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Feedback comments for LD46
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| Timestamp | Since previous | Game | parahunter's comment | |
|---|---|---|---|---|
| Apr 21 08:34:49 | LEADER KEEP THEM ALIVE | ♥ 1 | The music and sound design was super cool! I also liked the retro Sci-fi feel of the whole game. Gameplay wise the startup sequence got a bit samey and when I failed the launch it put me right back at the start of the game. A checkpoint system would be nice so you don't have to repeat all the steps again. Otherwise the game conveyed itself well to the player I was never in doubt of what I should do. | |
| Apr 21 08:48:55 | 14m 06s | Wandering Star | ♥ 1 | Looks and sounds beautiful. I'd pull the camera out more so you have a better overview of where you are going. The arrows pointing towards the player also didn't seem to do anything? Would also agree with previous poster that the "doot" sounds gets a bit repetitive. You could use random pitch and volume shifting to fix that. |
| Apr 21 09:01:02 | 12m 07s | Bat Man | ♥ 0 | Interesting movement idea but was a bit clunky to get used to. Text in the options menu is way too small. Also it's a jam game I wouldn't bother with an options menu and instead focus on gameplay next time ;) The move sounds got really annoying I'd replace them with something less high pitched. |
| Apr 21 09:13:56 | 12m 54s | Mollie | ♥ 1 | Really fun! Best feeling game I've played so far from LD46. Putting in a timer and the ability to replay the levels would be a great way to get some more replayability. Presentation wise it's a shame the backgrounds are grey and a bit boring to look at. That and the Banner just saying the name almost meant I didn't try the game. The skateboard sound works really well but the music got a bit repetitive quickly. The "Speed" level could also use some better visual feedback that your movement is changed. Rather than the arrows I'd make the ground different like conveour belts |
| Apr 21 09:17:56 | 4m 00s | Keep, Calm! | ♥ 0 | Looks great but couldn't figure out how to control the tower seemed random what A and D did |
| Apr 21 09:27:35 | 9m 39s | Planets wars | ♥ 1 | Very nice work on the art and particle effects! It felt a little too hard shooting down the enemy ships because their own bullets had to be shot down first but otherwise felt great to play. |
| Apr 21 09:44:47 | 17m 12s | Cool Plants / Chill Beats | ♥ 1 | Nice atmosphere and graphics! Found a bug where my plant wasn't visible when I returned to the room view or maybe I watered it too much and it died but there wasn't any feedback for that. |
| Apr 21 09:56:25 | 11m 38s | AMT: Alien Medical Technician | ♥ 2 | Lovely art! The intro cutscene was a bit too long for my taste. A lot of the text in the how to play section was also very small and with the bright backgrounds hard to read. Great atmosphere though. |
| Apr 21 10:02:47 | 6m 22s | Planet Alerino | ♥ 1 | Took me a couple of tries to figure out I had to protect the plant in the center. I'd give it's health bar the same art work as the plant instead of a heart to make that clearer. Also the jump was very floaty and it took too long to land again. Some juice on when enemies died would be good. I like the leveling up between waves. |
| Apr 21 10:08:29 | 5m 42s | Bones 'n Roll | ♥ 3 | Fun little game. I think some more juice on the character as you go up and down would add a lot to it. Also the fork I thought was something you could grind on especially since there was a trail of points leading into it :D |
| Apr 21 10:49:09 | 40m 40s | Keep it afloat! | ♥ 3 | Novel take on rhythm mechanics and overall great presentation. Neat! |
| Apr 22 10:55:21 | 24h 06m | HELLDERLY | ♥ 1 | Looks great! The footstep sound got annoying really quickly though. Some music or ambience would have helped make the game feel a lot more polished as well |
| Apr 22 11:04:36 | 9m 15s | Coffeetalism | ♥ 3 | Cute game love the art but didn't understand the mechanics at all some sort of tutorial would be good. Not a fan of the Resources buy sound it's way too high pitched. Some randomization on it would be nice as well |