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Paul Nadan

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TimestampSince previousGamePaul Nadan's comment
Apr 22 22:39:05 What Would Make Me Feel Alive? ♥ 0 This was really cool! I liked the bold/cartoony art style a lot, and I actually thought the music fit really well with the plot. I also enjoyed the storyline. My one suggestion is that most of your branches terminated right away and it would have been neat to see at least a couple different longer story arcs you could chose between, each with their own choices etc, but also I know it's a game jame and it's impressive enough how much content you fit into the game already. Great work, especially for your first time!
Apr 22 22:48:09 9m 04s One Tough Flower ♥ 1 The art and sound effects were awesome! The gameplay had some nice strategy once I got into it, but my first run it took me a while to figure things out. It would have been nice to start with a kind of tutorial where you introduce each plant type one at a time and demonstrate how it can be useful for some specific situation, just to help with the learning curve. Overall though this was a lot of fun, nice work!
Apr 22 22:55:25 7m 16s Dr. Glebin's Electric Brain ♥ 2 This was a lot of fun! The difficulty scaling was really well-calibrated, I definitely started off with a "this isn't too bad, I got this!" attitude that gradually morphed into "okay, okay, I just need to fix this quickly and it'll be alright" and finally "aaaah there's red lights everywhere, I'm sorry Dr. Glebin!!!" Also the visual effects were great, and the music fit the gameplay really well. Nice work!
Apr 23 00:12:34 1h 17m Boundary ♥ 1 I'm really bad at this game, but I had a lot of fun! The sound effects and music were very calming, and the dynamic background and level transitions made this feel very polished. The levels were also really well designed so it never got repetitive. Great work!
Apr 23 00:29:35 17m 01s Broken Threads ♥ 1 Even without the meta-game stuff, this was an awesome entry! The different soundtracks for each boss really set the tone for each fight, and the scrolling backgrounds added a lot of depth by making it feel like the character is actually moving around the game world. The main mechanic was fairly simple, but executed really well with well-designed levels and nice visual effects on the corruption bytes and the shield. Nice work!
Apr 24 22:39:06 46h 09m Friendly Fire ♥ 3 Really cool game! Even though the gameplay mechanics were simple, you added a great story on top that made it feel like a big adventure. You did a great job making a world that felt very open (especially with flying) but still made it easy to figure out where to go next with the dialogue clues and signs. Also the twist at the end was very well done, the sudden music and visual effects changes really dramatically changed the tone. Great work y'all, this is an awesome entry!
Apr 24 23:08:36 29m 30s Unidentified Farming Object ♥ 1 This was a cool entry! The gameplay reminded me a bit of minecraft, but with a lot more time pressure. The graphics were well done, and the intro/game over screens were awesome! It would have been great to have music during the rest of the game too, but I understand there are time limitations. Like the others I had trouble with the difficulty, I'm guessing if you do well enough early game to start getting upgrades then it gets a lot more manageable, but at least for me I could never get that far. Other than the difficulty though this felt really polished. Nice work!
Apr 24 23:46:10 37m 34s Lifelink ♥ 1 This was fun, and I really liked the aesthetics! I appreciated the knockback when you hit enemies, but I think the game would have benefited a lot from sound effects when you attack/hit an enemy, just to make the combat feel more engaging. I also liked how there was a brief period at the start of each level to look at your available allies and strategize a little, although to be honest I never figured out the difference between the sword and crossbow icons. Also, I had the same glitch as Bodaciouslycrazy where the enemies in the small room (hard level) didn't move. Overall though great work, this was a cool entry!
Apr 25 00:21:39 35m 29s Keep Pit Alive! ♥ 2 This was a beautiful entry! The detail on the horse animations was awesome, and I really appreciated it when I left it idle for a couple seconds and it looked up at me. The loading screen was also very nicely done - the wait was long enough to be a little annoying, but having a horse silhouette to look at made it easier. The level design was really nicely done, and even though it was a little frustrating to die and respawn I felt like I kept exploring further and gaining knowledge each run so it wasn't too repetitive. Great work!
Apr 25 01:19:27 57m 48s Miscen...AGAIN!? ♥ 1 This was really cool! The art was amazing - this game depended on every object being immediately recognizable, and even with pixel art that was always the case. The riddles were challenging enough but still felt fair, and the amount of time given was balanced well between having to solve the riddle quickly but still having time to think. Great work, this was a cute and polished entry!
Apr 25 01:53:31 34m 04s The Genesis Loop ♥ 2 I really enjoyed playing this! The storyline was really fun, and I appreciated that the same choices didn't always lead to the same results. The interface is also so nicely polished! The text writing, the colonizing music, the hyperspace effect - there were just nice little touches everywhere. The one thing I might suggest if you keep building on this would be to add keyboard controls to select with arrows + enter key instead of having to locate the buttons with the mouse each time. This was an awesome entry, great work!
Apr 25 02:07:27 13m 56s Dragon Egg ♥ 2 This was a cool idea, I wish you had time to make more levels! The graphics were very cute, and together with the sound effects this had a very cohesive feel. At the start of the second level it felt like I sometimes died almost immediately, which combined with the long respawn transition become a little frustrating. Something that might help is starting the player in a kind of safe zone out of range of the meteors, so they have time to get their bearings and plan how they'll approach the level. Overall though this was really neat. Nice work!
Apr 25 23:18:43 21h 11m Keep Hope Alive? ♥ 2 This was really powerful! The art style and music set a somber tone throughout, and little details like the dog barking or the difficulty of delivering gray letters made it feel very polished. I also thought the ending was really well done. I do think it could have been nice to give people a different dialogue line before they receive the letter, when they still have hope/uncertainty, and then show their reactions to the letter after you hand it over. Overall this was a very immersive experience, great work!