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Feedback comments for LD46
Reisn's games and stats for all events →
| Timestamp | Since previous | Game | Reisn's comment | |
|---|---|---|---|---|
| Apr 20 20:19:14 | Balloon Jump | ♥ 1 | Awesome concept! I really like the feeling of hitting the balloon and thrusting it upwards. Pretty difficult game though, I felt like there were some pretty unforgiving situations with the platforms if the balloon is thrusted to the sides | |
| Apr 20 20:29:56 | 10m 42s | The Soulkeeper | ♥ 1 | Awesome concept and really impressed about all of the art. I didn't really understand what and how I can objects with "K" and often I couldn't do anything to stop the ghosts from setting down traps because they were that fast. Maybe there is something that I missed to get rid of the traps |
| Apr 20 20:44:51 | 14m 55s | Keep me alive | ♥ 2 | Awesome look and feel! I must admit that I didn't really understand if some of those apples in the 2nd level can be eaten, I just skipped them because I failed on the first try and got stuck, after skipping them the game became pretty easy |
| Apr 20 20:55:58 | 11m 07s | Keep Bob Alive | ♥ 0 | Awesome idea! I didn't realize who bob was first and that I shouldn't shoot him which is why I had some quick, confusing losses first. Then Bob sped up a lot later in the game and killed me because I couldn't avoid him. Otherwise I had fun! :) |
| Apr 20 21:20:54 | 24m 56s | Floyd's Fire | ♥ 2 | I like the idea and also the look + feel! :) I must admit that I didn't really understand how I fight with the ghosts so it kind of became mostly speed running the levels for me |
| Apr 20 21:36:54 | 16m 00s | Thrive | ♥ 0 | Movement controls didn't work for me. Will skip rating because it seems like a bug |
| Apr 20 22:14:46 | 37m 52s | Defend the Keep! | ♥ 0 | Simple but fun! I really like the effects and movement for the rockets. The explosion audio is a bit loud, especially when there are many audio sources at the same time |
| Apr 21 09:05:19 | 10h 50m | Save humanity: coronavirus killer | ♥ 1 | Pretty fun, good job! I made it to the end. In the later levels there were viruses everywhere and I tried to kill all of them. That wasn't really difficult but took a long time. In the last level I realized that I can just try to avoid them, run to the vaccines and run to the goal then. That was a lot more fun when dealing with a lot of viruses at once |
| Apr 25 21:53:38 | 108h 48m | Welcome to the Mall | ♥ 1 | Awesome concept and pretty impressive implementation for the time :) I got in many situations where I got the zombie stuck because I had to surround it by many (sometimes pretty big) cubes to lead the pathfinding. It's an interesting balance, you need to drop cubes to lead the zombie but those cubes also hinder the zombie at the same time. Right now there is too much blocking and being stuck in my opinion but could become interesting with some polish. Also the first time the canon fired after I was basically still reading the tutorial text, it was very loud and unexpected. Had to drop down the volume a lot. |
| Apr 25 22:04:25 | 10m 47s | Keep it alive | ♥ 1 | Pretty fun concept! The difficulty curve seems a bit odd, it starts slow and then suddenly there is a huge wave of zombies that I can't really defeat after multiple tries |
| Apr 25 22:18:24 | 13m 59s | The Wrecker | ♥ 1 | Really awesome and impressive for the time. I must admit that I didn't understand the win condition though |
| Apr 25 22:23:35 | 5m 11s | The flame of life | ♥ 1 | Nice that you combined the themes of both game jams. Pretty fun minigame! Got 89 |
| Apr 25 22:37:39 | 14m 04s | Sharkbait | ♥ 1 | Really awesome and impressive for the jam time. I really love the concept of the upgrades and the increased variety in deeper depths. Starts a bit slow in my opinion and the difficulty is low in the beginning but escalates quickly when the sharks appear but with a bit more polish this is a game that I could imagine playing in my free time |
| Apr 25 22:40:56 | 3m 17s | The Lumberjack | ♥ 1 | Pretty fun game! The concept actually reminds me of my own jam entry. The attacking & combat could use some polish |
| Apr 25 22:59:56 | 19m 00s | Hard Beat | ♥ 1 | Awesome art and fun concept! :) I feel like the game is a bit too repetitive for the current duration of a whole play-through and it could use some combat polish (fine line between killing or being killed by viruses and viruses can spawn right on you) but good job for the game jam time and this could be really fun with some more polish! |
| Apr 25 23:05:09 | 5m 13s | BullShielder | ♥ 2 | Awesome concept and interesting take on the theme! Movement could use some more polish. Would definitely enjoy playing this with more polish :) |
| Apr 25 23:14:29 | 9m 20s | Grandma's Boi | ♥ 2 | Awesome art, concept & implementation! :) Gameplay and core loop becomes a bit repetitive but otherwise I love everything about it |
| Apr 25 23:22:59 | 8m 30s | Courier (Ludum Dare 46) | ♥ 1 | Good job! Stealth games are hard and need a lot of polish so pretty challenging to do during a game jam. I feel like this needs a lot more polish to be really fun but for a game jam it already exceeds my expectations. The tents are an interesting idea! |
| Apr 25 23:27:17 | 4m 18s | Forever Green | ♥ 1 | A farming simulator like this is a pretty interesting game jam challenge! I actually wish more of the controls would be done directly by the player instead of automated. That could lead to more "action" and interesting choices from the player |