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datadazer

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TimestampSince previousGamedatadazer's comment
Oct 5 23:12:56 ray caster racing js ♥ 1 Awesome game. This is very good for a first submission! It's really cool you used JS to make it too. It feels a bit lacking in a goal, something like a time trial or personal best would give the player more incentive to race fast. I love the minimap. Overall, solid entry!
Oct 5 23:39:47 26m 51s [Online] Neon Duel ♥ 2 Just a heads up, I went to play your game, but your itch.io link got a 404 not found. I'll try again soon in case you are still getting it up on the site :)
Oct 6 02:00:51 2h 21m Oiram Trak ♥ 1 That was a lot of fun! It's awesome how much you were able to accomplish, the track felt exciting, the racing was good, the bots were fair and felt intelligent, and local multiplayer! The controls were intuitive and the powerups were fun to use. Overall a solid entry!
Oct 6 02:09:51 9m 00s Lily Pad Drifters ♥ 1 Neat game! It was pretty challenging to play. I like the art and the gameplay a lot. I know the voices were intended as humor and as the frogs making fun where you had to win the girl's heart, but the discouraging voices almost taunted me as I kept dying lol. Otherwise this was a fun and unique gem of a game and a great entry!
Oct 6 02:31:04 21m 13s load_save(); ♥ 1 Man that was fun to play. Juicy effects, the music felt great, the sfx were great, the art was cohesive. The controls and the abilities were intuitive and the game was fun and fair. Super solid entry!
Oct 6 19:25:35 16h 54m Loophole ♥ 1 Great game. The movement felt good and the level design was good. I absolutely love the transitions between levels. The balls spawning seemed random because sometimes they would be challenging to pass and the next time they wouldn't even spread out. Overall solid entry, good work!
Oct 6 19:41:55 16m 20s Beyond Death ♥ 7 Loved everything about it. The only thing if I'm being critical is I didn't understand what the box on the button did probably since I figured I was supposed to move it. I'm guessing it had something to do with the rain over the idol? Other than that picky note, the game was so well polished and fun to play. Awesome entry! Even the camera movement was so awesome and cinematic!
Oct 6 19:53:06 11m 11s Crypt of Capitalism ♥ 2 Awesome game! I loved the art, sfx, and the level design. The transaction mechanic is a clever idea! The movement felt good and dying didn't feel frustrating since all you do is collect debt as a result. I like that it is more about trying to avoid credit/loans as a sort of score to how well you do. The length of game / difficulty was perfect. Solid entry!
Oct 6 20:12:09 19m 03s Unholy Echo ♥ 6 Really neat boss battle. The first two hints made me feel really smart once I discovered their answers. I could not for the life of me figure out what is meant by "focus" at the Gem part. Overall neat idea, great sound, nice cohesive graphics, great game!
Oct 6 20:32:38 20m 29s We are me: Solaris Sands ♥ 1 What an ambitious game for a jam! The combat felt really nice. The controls were a bit overwhelming at first but I ended up figuring them out fairly easily, and the campfires helped me feel less bad for accidentally using up all my potions by spamming the wrong button. The story was creative and I enjoyed the dialogue. A lot of the sound effects were a bit muffled or quiet. Overall, very solid entry and really impressive!
Oct 6 20:42:46 10m 08s In The Loop ♥ 1 I like it, the brick breaker but making the movement very complex. I especially loved it when I started getting pickups. Couldn't stop playing. Gave me real brick breaker vibes without the bricks. Adding some music, particle effects, and screen shake would really make the impact of each hit feel great. Overall very well done!
Oct 7 14:09:15 17h 26m 13 Codes ♥ 1 Mazes can lack a lot of depth sometimes, but you managed to make this maze very engaging. The codes are a fun addition, especially since some of the panels had multiple codes opening different paths. I had a lot of fun and felt clever once I remembered a code I had found earlier that ended up opening the path I needed. The codes and panels were very well placed, as I felt like the pacing was consistent. It pushed me to progress further under my own intrinsic motivation. The towers and upper level was a clever design to allow the player to get a bird's eye view of how the maze has changed. The only minor improvement I could think of would be to make the player movement just a bit faster if I'm being picky. Overall, a very solid entry!
Oct 7 16:39:22 2h 30m Danger Beat ♥ 1 Fun game! I loved that the game went with the music. Very nice bullet hell rhythm game that had me groovin. The art is cohesive and really setup the mood for a disco party. Great entry!
Oct 7 23:09:34 6h 30m Echo Anomaly ♥ 1 Really cool puzzle game! Loved the atmosphere and time looping effects. The player was a bit large and tight to fit between gaps. Overall super fun and very well designed levels!
Oct 11 19:08:20 91h 58m Anomaly 47 ♥ 1 Loved the music, audio, art, and title screen! The game itself was a fun mystery to explore. The text system and the interactions were very well done. I think the story felt rushed (probably had to be though given the excellent trade off was polish, sound design, atmosphere and even some survival mechanics). I wish there were even more engaging mechanics like the Oxygen levels that make you rush or give you instances of panic/challenge. The item pickups were really neat for unlocking the story elements. My favorite parts were the feeling of rushing around, racing the clock to uncover more clues. The storytelling/mood is awesome. Looped space station and rooms were very well designed. Great game! Well done!
Oct 11 20:43:55 1h 35m Suitcase Panic ♥ 2 Great work! This game was definitely a panic-spree. Minus a couple of minor bugs, I really enjoyed the concept a lot. I love the frantic feeling it gives you. I think the score shouldn't go negative, as the strikes already determine the end game state and a score of 0 would make more sense if you failed to deliver. Also I wasn't sure which suitcases I should toss strategically, and ended up having the problem of too many suitcases to look through. I would balance the challenge to make it feel a bit more fair and progressively introduce challenge a bit slower pace. Other than that I think this was a really well executed game and a real blast to struggle with lol. Also loved the art assets.
Oct 11 20:59:18 15m 23s Giraffe Roller ♥ 2 What a zany and wild ride I just went on. This game is absolutely ridiculous in the best of ways. Such a fun experience that was really goofy and lost myself in a laugh so many times. Fun character, I actually really like the sketched art, though I do wish Health and score UI was a bit easier to read. Also just adding a tiny amount of camera shake on impacts would really make the destruction of the base feel juicy. The projectiles were a bit too challenging for me. Other than that, what a hilarious experience. Absolutely loved it. As others have said, refreshingly WEIRD. Awesome game!
Oct 11 21:13:09 13m 51s Stuck in an inner tube! ♥ 1 Gave me some serious Ice Climbers vibes but very innovative with the inner tube mechanic. I loved that "aha" moment after I had been avoiding bouncing against walls and then ran into a platform just out of reach. The music complimented the art and gameplay very well. It is really tough but not too frustrating thanks to the checkpoints. The unique levels add to the depth and exploration of the mechanic well. Overall was a really fun game. Great Job!
Oct 11 21:44:07 30m 58s Last Trip of the Monorail! ♥ 1 Really fun adventure game. Loved the dialogue and the fast monorail theme was great! 10/10 Would talk to Cowboy again. Great entry!
Oct 12 03:39:27 5h 55m Stuck In Orbit ♥ 1 Played this game for quite awhile. Very arcade feel to it, I think the balance and the difficulty curve worked really well, especially for a game jam game. I was especially engaged with the variety of enemies and upgrades. Great job!
Oct 18 15:49:02 156h 09m Beware, space! ♥ 1 The camera over rotating is a common issue that just takes some practice programming a camera controller (or even using something like Cinemachine in Unity). Otherwise I really loved the game and the idea behind it. Any 3D game where I am manning a spaceship first person is a blast. I loved the mechanics of protecting yourself and managing multiple systems. The tutorial could probably be before the game starts so you don't die so quickly while reading the tutorial. Overall it was a really awesome idea and I really enjoyed the execution of the frantic management between destroying asteroids and handling your madness! Great work :)