scale any more. As mentioned above, the income is too slow, to fix this, you could let the player decide the price he/she wants to charge for its peppers. If the price's high, then the penalty of under/over weighting should be high as well. And inversly if the price is low, the customers wouldn't mind to pay a little extra. Anyway, I enjoyed playing your game. Good job on your submission.