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TateTate

Feedback comments for LD46

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TimestampSince previousGameTateTate's comment
Apr 21 13:43:32 Sheep Sheep Halloumi ♥ 0 So cute! Really fun to play! Could definitely see myself pulling this up to de-stress when I have only a few minutes to play
Apr 21 13:54:05 10m 33s Keep the Dark Lord alive ♥ 2 Love the concept, but it's very difficult to get potions to land on the dark lord. Maybe their splash radius could be increased? healing also seemed a bit buggy. Most of the time the commands I entered wouldn't register, and the dark lord never healed. Playing on Windows if that helps with troubleshooting.
Apr 21 14:10:08 16m 03s Meal to Kill ♥ 3 Very fun and easy to understand, and great humor! Love the fact that it's in multiple languages!
Apr 21 14:28:29 18m 21s My Pet Tulsi ♥ 3 I generally enjoyed the game and was really happy to save Tulsi. I think some of the color choices could've been a bit more intuitive and some definitely needed to have higher contrast (minerals and ions especially). Taking people with color blindness and those with other difficulties telling colors apart, it might have just been a better idea to center the challenge around something else. I think similar pictures with noticeable differences (but not so noticeable you'll always catch them in a few seconds) would generally work better, but I can see how it would be hard to make the good and bad things look alike.
Apr 21 14:44:49 16m 20s A 90s Game! ♥ 2 So cute and fun! I love that you defeat the bad guys with hugs, very wholesome! and that game over screen is literally fire!
Apr 21 14:52:26 7m 37s Nortan Antivirus ♥ 2 Very intuitive and fun! Love all the little visual details. The only things I can say are that the music loop could be improved and that it would be neat to see more features added to the game to keep the gameplay loop from getting to repetitive.
Apr 21 14:56:51 4m 25s Keep the Party Alive! (Solo project) ♥ 1 Very cute and a nice, tight gameplay loop. Love being bananaman! I know you're tired of hearing about the camera, but I think the problem of it being inverted isn't so bad. The sensitivity is the thing that makes it really tough to deal with.
Apr 21 15:01:23 4m 32s Rabbit Ears ♥ 1 Definitely fun, and I love the ambience. One thing I'd note is that it would be nice if it was a little easier to find your way back to the den, but I guess that getting a little lost kind of adds to the foreboding mood, and it's a small enough map that it's not really a problem.
Apr 21 15:03:36 2m 13s Tracer ♥ 2 Love the atmosphere!
Apr 21 15:15:39 12m 03s The Genie of Light ♥ 2 Very fun and challenging. It would be nice if there was a way to deal with the traps other than just activating them and hoping for the best.
Apr 21 15:51:14 35m 35s Defend Pangolin Eggs ♥ 2 Love pangolins and love tower defence games, and this one was decently fun for me. That being said, there seem to be a few significant problems. There doesn't seem to be a reason to buy anything other than the basic rocket turret until you get to the point that you have to place them so far back that they're not in range, since nothing else does enough damage to make up for its cost. Mines should do a lot more damage, since they're one time use. The high caliber turret fires so slowly that it only ends up being half as effective as the basic rocket while costing twice the price. I think it would be better in level 2 if the first few waves alternated which side they were on. It may be a little annoying for someone who's new to tower defence to place everything on one side, only to find there was a second side, but since it's early in the level, this wouldn't be too frustrating, as they could quickly try again without losing much progress. The sides seem to be uneven on level 2, which isn't too much of a problem, except that one side definitely ends up with a lot less turret space than the other. Uneven terrain mixes things up, but take care not to let this make one side weaker without making the parts of the waves that go to that side weaker as well. Doing as much damage as I think was possible, it was still impossible to destroy the enemies on waves 25 and 26 of level 2. It would be very unfortunate for a player to have lost 2 eggs a lot earlier, and get to the end only to end up losing arbitrarily. Moreover, I think going from introducing that tanky of an enemy to having two of them show up (with the sides being uneven) is not really fun. It would've been more fun if one side got the tanky enemy, while the other side got just a huge hoarde of enemies.
Apr 21 18:16:15 2h 25m Feed The Fire ♥ 2 I like the humor with some of the objects you can find, but the recharging the flashlight mechanic felt a bit more annoying than fun. Maybe it would be better to make it so you have to move your mouse to a certain spot to recharge it?
Apr 21 18:21:17 5m 02s Feed The Slime ♥ 1 Love the sound effects and the ending! Very charming!
Apr 21 18:30:07 8m 50s ORB ♥ 1 Very fun and unique! The only major problem I have is that the controls aren't very intuitive. I think switching the pick up/put down button with the shop button would help a bit. I feel like making it so there's only one strength of push and pull would also help, especially since the lighter options seem kind of useless.
Apr 22 13:15:49 18h 45m shopalypse ♥ 3 Really well done and unique. Produce is a bit overpowered. I feel like the meats and breads should give you a lot more days of survival. They may not be healthier, but they definitely keep longer and feed more. But those are really small nitpicks. It's a fun game overall.
Apr 22 13:27:13 11m 24s Feed The Monster ♥ 2 I love the art style and humor. I would love to see more occupational hazards. I thought the death screen when you fall into the pit was very clever and it would be great to see what you can come up with for other death screens.
Apr 22 13:43:35 16m 22s Trollwoods ♥ 1 Really like the concept and the art and humor are both great (I really like the conversation about how the music is the same the whole night). The gameplay felt a little slow. I found myself waiting for a few minutes between each run for wood. I think there are two ways to fix this: either make it so that time passes and the fire depletes faster, or add more objectives. One thing I thought was, if light seems to scare the trolls away, why doesn't my flashlight scare them away? Maybe that could be part of the objective: there are places in the campsite where shadows block out the fire's light, so you must shine your own light to protect these places.
Apr 22 13:57:50 14m 15s Tree of Life ♥ 2 Fun concept. A little buggy as others have said (I mostly had problems with hitboxes). Overall an amazing game for your first attempt! Keep up the good work.
Apr 22 14:10:13 12m 23s Pupper Truckers ♥ 2 Loved the humor and art and I can really see the potential in the gameplay. The only thing that really bothers me is how it's hard to tell how the upgrade system works. Other than that an amazing game! Love to see something like this coming out of KC!
Apr 24 15:27:04 49h 16m Keep the Dream Alive! ♥ 1 Great music, art, and writing! Even as someone who normally doesn't like baseball games, I can say this was really fun too!
Apr 25 16:13:32 24h 46m Snowball's Day In ♥ 0 Funny and cool game with great art and audio. Seems like there might be a glitch on the web version where the food meter just will not go up.
Apr 25 16:22:23 8m 51s EXTREME Garden Simulator ♥ 1 Difficult, but also very fun. I just wish I had someone to try out the multiplayer with.
Apr 25 21:41:26 5h 19m Bear Naked Polar Party ♥ 1 Very clever spin on the theme. It's a bit confusing how everything you can do affects the hype meter, but it's fun to just see what each action does visually and audibly.