Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → yscik
Feedback comments for LD46
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| Timestamp | Since previous | Game | yscik's comment | |
|---|---|---|---|---|
| Apr 21 02:31:40 | Capybaba | ♥ 3 | Finally some use for babies! | |
| Apr 21 02:36:17 | 4m 37s | Block Pusher | ♥ 1 | Fun! Good scope for a game, this is well executed. Kinda relaxing :) |
| Apr 21 02:46:31 | 10m 14s | Save The President | ♥ 2 | Love that you can just pick up the aliens and throw them over the river! Two negative points, the music is pretty annoying, and the text is hard to read. Otherwise, really well done! |
| Apr 21 20:08:22 | 17h 21m | Left Behind | ♥ 1 | Definitely needs more potatoes. Very nice graphics and polish. I think it could do well with less/more compressed storytelling bits, so that more of the game is spent playing and progressing through goals the player has control over. (Setting the farm up, keeping it alive) |
| Apr 21 20:21:47 | 13m 25s | Cacophony: The Ballad of the Celestial Goblin-King | ♥ 3 | Congrats on finishing! I think building all the rougelike/rpg things like an inventory system is a bit of a miss for a short jam. Would have loved to see instead some more done with the nutrition mechanic you started exploring. |
| Apr 21 20:35:42 | 13m 55s | Keep "IT" Alive | ♥ 2 | Nice! For a bit more challenge on on-theme-ness, you could add a rule where at least one letter must be kept, or a random letter from the word. (But remove the timer) Was not trivial at first that I can replace existing letter and not just have to extend at the beginning and end, which was hell :). Keeping it at three letters forever howevers makes it a bit easy. (Except for the timer) Not sure that more and more letters being available is intended or a bug, but that should probably be limited, or tied to current world length? For the power-ups, some attention-grabbing animation might be good, I completely forgot about them. Overall great idea, well executed! |
| Apr 21 20:45:10 | 9m 28s | Fordhill | ♥ 2 | Nice graphics and gameplay. The control and hitbox issues mentioned makes it a bit hard to play & enjoy, but that's easy to fix. Well done! |
| Apr 21 20:48:57 | 3m 47s | Super Rally | ♥ 1 | Should definitely go with a faster pacing & larger hitboxes, maybe even ditch having to press space to hit the ball back. |
| Apr 21 21:01:48 | 12m 51s | Why Baby? | ♥ 2 | Solid game! The typing sounds are a bit annoying, and the dialog could be better non-blocking. Would not keep alive a god this much of an ass though. No wonder everybody left him. |
| Apr 21 21:12:15 | 10m 27s | FL0W3R | ♥ 1 | What a beautiful flower! |
| Apr 21 22:03:59 | 51m 44s | Pandamonium | ♥ 1 | Starved to death playing video games about bamboo. 10/10 would test again. |
| Apr 21 22:15:51 | 11m 52s | Keep it alive! | ♥ 1 | Surprisingly fun game for such a simple interaction, nice! Being able to move upwards (the camera following) would make it a bit more interesting, and maybe add some second chances on catching the ball before it hits the ground. |
| Apr 21 22:23:24 | 7m 33s | Grow or Die | ♥ 0 | Why are my plants dying? Is that too much water? What more do you want from me? This hits too close to real life. |
| Apr 21 23:42:04 | 1h 18m | Aqua Qaos | ♥ 2 | A mouse-based UI would be probably better here, maybe turning some valves by clicking, it's hard to keep all the keyboard controls in mind. I can see this idea and gameplay being fun to play with some better controls and feedback on causes and effects. Maybe throw in balancing a limited water supply too. |
| Apr 21 23:59:15 | 17m 11s | The Hum | ♥ 1 | Great visuals and atmosphere! I feel like the platformer gameplay conflicts with that though, jumping around floating islands isn't really a great fit for the this style. Just walking around in some open area, trying to find scrap pieces of wood might work better. I like not being able to jump with a lot of wood, but couldn't find a way to drop it to be able to get back to the fire. |
| Apr 22 20:33:24 | 20h 34m | LD46 | ♥ 1 | Really nice style and atmosphere. Wasn't obvious at first that I had to select patients, and just packed things for nothing. Also filled the first ones up to 100% blue stuff as I thought the 15-25 number under the pill was something like a price for it, a % sign might help in there. The customer cured sound effect breaks the mood a bit, it sticks out a bit from the general slow monotone feeling. Well done overall! |
| Apr 25 00:02:36 | 51h 29m | LD46: Keep it alive | ♥ 2 | Nice visuals and style, beautiful third animal! Gameplay-wise, other than the movement issues mentioned, restaring just the current level on failure would be also nice (especially if this had a bigger scope, more levels). But above that, it might be worth thinking about another genre for this style and mood, jumping on floating platforms doesn't really feel right with the slower pacing the atmosphere would suggest. |