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Feedback comments for LD46
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| Timestamp | Since previous | Game | TheJonu's comment | |
|---|---|---|---|---|
| Apr 20 10:20:12 | K33P1T4L1V3 | ♥ 3 | Interesting game. I like the overall look, animations and sound. It took me a while to figure out what kind of ciphering is meant (but I'm not sure even at this point). As for gameplay, the first day was a nice introduction, but I became a bit bored at the very start because of how much time it took to fill out the gaps. I think you could greatly improve the game by putting the word list beside the protocols, so that we wouldn't have to move it back and forth all the time. But that could as well be intentional so that we would have to memorize the protocols, is it? What would be useful is a key to select the next gap (Tab for example). Other aspects of the game could also be transferred to keyboard input, so that you don't have to change between writing and using the mouse. The word-puzzle aspect of the game is really interesting and original, I liked it. | |
| Apr 22 21:11:31 | 58h 51m | Space to Party | ♥ 2 | Spent my playthrough just walking around trying to pick up items, found a table and some chairs, but none of the people seemed to want anything. I love the wobbly physics and movement, but after some time they become more frustrating than fun. The graphics and music are nice. |
| Apr 24 07:33:32 | 34h 22m | Feed The Fire | ♥ 2 | Really nice and simple game. The graphics are awesome and the sounds are quite pleasant (except for the "oh no" which I don't personally like). Also I didn't quite like the fact that items are randomized every time you throw something into the fire, so you can't return to an item that you saw earlier. But it probably makes the gameplay better, so it's not a problem. Amazing game! |
| Apr 24 10:38:42 | 3h 05m | The Three Sisters | ♥ 0 | I wouldn't say that it's "my type" of a game, but it clearly got my attention. I like the layout of the page and its look, despite its simplicity. A bit of background music would surely make the game more engaging and would help to set the right mood. As for your writing, I really liked it, apart from some single moments - for example the word "obviously" triggered me a little for some reason. I think naming each of the Three Sisters would really help the immersion, instead of referring to them as "North Sister", "West Sister". -**spoilers**- I ended up freezing on the eastern peak, after getting excited about the city. Next time I got killed by the bear. Then died under an avalanche. Then found the frozen man and died beneath the north mountain. Then went to the man again and got eaten by wolves. Went to the man again, then frozen to death. Then tried climbing the east mountain again, didn't freeze this time, and found the ending! So that makes me wonder what the man's note actually means. -**end of spoilers**- Most of the game seems to be just "where do you go next?", but the good design of the map and environment makes it very pleasant. I really didn't think I'll get so much sucked into the game. I'm happy I didn't give up after the first try. That's an amazing game you made. And just a side note: your website seems to be insecure. In fact I shouldn't even have opened the link. I know having the site certified may be hard, but you should definitely think about it, or have your games hosted somewhere else. |
| Apr 24 11:13:13 | 34m 31s | Mutiny | ♥ 1 | Awesome game! I played normal mode without paying much attention to morale or productivity. These two things were a bit hard to manage when they were only displayed on small colored icons. I also forgot what exact effect did each of the spots on the ship have. I'd prefer if they were marked somehow, apart from being held distinct thanks to (really nice) art. I also think that leaving crew members eating and drinking should not deplete the resources when they're already full - bad management of the crew is punishing enough for the player. At moments it also took some time to tell the crew apart and find the right guy. Some music and sounds would definitely help the game, the silence made it hard to really immerse into the management thingy. |
| Apr 24 11:39:43 | 26m 30s | GRAVITY. | ♥ 1 | I'm really impressed by the game. I had to spend quite a bit of time to learn controlling the ship correctly. Getting in nice orbits is enormously satisfying. I once tried to make a similar game so I know how hard it is, especially given the time limit. I often got thrown out of the orbit zone just a little bit, disrupting the fuel/oxygen collection. I'd probably like the thrusters to be a bit more powerful, at times I felt like a rock floating through space, unable to do anything. The ability to pause and/or restart would be useful. I managed to lose all fuel and oxygen, and I kept floating. Overall, awesome game! |
| Apr 24 12:33:14 | 53m 31s | That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code | ♥ 1 | Amazing game, and looks like quite a lot of work too. I was really impressed by the music and sounds. The game was pretty hard at times, specifically there were two levels that I had to restart about 7 times to get them right. The head tapping is a nice touch, but I think it would be better if Nem somehow reacted to it and thus gave us feedback. I never knew if I tapped her properly. In many levels the falling apples just meant "there's a chance you lose, but don't bother". They were definitely a nice and funny addition, though. In levels where apples really mattered, guarding Nem from them was enjoyable, probably even more than building stairs or digging tunnels. Apart form that, you've created an interesting story, definitely one of the best I've seen so far. |
| Apr 24 13:10:26 | 37m 12s | Keep the flame alive (adventures of an arsonist) | ♥ 1 | Nice platformer, I liked how different terrain makes you come up with different ways to shoot the water guys. The speed of the character allows for some real fast-paced gameplay, but at first it seemed a bit off and hard to control, especially when compared with the relatively low jump. I've got to complain about the blue level - it was very dark, and the background on your Itch page is very light and contrasting, making it really bad for the eyes. Mine, unfortunately, got very tired very fast. |
| Apr 24 13:32:56 | 22m 30s | Firekeeper | ♥ 2 | I kept dying and losing the sticks all the time, but managed to finish it in first try. I really liked it. I think that the light before the upgrade is too small, i fell in the water and didn't even know it was water. Same goes for the pit at the left. The graphics and overall atmosphere are really pleasant, it was nice walking around, exploring the place and finding all the upgrades. |
| Apr 24 14:46:25 | 1h 13m | Heart of the World Tree | ♥ 1 | Hey, that's a pretty good game, especially if it's your first jam. My best time is 2:04. I really like the game's layout, your graphics are nice and the blurred background add a sense of depth. The sounds are pleasant too. I've downloaded the Windows build and the bloom effect looks really good indeed. I feel like it takes too much time to get the paddle moving, I'd prefer the movement to be more instant, so it would be easier to control it and make sharp turns. But I understand that the current style of movement makes it look more realistic. At some moments you just can't control all the balls because of where they spawn. You can be good or bad at hitting the balls, but sooner or later you will lose one of them because of randomness. That makes it really hard to "feel good" at the game. There's no real indicator of your skill. I think that may be the reason why the game feels a bit "empty" at the moment. |