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Feedback comments for LD46
MattWoelk's games and stats for all events →
| Timestamp | Since previous | Game | MattWoelk's comment | |
|---|---|---|---|---|
| Apr 21 03:14:05 | King's Table | ♥ 3 | Wave 29. I'm pretty proud of this one. :) wave29.PNG | |
| Apr 24 04:02:25 | 72h 48m | Life Alive | ♥ 3 | Makes a networked multiplayer game in a weekend ... how!?! :) Well done. |
| Apr 25 14:17:01 | 34h 14m | The Last Hearth | ♥ 1 | Scary! Good ambiance. I wish I could see how long I lasted. |
| Apr 25 14:26:42 | 9m 41s | Blooming with You | ♥ 1 | Captured the feeling of "I want to say this joke, but I hope it will make sense over text ... let's just try it!" perfectly. :) Beautiful. |
| Apr 25 14:44:34 | 17m 52s | Star Saver | ♥ 0 | Really cohesive graphics. Great palette! |
| Apr 25 14:56:42 | 12m 08s | Root Quest | ♥ 1 | Dang this is neat! I with the root character was bigger on screen, because that animation is SO GOOD! Very clever. Very neat. Nice. |
| Apr 25 21:01:27 | 6h 04m | Robot Battery Dig | ♥ 2 | Pretty neat! It was fun to plan ahead and think about what boxes would be best to dig next. I wish the battery didn't drain while I was thinking, to make it more like a puzzle than a race. Cool concept. :) |
| Apr 26 15:20:37 | 18h 19m | Primed | ♥ 1 | "What is a mars?" hahaa! :) |
| Apr 26 15:39:55 | 19m 18s | Bobbleheads want to dance | ♥ 1 | I love that each character had the same animation, but it felt completely different because of the narration. Very efficient! Nice work! |
| Apr 26 15:53:19 | 13m 24s | Stranded | ♥ 0 | Clever! It's like yahtzee, but it feels very much more alive because of the story. I liked this a lot. :) |
| Apr 26 16:13:13 | 19m 54s | Slime Life | ♥ 1 | Putting a fighting game in a tamagotchi games is a great idea! |
| Apr 26 16:25:35 | 12m 22s | Tiny Fragments | ♥ 2 | When I realized that I could pause the game by picking up tiles, it became really fun. :) Overall: really delightful. |
| Apr 26 16:36:32 | 10m 57s | ADRENA-LINE | ♥ 3 | I just want to acknowledge how beautiful the itch page is: https://managore.itch.io/adrena-line adrena-line.PNG (Also, fun game!) |
| Apr 26 18:20:08 | 1h 43m | Pyrokidiac | ♥ 2 | The drop-shadow really sells the G&W look. |
| Apr 26 18:28:33 | 8m 25s | Sitbot 5000 | ♥ 1 | Nice Epilogue. :) Such a happy robot. |
| Apr 26 19:37:49 | 1h 09m | Keep the Princess Alive | ♥ 3 | Nice fire 🔥 Tough to not get hit. I died so much. XD |
| Apr 26 19:43:09 | 5m 20s | LifeLine - Music Pattern Obstacle Dodge | ♥ 2 | That "game over" music is so nice!!! 🎶 |
| May 2 20:37:18 | 144h 54m | Keep Gannet alive | ♥ 2 | Would feel more fair if the newly poisoned item was never on screen. I liked the challenge of context-switching with what I was looking for. Those two donuts look the same! ;P |
| May 3 12:21:26 | 15h 44m | CODENAME: SPROUT | ♥ 1 | Very cool! By limiting the options each day, and giving most of them trade-offs, it made decisions much more interesting than the classic tamagotchi-style game. Also, I got increasingly scared about what that alien could do to me. Excellent game! |
| May 3 20:52:27 | 8h 31m | Dziob! | ♥ 1 | 🥚🐔👩🌾 👌 |
| May 3 21:04:28 | 12m 01s | Polka Never Dies | ♥ 0 | Please, I need further explanation of how this rhythm input system works: Is each bar an "oom pa pa", and then in the following "oom pa pa" the actions happen? Should I be pressing an arrow key on every beat of the song in order to get the most movement? If I need to jump, do I hit "up" on each beat of "oom" "pa" and "pa"? I'm so confused right now, but I want to play and rate this game properly because it seems like it would be fun! Also, that bouncing ball makes no sense to me. When do the hearts light up? It seems random so far. |
| May 6 02:15:36 | 53h 11m | Keep the Dream Alive! | ♥ 1 | Very well done. So solid, all of it. Nice. |
| May 9 12:42:23 | 82h 26m | Woodpunk | ♥ 1 | This game is so huge! Finding that gap in the wall threw me for a bit, but it was smooth sailing after that! I like the option to just say "I found enough people, let's go". :P :) Very wonderful! |
| May 9 13:07:26 | 25m 03s | DUNDER | ♥ 1 | The tools interface was a bit confusing (I can flip parts of the scene that I can't normally move? I may have cheated...). There were puzzles where many new mechanics are introduced at once, which took me a while to fully understand. I would be interested in a version where you don't place blocks at all, but just reroute switches that already exist. (To limit the search space for the players a bit.) Really solid core, art, sound. 👍 |