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renrok

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TimestampSince previousGamerenrok's comment
Apr 22 20:23:14 Scrambl'd ♥ 2 An adorable game! The graphics and sound are on point. The mechanics are simple to understand, and the gameplay is challenging yet fun! I like that the levels are constructed to teach you how everything works through gameplay. Ran just in a couple of troubles: * the webpage wouldn't load for me until I turned vpn on * had some trouble understanding how to start the game, but to be fair, I didn't read the controls beforehand)
Apr 22 20:55:24 32m 10s Someone called for an ambulance? ♥ 1 This is super cute! The music is FUNKY 🎷 Driving feels very nice. Sometimes I had a hard time understanding where the arrows were pointing. But enjoyed just going around and exploring. I'd suggest using a bit brighter and saturated colours> so the graphics look cleaner. But that's details. TaaTuu!
Apr 22 21:37:42 42m 18s Shmup with grappling hooks ♥ 1 Cool concept overall, but it felt wierd to me not to be able to aim hooks to the sides and retract them. The art is very clean, though I think it would be better to distinct the player from the enemies more, by using different colours for them, for example
Apr 22 22:23:04 45m 22s Devil Devour Alive ♥ 1 Great aesthetics! I like how you tied everything together, from your cover to your menus. One problem, though - the game screen kept blinking white on me. Don't know if this was intentional or not. The gameplay is simple, but weirdly meditative. Played a couple of times with enjoyment.
Apr 24 11:14:11 36h 51m snakebite ♥ 2 Nice game! The visuals are absolutely stunning. The player character is really satisfying to look at. Love his animations, I really enjoyed the little follow-through on his dangling legs) The environment is clean and beautiful as well. As somebody mentioned before, it would be even greater if it had more movement and feedback. Could make for a really meditative experience, were you move and look around at all the detail. The music is also great, the rythm is really distinct and easy to get into. Especially in the part with hi-hats and no drums. Gameplay feels very satisfying at first, but gets tiring after a while. I started zoning out and making mistakes, because it's hard to keep the same pace for a long time. I think it would be cool to mix the rythm up somehow to keep it interesting.
Apr 25 19:06:16 31h 52m HEAL ME PLZ ♥ 4 An amazing entry! Looks clean and polished. Visuals are beautiful, I'm in awe of those smooth animations. Music is a bop! And gameplay is super fun - kept me on my toes but was enjoyable. The mechanic with kicking your allies around is very interesting and has a great feel. Also, love that you managed to get in cutscenes and a solid tutorial, and give each teammate and enemy unique attacks and abilities! Don't know what to say more, it's just a great game 👍
Apr 26 15:10:09 20h 03m Glory to Tamo ♥ 2 A nice game! Great work! I really like the cute art and chill music - together they create a wery warm a peaceful atmosphere. The gameplay got a little boring pretty quick, but I enjoyed just exploring the location. I think it has a lot of potential! Would enjoy more interaction with the town to get the items for Tamo. A couple of strange moments I noticed: * some sound effects were panned to just right or left for no reason seemingly (like the pencil strokes when you sign the contract). Don't know if this was intentional. * it was wierd to me to have the cursor out at all times, when you only need it in menus and your inventory. I thought I could interact with things on screen with the mouse, but it turned out not to be the case. * the inventory dropdown menus bug from time to time, flipping upside down or scaling. * having the "quit to menu" option in the inventory is very confusing. I accidentally clicked it a couple times on autopilot to close the inventory X)
Apr 26 15:29:25 19m 16s Kaoamaru Kaiju ♥ 1 An interesting approach! The graphics look cool. It is visible that you put a lot of work and passion in them. I really like the colors, especially the contrast between the red of the sky and the blue of the mountain. The camerawork was dizzying at times. When you don't have to convey extreme action, I feel like it's better to keep the camera speeds slow and stable. Not a lot of gameplay, but I think it has potential. Could be a cool trippy narrative experience. Keep it up!
Apr 26 15:44:35 15m 10s Focus, kid! ♥ 0 Incredible! Absolutely beautiful artstyle, lovely music, unique gameplay! Love that you made different outcomes for different combinations of the ingredients. Kept replaying to see more) Only thing - I think I've encounter a bug, where the music would layer upon itself if I used ESC to restart midgame.
Apr 26 16:00:39 16m 04s The Birb ♥ 2 Great artstyle and mood, dark and gloomy. I think you could make it even darker and gloomier with the use of post-processing ad some creative 2d lighting! Solid gameplay. Clever idea to use signs as tutorials. Didn't quite get what was the connection to the theme. I guess you planned for the second location to explain that, but didn't have time to make it? Anyway, nice entry!
Apr 26 16:29:41 29m 02s Keep 'em Alive: Retro ♥ 1 Beautiful and unique artstyle! But definitely, as someone mentioned, could use some sound. Gameplay felt a little convoluted. Good thing you wrote detailed instructions, because I wouldn't figure out what I have to do on my own 😅 Also, didn't understand if a hospital and a police station building does anything on its own, other than give you access to doctor and policeman characters. Seems like you have to control your population disease and discipline by hand, and juggling 3 characters at a time is quite difficult. The fact that movement and action use are both controlled by LMB made it even harder. Maybe it would be better to assign movement to arrow keys/WASD? Other than that, a very interesting game!
Apr 26 16:43:03 13m 22s Bonfire 🔥 ♥ 1 A pretty little puzzle game! Was very enjoyable. I think adding some distinction between the trees player places and ones that were already on the map would be useful. Forgot, where I placed my trees on one level and had to hover over a bunch and look around for the blue square.
May 11 13:13:45 356h 30m HYPERHOP: GALACTIC LANCER ♥ 1 Stunning little game! Gorgeous visuals, lots of color. Love it! Especially the cutscenes for the final blow. Music loop was nice, it didn't bother me and didn't fell short. Some sound effects felt a little out of place though. Speaking of gameplay: free roam flying felt nice, but battle segments felt wierd. Rotation of the planets paired with slowed down movement of the character made it to hard and unenjoyable to aim( As some mentioned above, camera was a bit buggy, flying in strange spots sometimes, which was really disorienting. I noticed it would mostly happen when enemies push the character away with their attacks - guess transition between free roam/battle breaks something. Other than that - great entry!
May 11 13:27:51 14m 06s Space Exodus ♥ 2 Simple graphics, simple gameplay, but super clean and effective! Enjoyed playing a lot. I like that you did different sprites for ships! Kept replaying partly because I was curious which ship I'll get next time :D
May 11 13:58:27 30m 36s afterthought ♥ 1 A bit short, but a nice experience overall. Didn't read the controls, so got lost in the white at first :D But after I figured them out, understood what I was supposed to do from the get-go. Solid visual aesthetic, the pixelized textures look great! Music fit well with the visuals, only was a bit loud at times. Did not encounter any bugs that were mentioned before. Guess you fixed them? Anyway, nice entry!
May 11 14:45:51 47m 24s File Survival ♥ 0 This is amazing! A unique approach, and you managed to make it both beautiful and fun. Clean black and white graphics reminded me a lot of an early Macintosh OS, one mini vMac emulates. That keygen music was on point, jumpscared the hell out of me, as it should :D I'd only suggest you add the controls for screen size to the description! Didn't know there was an option for that until I scrolled through the comments (it's F2-F4 keys, if anybody's wondering)