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PlantProgrammer

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TimestampSince previousGamePlantProgrammer's comment
Apr 20 07:06:46 Spirit Quest: Journey to Devil's Mound ♥ 2 Had me chuckling for the music right away. While I don't particular enjoy this genre, I love your writing, it was just the right amount of silly <3 Keep creating.
Apr 20 07:16:24 9m 38s Quest for Cake ♥ 1 Me after quarantine. With a derp face, barely able to see my legs, and then dying from a bowl of vegetables. xD Hilarious game. I enjoyed it. :) The Camera angle was very difficult in some areas (in-between two houses for example).
Apr 20 07:22:20 5m 56s Your Pet Alien ♥ 1 I didn't understand how to find out where mom is, without leaving the room, at which point it is too late to turn back. In general I like the style and atmosphere of the game. Good job, keep creating <3
Apr 20 07:30:57 8m 37s Uncle Dale's Farm ♥ 1 I'm not mad at you, just disappointed :D Lovely game. A bit wonky to steer, but that might be just me. By the way, I'm impressed by your tileset. I've seen many levels here that are very dull and repetitive annd yours looks very natural, I love it <3
Apr 20 07:42:30 11m 33s SPS10DS3 ♥ 1 Hmm, the game keeps crashing on me, so I won't rate it. But I'd like you to know, that you had me crying when I heard that shooting sound 😆
Apr 20 07:53:16 10m 46s Brain Training 101 ♥ 1 This game is amazing. You never realize how much of a power horse your brain is until you have to mash a bazillion buttons in parallel, all with different demands. This game hast just nailed it. Thanks so much for this experience <3
Apr 20 15:55:54 8h 02m Fish Escape ♥ 2 That was fun, simple and well-paced. Thanks for creating this <3
Apr 21 07:20:01 15h 24m Keep Her Happy ♥ 2 I love the idea of using sentiment analysis. Would love to see that in more games. It took me a bit to understand where I had to interact, as the screen was quite busy.
Apr 21 07:35:19 15m 18s An ocean's life ♥ 0 Had some pollution spawn outside of reach on the edge of my screen. I like the idea of the game. I could envision some kind of interaction that allowed you to recover as well and have a timer / score running for competition with friends :D Keep creating <3
Apr 21 07:40:52 5m 33s Keep It Pumping ♥ 0 I like how well graphics and topic play together here. Besides I didn't really like it. I can't pinpoint it though, so it might be the overall topic. Great job in completing, anyways :) @sinamon Why would you need to play with one ........ ewwwwwww xD
Apr 21 08:21:13 40m 21s KingdomKeeper ♥ 1 It took some time to understand the mechanics, but I think they were very well executed. It is a take on the match-x genre that I haven't seen so far. For me personally it wa a tad too easy and at week 120 (first playthrough) I just clicked on to see the lose condition. On the other hand, hey, I played your game for like 30 minutes :D Thanks for this experience <3 I could envision a campaign mode that also has win conditions on each level, if you plan to extend this after LD.
Apr 21 19:48:02 11h 26m Robositter Infernal ♥ 1 This game is super hard (okay okay, it's probably not meant to be played with a touchpad, I guess). I'm astonished, this has been written from scratch with vanilla JavaScript, not using a game engine. Great job. What I like most in this game is that the zombies get agitated once you shoot at them and don't continue in their regular pace like other games in this genre. And in case you haven't seen the reply in my comment section, thank you again for the awesome feedback <3
Apr 21 20:04:11 16m 09s The Call of the Unicore ♥ 1 I love these graphics. The whole tamagotchi meets tower defense mechanic seemed a bit random, but hey, it's a game. I didn't find out how to replenish my own health (except for respawning, which might be the only way). I second the suggestion of health bars on the enemies (or states of decay, if you want to spend even more time). It was super fun playing, and this is by the way my first 5* Graphics rating during this jam evaluation. The graphics are nice, clear and comprehensive, and the color design was cleverly put together to convey information about the effect on the unicore. Thank you for creating this experience <3
Apr 22 12:10:16 16h 06m Bloody Fantastic ♥ 0 I like it. Speed of the movable part could probably be increased along with the spawn rate. I particularly liked the temporary storage of up to 3 cells. That was a great design decision.
Apr 22 12:24:01 13m 45s Bodyguard for Chicken ♥ 2 Congratulations on finishing the compo. The amount of content is quite solid, while there are a few design flaws. I think all have been mentioned already: Reload before empty gun, blurred Tutorial text (due to post-processing), weird collider shapes. Besides that, it is a solid entry to the compo. On a side note, the youtube link in you menu is not working.
Apr 22 12:53:00 28m 59s Tale of a Little Guardian ♥ 4 This game looks beautiful. I didn't have a lot of fun playing it, because I just don't like / understand platformers, but I'd like to thank you for the calm and relaxing mood this game conveyed <3 I would love to see this more as a narrative driven game, getting rid of all fights and making compelling story points to discover instead. While boss figths could be envisioned as the need to trick them into hurting/fighting themselves instead of attacking.
Apr 22 20:24:48 7h 31m Untitled Pandemic Card Game ♥ 2 Haven't played yet, though found a minor inconsistency in the rules, it reads: "Player Area 1. It’s their turn, they have rolled a three and a five and have drawn two researchers." right at the end. The image however shows 3 and 6 as dice roll ;) I'm looking forward to try it tomorrow :D
May 6 08:25:17 324h 00m Oregano Thanks ♥ 0 For a first game, great use of the engine and playing around with mechanics. From a game design point of view, this feels more like a toy than a game and I would have loved to have an indicator along the lines of: "Stage 1 - Grow to plant level 7 without getting it more than 20 times." I understand 48 hours is a very short time and I am not suggesting having multiple levels, but I feel games with win conditions or at least some kind of highscore you can compare with friends is worth adding, even if this means other content has to stand back. But again, great first time project :)