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Feedback comments for LD47
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| Timestamp | Since previous | Game | AllBetsAreOff's comment | |
|---|---|---|---|---|
| Oct 5 21:26:11 | Progress | ♥ 0 | I had no idea what to do. Wasn't sure how to interact. I was pressing random buttons on the keyboard when I suddenly and unexpectedly won. I don't really understand why. I also did not hear any audio | |
| Oct 5 21:31:09 | 4m 58s | Dopamine Drip | ♥ 0 | the reinforcement learning is cool, and the agents behave intelligently. a little bit light on interact-able system to call it a software toy imo, I'd call it more like a proof of concept or tech demo. movement controls are a bit loose for the speed and zoom level. |
| Oct 5 21:51:12 | 20m 03s | Justin Time | ♥ 3 | the biggest issue I have with this game is probably the way movement on the arrow keys was implemented. when you have an arrow pressed, pressing another doesn't always change the direction. I think I also got stuck on walls a few times. The boss fights were good, although a bit more telegraph and wind up on the electricity attack would have been appreciated. The gun sound was a bit repetitive. I think the enemies are pretty funny, I think one was the top half of a cave man, and the other was robot legs. having the boss be the two put together is great. I really like that you're collecting the hour and minute hands on the clock, that made me smile. Despite the issues I had, I think the game was pretty good. I had a bit of a negative first impression, but I enjoyed my time with it overall I think. |
| Oct 5 22:10:30 | 19m 18s | Hellish Job | ♥ 7 | I'm not sure I would call this game, fun, but it's a solid implementation of a clear idea. I'm thankful for the checkpoints, and I like the other "workers" and the fact that the devil just shows up to mess with you sometimes. It's cool that the mountain implicitly communicates to the player when repeat begins. I wasn't a huge fan of the typing though. the best way I found to play was to use WASD to move from home row typing positions, but that forces you to do quite a bit of finger twisting to hit all the key prompts, while also moving. |
| Oct 5 22:28:11 | 17m 41s | Kessler | ♥ 2 | I understand the satellite is floaty intentionally, but I think it might be a bit much. I'm not huge on the dust clouds either. I think it's kind of hard to notice them i the middle of gameplay. I do really like the earth in the background and the fact that every player will probably see the giant crater in the background at a different point. Also, I think the concept of kessler syndrome is very interesting and I appreciate the reference to it. |
| Oct 5 22:49:58 | 21m 47s | Ouroboros Paradox | ♥ 3 | I think the lighting really leaves something to be desired. Even though the doors are basically always in the same place, they're difficult to see and that's a bit annoying. The gun-play was a bit disappointing. I think the enemies are a bit spongy, and the shotgun seems to fire only one projectile (slug?). I did really enjoy the sort of non-euclidean, ethereal aesthetic, and the sound design was good outside of the gunshots. |
| Oct 5 23:05:08 | 15m 10s | Crima | ♥ 1 | There's a good deal of content, and the mood is good. The jump is not super fun to use, and I eventually lost my way and wasn't sure where to go. For a first game, this is excellent. |
| Oct 5 23:19:00 | 13m 52s | Return 0; | ♥ 4 | the gun floating is great, and the general aesthetic of the government agents in a lab is good. I think the combat could def use another pass of tweaks for gamefeel. Having the bullets make impacts is a cool touch you don't see all that much in game jams. I think the enemies could use some telegraphs or slower projectiles. In addition, it would be nice to know how much health you have. |
| Oct 5 23:25:29 | 6m 29s | Escape from House | ♥ 1 | short game well done. i smiled when I realized you could hide in the fridge and cabinets and stuff. the art and audio both do the job well. the only thing i have to say about this game is that I wish there was a bit more of it. |
| Oct 5 23:47:50 | 22m 21s | The Facility | ♥ 2 | I didn't finish this game, which is a shame because I truly love the art. It's the best I've seen of the jam so far. The gameplay isn't bad either. It is a bit disappointing that enemies will spawn on/next to you with no warning, but I view that as a minor thing, especially in a game jam. I just have trouble because I expect the dash to agree with your WASD direction, but instead it goes toward your cursor. this caused ALL of my deaths. I don't know if that's really a fault with the game, but after many tries I've decided to give up on fixing that muscle memory problem. I think it might just be Enter the Gungeon having too much influence on me. Anyway, I wanted to say that despite the fact that I didn't finish the game, I really enjoyed it and want to complement your art direction and gameplay implementation. |
| Oct 6 00:17:54 | 30m 04s | Space Wrangler | ♥ 1 | criminally cute. lasso is very fun, pushing space bunnies is overpowered. I think it would be good explicitly state that your goal is to protect the bunnies from the space wolves until the time runs out. |
| Oct 6 00:36:07 | 18m 13s | Cornowlius' Path | ♥ 10 | Simple game, very well executed. the music sound design and visual design is excellent. I really admire that you guys apparently made a roll animation for the fail state, it looks great. |
| Oct 21 23:49:48 | 383h 13m | The Impossible Room | ♥ 1 | Really would have appreciated a crosshair. |
| Oct 22 00:02:02 | 12m 14s | Blip | ♥ 1 | The art and concept were pretty interesting. Unfortunately it seemed like movement broke at the end of the first cycle for me, and I couldn't move. |
| Oct 22 00:08:13 | 6m 11s | Grand Magus | ♥ 1 | I like the visuals but i do think colors make it a bit visually busy. I think adding some contrast to the game might make it more pleasant to play for longer periods of time. |
| Oct 22 00:25:40 | 17m 27s | Warehouse Madness | ♥ 0 | I kind of misunderstood the objective. I thought the green crates were like "ghost" "objective" crates, telling you where to put the red ones. So outside of that, I really enjoyed it. 3D with gamemaker is miserable (or it was many years ago when I did it) so I commend you for that. I enjoyed the controls of the forklift, and the labyrinth to drive through. |