Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Chris Hall
Feedback comments for LD47
Chris Hall's games and stats for all events →
| Timestamp | Since previous | Game | Chris Hall's comment | |
|---|---|---|---|---|
| Oct 6 08:47:36 | SNAKE SNAKE SNAKE | ♥ 1 | Great game. Gets much harder around about 12 snakes. The level of polish is pretty incredible, and the song is great, love how it fades out when you pause. Awesome work! | |
| Oct 6 09:01:20 | 13m 44s | Orbital Loop | ♥ 3 | Enjoyed playing. The controls are a bit touchy but are an interesting change from classic flappy controls. I really like all the colors. Great job! |
| Oct 6 20:14:59 | 11h 13m | Super Platypus Drifter | ♥ 3 | This is awesome hahah. Y'all nailed the humor aspect. Goofy writing and goofy talking sounds, and even the movement mechanic is funny. Sometimes I would crash into the planets and sometimes I wouldn't, that confused me a bit. I am not sure what the little atom looking powerups do. The "space time anomalies" were a nice touch. On the first level I was thinking hmm...it would be nice if the screen went faster when I got towards the end. But then the second level was like FASTER EH? That was a nice difficulty ramp there. Awesome job! |
| Oct 11 05:25:18 | 105h 10m | Sushi for Robots | ♥ 1 | Great work! The mechanics are deceptively simple, those are pretty tricky puzzles. None of the puzzles feel unfair though. And 10/10 mood for sure. |
| Oct 11 05:45:42 | 20m 24s | Ouroboros | ♥ 1 | This game is brutally hard but I found myself coming back for more. The concept is really awesome. I love how my character always feels very strong but incredibly fragile at the same time. It definitely seems stacked in favor of the walking characters right now. With more content I could see myself spending a lot of time with this game. Great job! |
| Oct 11 05:55:07 | 9m 25s | DEATH STRING | ♥ 0 | So fun wow. Wish I had even a little more control over the movement of the rope after it attaches, or if the length of it mattered in some way. This game feels so good to play and it sounds and looks amazing. Great work! |
| Oct 11 06:04:02 | 8m 55s | Airstralian | ♥ 1 | Fellow boomerang game! Really beautiful graphics, love the realtime lighting. Plays a lot like minigolf. Really difficult though because of the boomerang moving around in a circle and bumping into walls when I thought I was safe. Awesome work! |
| Oct 11 06:21:08 | 17m 06s | Frozen in Time | ♥ 3 | Really great concept. I like that you can't always see the hazards you are jumping into because that is a good reason to die and try again knowing that little bit more. The pressure plate mechanic is awesome but I had to read the webpage to realize what was happening - if the pressure plate reacted visually to your character being there, and maybe if there was a platform that appeared at the first plate that you could see, it would become clear immediately. The platforming itself feels wonky in a "platforming using a physics system" way - there are a lot of platform jumps that I barely made every time that felt like they could be a bit easier. Overall this is a super cool entry. Good concept and you nailed the aesthetic. Awesome work! |
| Oct 11 06:25:15 | 4m 07s | Nugget | ♥ 3 | This...is so awesome lol. The prompts on the conveyor belt are REALLY HELPFUL and I think I had way more fun because they were there. Really impressive work! |
| Oct 11 06:36:47 | 11m 32s | Lucy Liuper (~DreamLooper) | ♥ 1 | Really great core mechanic, lots of pieces in there to make rad puzzles (pressure plates, timed levers, moving platforms, you name it). I like that dynamic lamp at the beginning. Platforming could be tweaked to feel better I think, and it wouldn't take much. Maybe just moving faster, a bit higher gravity, and a bit slower moving platforms would help it feel "tighter" with similar or identical level design. Great work! |
| Oct 21 06:08:37 | 239h 31m | AD NJOHHOSJNSLSZAM | ♥ 1 | Dang...this game is really fun. Excellent use of the idea of loops, and it really helps that the screen renders a couple times to the sides. I was a bit confused by the level layouts, I saw one of the layouts several times and only saw 2 layouts before I got to screen 9 and finally saw another. If there were a bunch more layouts in there I would replay the heck out of this. Also the time I accidentally slapped a bullet diagonally in the room with the mirror blocks, suddenly it had a REALLY neat movement pattern that really required looking carefully at where the diagonal bullet was going to come in next. It might be fun if you added something that "forces" a bullet to bounce diagonally for some reason. Anyway, really great job. This game def deserves some plays! |
| Oct 21 06:25:21 | 16m 44s | Alice | ♥ 0 | Nice puzzle game. The mirrors-facing-each-other thing is new, and it really starts to get interesting with the bookcases and 3-mirror puzzles (and there might be more after that, I didn't quite get to the end). I think you could get away with removing several of the early levels, since some of them were kind of the same. A few of the levels were really good and had me really thinking hard. Great work overall! |
| Oct 21 06:32:33 | 7m 12s | Arcternal | ♥ 1 | Solid game. I like the glowing colorful square enemies, they look really neat. I had a hard time deciding which crystal to spend my time at, I wish I had some way of maybe telling which one was going to get attacked next or something. The reloading mechanic is fun. How did you make it loop like that? Is it literally a circle or something? Anyhow, great job! |
| Oct 25 18:40:09 | 108h 07m | The Claimants of Death | ♥ 1 | Super solid entry. I loooove all the voice acting and the intro cinematic. The lighting looks really good and the game is pretty dang long, especially for a jam entry. You can cheese the combat mechanic by just waggling the sword back and forth, which is definitely fun but also feels like a clunky interface to regular sword swings - if y'all decide to keep working on this one I would love to play a version that forced the circular motion even more. Perhaps with Zelda style attacks or something? Dunno. But anyway, I had a great time with this, nicely done! |
| Oct 25 19:09:06 | 28m 57s | Retrospective | ♥ 1 | Well done. Love the graphical style. Most games I play for like 10 minutes and then stop, but something about this one made me stick it out until the end. The music is really good. Neat little puzzles - I made the mistake at the beginning of not really listening to the pyramid guy at the beginning so it took me ages to figure out what to do with the key, but I got it eventually. I wish there was some way to find out what the answer to the carnival puzzle was before going there - maybe the arrangement of boxes in the basement or something on the wall in the bar. The time loop mechanic in the game is effective because you don't have nearly enough time to figure everything out in one round, and it is fun to learn something and then do it super fast the next time. Awesome job! |
| Oct 25 19:43:23 | 34m 17s | Crypted | ♥ 2 | Neat little maze game. I like the dynamic lighting that y'all have, and the lamp mechanic. I wonder if having irregularly shaped walls would make that even more interesting. Nice job! |
| Oct 25 19:47:17 | 3m 54s | In road way | ♥ 1 | Really beautiful and sounds great. I don't get it beyond that lol |
| Oct 27 06:09:38 | 34h 22m | EmojAvoid | ♥ 1 | It was a bit short and I wish there were more or procedurally generated levels but honestly...that was awesome. Very straightforward, no frills, the right level of difficulty ramp. Nice! |
| Oct 27 06:17:59 | 8m 21s | Tower ad Infinitum | ♥ 0 | Interesting idea, not being able to turn back. I like the looping aspect of the first level, would be cool if the second level did that too. The platforming and switches are rather finicky, making those work slightly better would have big benefits. Nice work overall! |