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PlantProgrammer

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TimestampSince previousGamePlantProgrammer's comment
Aug 2 09:39:27 ⚡ Swing Bolt ⚡ ♥ 1 Not my type of game. But that said, very well executed, congrats. I like the way of interacting with objects only through indirect control.
Aug 2 09:47:23 7m 56s Lamplight ♥ 1 This game got me hooked. What I like most about it is the automatic fading after a few seconds of revealing new tiles, so you need to memorize what you have seen. Great Job :)
Aug 2 09:58:15 10m 52s Keanaerr ♥ 0 I could not really find the right balance, but I like the idea. I probably would have had an easier time grasping it in the first run, if Oxygen levels were visualized somehow (think of Diablo health bubbles for example) Same goes for energy.
Aug 2 10:12:19 14m 04s Power or die ♥ 1 Very good game. I am impressed, such complexity is even possible in a compo. I was a bit disappointed the map would not scroll. I really enjoyed the tension. If you don't want to fail, you need to act fast. Great game :)
Aug 2 10:15:35 3m 16s Low Voltage ♥ 0 I don't know if you can still change it, but the game is submitted as Compo, even though rules state that multi person projects should be submitted as Jam entry.
Aug 2 10:23:12 7m 37s Coffee Click ♥ 0 I had a good laugh when my first try ended with "You have overdosed" :D Just like real life ... Neat little game. Not too much depth though. I played it for about 5 minutes and did enjoy myself. Overall, good job :)
Aug 11 11:57:13 217h 34m Discipline and Punish ♥ 1 That is a very unique piece with astonishing visuals. Very well crafted. I had a hard time understanding the connection between certain slider levels and the two measures power and population, which is probably part of the experience.