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ristoretto

Feedback comments for LD46

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TimestampSince previousGameristoretto's comment
Apr 22 20:09:55 PLOTOKOSTE-DUSHEPLOT ♥ 1 The premise and the art feels very macabre, dragging corpses around! One thing to improve: I did use / drop the item that I picked up, but it’s little unclear a what they did?
Apr 22 20:55:39 45m 44s Custom Critter Fighter ♥ 1 Interesting games! The art and effects are clean, I like the trail after the bullets. The strategy of in what order to play the levels, when they give different food and evolve points, and rising difficulty add extra depth. The starting movement felt a little too slow, and I miss some drawback from holding down the shooting button. Overall solid entry :)
Apr 22 21:42:26 46m 47s How They Survived ♥ 3 Nice effect when you hit the birds! It was a little tricky to throw enemies.
Apr 22 21:53:45 11m 19s Invocations ♥ 0 I really like the idea of trying to summon an demon in a teenage room! And the book with the controls was a nice touch. It was a little hard to understand, I think it might work better if you pause the game when one of the goals fails and highlight it before showing the game over screen. This could be great with some small tweaks!
Apr 22 22:08:40 14m 55s Phase 7 ♥ 1 This game was great! It works very well when you kill enemies with the laser, trying to wait at the right movement to not kill multiple civilians, and deciding which enemies that are too close and need to get killed anyway. I didn’t understand if you should complete x number of missions, so I quit before I reached any ending because it looked like the levels were repeating.
Apr 22 22:17:15 8m 35s Adrenaline Rush ♥ 1 This was very impactful! I like the detail of how the sprites parallax from the background. I’m a big wario ware fan, and want to play more of it :)
Apr 22 22:45:45 28m 30s DJ Hamster ♥ 1 Great game! Great balancing movement around the lp and trying to pay attention to the speed up and avoiding enemies / going for collectables. Nice story segments in betweens, biographical game jam OST collection. I agree that it didn’t get harder (I did notice that the window got smaller, but it just restricted movement), It could work by having more enemies or make the enemies / pickups move around in different ways. Very solid and unique entry!
Apr 23 21:57:32 23h 11m Milk Dungeon ♥ 2 I like the idea of having a big baby in the background of a game! It would be cool with some more obstacles, like having the baby throw toy blocks towards the player!
Apr 23 22:13:03 15m 31s Exo Keeper ♥ 2 Okay this is an really cool idea and I have some suggestions that might be useful if you decide to make an post jam version: - There's a lot of micros available at the start of the game, I think it will work better if you start with 4-5 and introduce more as you play. Maybe by finding them on grids or when some specific temperatures are reached. - The controls could be simpler, ex drag a microbe to a grid, they could make sounds like in ex world of goo. Or having the mouse over a grid and pressing number keys 1-9. - I also expected the microbes to continue live on the grid, like in game of life, but they would just die some seconds after I placed them. Anyway, feel free to tag me if you upload a new version, I would like to play more of this :)
Apr 23 22:19:01 5m 58s Rouge Connection ♥ 1 I dig the music, the stamina usage felt too big for the single attack.
Apr 23 22:28:47 9m 46s Fishy Escape ♥ 0 Very interesting mechanic, feels like Game & Watch: Fire x side scrolling game! The level felt like too much flat ground, so if the game had more dense level design and maybe even platform mechanics, that could be really great. Also like the music cues the fish is making!
Apr 23 22:44:45 15m 58s The Light Within It ♥ 1 I played it! I like the effects on the sun, and how each level gets darker. One thing to improve: maybe add more elevation on the ground, it doesn't need to be much, just some 1 block high stones or hills!
Apr 26 10:03:13 59h 18m Hammer of Light ♥ 0 I like the visual design of the enemies and weapons. Feels like enemies could attack more and move towards the player from different angles, maybe also with some ranged attacks!
Apr 26 10:23:29 20m 16s LD Jam 46 Keep It Alive ♥ 0 There’s a big map to explore and multiple enemies! The protection mechanic is interesting, it would be cool if I could somehow influence the movement of the NPC.
Apr 26 10:37:41 14m 12s Desertification ♥ 1 I like the one action per turn, I seldomly see that in video games! There was something with the sand mechanic that isn't clear. I understand that you can’t plant on it, and that it spreads, but do I plant plants next to the sand to take it back to grass? And what do I do when a plant's tile turns into sand, add mulch? I also got a bug when the character started to walk on the underside of the level! Anyway interesting concept, would play it more in a later version with more mechanics interacting :)
Apr 26 10:54:22 16m 41s Entitled Kaiju Game ♥ 0 I like the model and texture on godzilla, high class low poly! The camera was confusing when switching to aiming and from aiming to overview. It might work better to stay in the overview mode and highlight the closest ship with a red target and auto aim the throw towards it.
Apr 26 11:22:30 28m 08s Dziob! ♥ 1 I like the concept, feels very goose game esk with how the enemies moves and the graphics, but with also more game like goals. I didn't mange to hatch the egg, one spawn, I would stand on it and a snowflake icon could appear, then destroy it. I would later lose, without any other eggs spawning. Two ideas: make the eggs roll around, more interesting to move then to stand still. Maybe the farmer would also hunt down the fox?
Apr 26 11:38:39 16m 09s The last baby ninja ♥ 1 Good looking background, the foreground is lacking compared to it. One tip is to white box with prefabs, then replace the graphics in the prefab. The double jump felt a little off, maybe reset gravity when double jumping, also can't double jump from some platforms. Lots of content there for a game jam!
Apr 26 11:53:08 14m 29s Come Meet My Friend Who Lives in the Attic ♥ 1 My first thought when I saw the icon was like: “Looks interesting but is probably click bait”, then opens the gameplay trailer, and my reaction was just “What!”, aka the art perspective is very striking! I think the house is a little too small, this game feels a lot like the one screen arcade games like pac-man / donkey kong / popeye. So I think that if you add more routes in the house and some unpredictabilities in the enemies, this could be really great :)
Apr 26 12:17:10 24m 02s Second Layer: a Ludum Dare 46 audiovisual experience ♥ 1 Great part with the tab that describes the theme of the objects. I like the fallen and the image of a gorilla! Although it might close down possible interpretations, like I did first think that the cat symbolized the phantom Felidae which exist in an parallel plain and only temporarily phase through the mortal realm, without the ability to affect anything :D Jokes aside I like the artsy type of games that also have a sense of humor. Although I don’t think that it’s a bad thing to also make the game sticky. Ex I think the screen is too small so the orb bounces out of view and is then extremely hard to catch afterwards. Anyway, great setting, good luck with your future games!