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Weine

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TimestampSince previousGameWeine's comment
Apr 22 19:29:27 Nothing to Z Here ♥ 1 This was a very good game idea and well executed. Congratulations to a very nice first game!
Apr 22 19:43:40 14m 13s Five Below Zero ♥ 1 Cool idea, although it found it hard to figure out what to do and what could be interacted with. A little more explanation would have helped. I'm also getting intermittent freezes. But I think the concept has a lot of potential, and you are not very far from a finished game! I hope you will make a full-featured and bugfixed post-jam version.
Apr 22 19:48:49 5m 09s Locked'goshi ♥ 1 Well used artstyle. Complete game. The balance feels good and doesn't lead to loong playthroughs before death. Work is boring. I like it!
Apr 22 20:02:25 13m 36s Keep IT-Support Alive! ♥ 1 Good game and a smart take on the theme. You did well to use simple mechanics and interactions. Still you got an unexpected amount of puzzles out of the simple mechanics. Overall impressive for a game that is both your first and a solo game.
Apr 22 20:08:10 5m 45s Keep I.T. alive ♥ 0 I wish we had an intern like that when making our own game. A solid implementation of a simple idea. You got a surprisingly strategic gameplay for the extremely simple mechanics.
Apr 22 20:23:05 14m 55s Shadow of the Elm ♥ 1 Cute and fresh platformer with tight controls and all the clichés like lava, spikes and disappearing floors. Could have used a bit more of a unique twist and connection with the theme, though.
Apr 22 20:46:10 23m 05s New Word Order ♥ 1 It took me a while to realize that the title was a play on words (or a "Pune"). The game feels finished and does what it says on the box. I liked that it can get quite frantic when you try to rescue all the "quixotes" and "interminglary". That said I'm not sure I'd miss some of the words forbidden by the new order. Congratulations to your first game! For me as a slow typer it seems that the strategy is to either pick the shortest words to get as many words saved as possible, or to go for the long words to get more points for less words. Which strategy to pick depends on the scoring system, which I never understood completely. I think that for balance you should score longer and more complex words much higher than short simple words - simply because there's an exponentially increasing(?) risk of mistyping for each additional letter. Also, if the scoring was more obvious (like a score temporarily replacing each finished word), it would give more feedback about the scoring system and help the player to optimize the strategy.
Apr 23 19:06:45 22h 20m do not go gently ♥ 1 Good idea and nice polish! The balance felt a bit off, and winning was very easy. I'm sure you would have added more interesting mechanics and fixed the balance if you had only more time.
Apr 23 19:11:06 4m 21s Schroedinger's Daughter ♥ 1 Intereseting and unique idea, although maybe missing a way to win? Maybe I'm just bad at the game, though? =)
Apr 23 19:16:17 5m 11s Pizza Rush ♥ 0 I like the idea and the implementation so far. I think the most important missing feature is a win/lose condition to make it more of a challenge.
Apr 23 19:24:57 8m 40s Virus ♥ 2 Cool puzzler with unique mechanics! I didn't get past level 4, so maybe the difficulty curve is a bit off. Very nice tie-in to current events, also =)
Apr 24 18:37:42 23h 12m Plox ♥ 1 Cool scaled-down lemmings-esque concept. I would have loved to see more levels and game mechanics.
Apr 24 19:35:29 57m 47s Super Immunizer ♥ 0 Wonderful little game, even if a bit simplistic gameplay. I love the little helpers that spawns! Well done!
Apr 24 19:41:58 6m 29s Save The Health Service! ♥ 1 First playthrough I didn't understand that I should leave the nurses alone. A little more feedback on wrong catches would be helpful. I liked that the game starts out easy, but quickly escalates to chaos and mayhem. I think you got a lot out of game out of a very simple concept. Good job!
Apr 24 19:57:09 15m 11s Dumb Ways to Doctor ♥ 1 First of all: the importance of the **E** button cannot be understated and this should have been written all over the text and starting play. Took me a first playthrough to realize that either this game isn't finished at all, or I'm missing something. Turns out I was was missing the patient reports (**E**). Second: cool game. I had fun "treating" my patients, although it felt that the first days were a bit too long, making the game a bit slow in the beginning. I'm just wondering how you could know that these kind of treatments would be recommended by a prominent political person today? You have to be time-travelers or something =)
Apr 24 21:12:03 1h 14m Egg's Eggsoddus ♥ 3 Wow! That was a lot of gameplay, mechanics and level design in a single jam game. Congratulations! I found the rolling physeggs =) a bit strange, but then I don't normally try to roll an interplanetary egg around. Another small annoyance was that the camera often is pointed 180 degrees in the wrong direction when (re)starting. Otherwise it was a very solid, if hard, game.
Apr 25 19:01:24 21h 49m Micros ♥ 1 Hi! I really liked the concept, and the implementation is well done under the jam constraints. I found the controls a bit annoying, but it seems like this could have great potential!
Apr 25 21:22:47 2h 21m ♡thump-thump♡ ♥ 1 Nice and simple idea that fits well with the theme. I like the gameplay, but I have a couple of suggestions: - shorter level time makes the game more interesting. For example the first level gets very easy once you understand the goal and control, but then there's maybe 60-70 seconds left to wait. - spread out the introduction of new mechanincs over more levels (and/or explain them better). For me, level 2 was very confusing until I understood that the arrows had nothing to do with the all-white rings.
Apr 25 21:26:24 3m 37s Dr. Hackerman ♥ 2 A well done typing game with a cool theme. I like!
Apr 25 21:32:30 6m 06s Spider Dash ♥ 1 Congratulations on completing a game from idea to release! I found it quite fun, and the ball physics was perfect! I found the spider controls a bit slippery, though - and the poor guy seems to have lost a pair of legs :-)
Apr 26 09:23:45 11h 51m Keep It Alive ♥ 0 Cool game with a well thought through mechanics. You succeeded in making an interesting game!