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MrHassanSan

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TimestampSince previousGameMrHassanSan's comment
Apr 21 14:24:00 Until it blooms ♥ 1 The systems were so effective here! Time management games are always stressful for me, and this one was no exception--but it's well put together. The interplay of space (needing to cross paths often) and time (the fertilizer requiring two "waiting" periods and a long traversal vs. a single period for the others) worked well in tandem. Awesome job!
Apr 21 17:54:50 3h 30m Graceful Planet ♥ 1 Took me a few tries to get the hang of it, but what a cool twist on a bullet-hell game! And the planet was so cute the way it moved! I'm glad they're having fun while I'm SAVING THEIR BUTT FROM DESTRUCTION haha
Apr 21 19:14:54 1h 20m Lost Souls ♥ 2 Nice spooky vibes! There was some real tasty sound design in here, too~
Apr 22 13:18:58 18h 04m Eggbert II ♥ 1 Marco Marchitelli, fantastic, clean graphics work!
Apr 22 13:29:51 10m 53s Keep the blob alive ! ♥ 1 Oh wow, I've only tried like 7 or so games thus far, but this one is easily the most innovative. Very nice work!
Apr 22 14:52:51 1h 23m Più, a bird song ♥ 3 Ahh, fantastic job, all! Really love how you dug into the music notation aesthetic. Can I ask how you all implemented the dynamic audio? For speed's sake, our team used the native functions in Unity, but that did lead to some unintended wonkiness 😅
Apr 22 15:16:02 23m 11s Volty's Quest ♥ 1 Ahhhhh this was so satisfying to play! The sfx for charging and recharging were particularly nice, in addition to the music. Really tight overall!
Apr 23 13:39:56 22h 23m Until Darkness ♥ 2 You should be so proud for creating this yourself and completing LDJam!
Apr 23 19:53:32 6h 13m Cells ♥ 1 I admit, it was a bit difficult for me to understand the big picture of what the player is doing, but the visuals, sound design, and feedback all worked together quite well.
Apr 23 20:02:51 9m 19s The Ultimate Chicken Toaster ♥ 0 Neat game, and challenging, too! Some of the audio was kind of harsh/overpowering—it might be worth spending more time on the mix (assuming you had any time left over at all!) Congrats on finishing this Compo-style!
Apr 23 20:07:07 4m 16s Heart Break ♥ 1 Took me a second to get what was going on (I definitely should have read the instructions—but the red flash every time you press the heart made me think I was doing something wrong!), but this was a fun game! The simplicity is pretty elegant now that I know how you're supposed to play. Bravo!
Apr 23 20:47:47 40m 40s Ballad of the Bard ♥ 3 Unfortunately the game totally stopped when I got to the Wizard :( but I enjoyed what I managed to play til then (and I definitely plan on giving it another try soon!) The art and the atmosphere is definitely great, and I love the simplicity. The level design was very readable. I'll definitely be on the lookout for your full game~
Apr 23 21:16:46 28m 59s LD46 ♥ 2 I had the same initial playthrough as Yscik, but after I figured out how to play, this was really fun (and heartbreaking!). You might try labeling the prescription reference list so it's more clear that it's not the list of orders you have, or not letting the player send medicine to no one, or some combination of things. Otherwise, this was really cool!
Apr 23 21:43:29 26m 43s HAL 2020 ♥ 2 Nice atmosphere! I might be cool if there were options for the player to engage in dialogue with HAL, to further explore the ethical dilemma.
Apr 23 22:03:25 19m 56s Living Light ♥ 2 Nice job! I liked that each of the enemy types had a readable personality
Apr 24 15:00:03 16h 56m The Glimmering Woods ♥ 3 Nice work! The art gave me serious Deltarune/Undertale vibes, and the music was real pleasant to listen to~ From a narrative perspective, I really like the personalities of the town inhabitants——but I felt like many of them could say the same thing in fewer words for a stronger effect.
Apr 24 15:53:54 53m 51s For Seraphina ♥ 1 What a sweet little game. I really enjoyed (maybe that's not the right word, but...) the mood you had going on here. Possibly useful info: On Mac, it was hard to line my cursor up with each item you needed to interact with. It seemed the detection box was always to to the Southwest of the actual item. Not sure what the issue would be there!
Apr 25 13:59:47 22h 05m Vine and Void ♥ 2 A W W W This was so, so good! Like others, I thought the vine mechanic was really cool. The coolest part of it for me was how you could also make the vines go in reverse! Like @mhykah, I was stuck at first when I got the megaseed. I misunderstood a cloud and assumed *only* the megavine could interact with the rain clouds. Eventually I got it though! Thoroughly enjoyed this :)
Apr 28 15:19:05 73h 19m The Cause ♥ 2 Finally got around to playing this after watching @walkalope's stream—this was really impressive and well done. I don't even generally like card games, but the world was interesting enough for me to thoroughly enjoy it.
Apr 28 15:22:04 2m 59s LD46 - Carry This Torch Through ♥ 1 Hey hey, finally got around to playing this after seeing it on @walkalope's stream! Love love love the simplicity and aesthetic direction here. Like others, I wasn't really sure where I was supposed to go—but I would totally play a game like this even if it were just aimless exploration.