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MaiMai

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TimestampSince previousGameMaiMai's comment
May 4 16:35:13 HareFare ♥ 1 Love the art, as usual. The game feels really good for a jam game. The only thing was that I really missed a yaw control. I think that would have made it a lot easier to control
May 9 01:27:28 104h 52m Dungeon Day-Trippers ♥ 0 Looks really good for a jam game. And I appreciate that you were able to get a tutorial into the game (something I never get to...). Jumping was the biggest issue I had, which lead to me dying in spikes, which sent me back to the score screen from the last level. I honestly don't care about my score from the last level, I want to get back into the game. So, a quicker turnaround after dying would keep me playing the game longer.
May 9 01:44:31 17m 03s Bar Mix ♥ 0 Good effort and nice choice of assets. I had some trouble selecting drinks and making them since I forgot all the controls as soon as I read them, haha. Feedback for taking a drink and for mixing a drink would be really helpful. The animator controller was obviously not always in the correct state - I wonder if you would have been better off without animations. Though that may have been at odds with your art style choice (Your high-quality assets create a higher Fidelity Contract meaning that there's a higher fidelity expected for everything else as well). It was honestly a bit confusing for movement that up/down/left/right were all off by 45 degrees. But, in the end, you delivered a complete game and that's worth a lot in and of itself.
May 9 02:07:08 22m 37s Save It ♥ 2 I like the quick gameplay loop of try-die-try, however I died much more often than I feel like I should have because I was still moving back or jumping and went off the stage. Also, the physic material should be set so the player can slide up and onto platforms instead of sticking to them. Overall, though, I like this type of game, and think it's a solid effort, particularly for a compo entry
May 9 02:22:20 15m 12s Chicken Luck ♥ 1 Love the aesthetic - both visual and aural - very cohesive. Not a huge fan of movement and chirping using left mouse button - would have preferred them as separate buttons. But I enjoyed the game and I got to 24 and felt achieved (but also dead)
May 10 04:06:26 25h 44m Save the torch! ♥ 1 A nicely polished game for a jam! (I guess I played the post-jam version, but still) I suppose the main feedback I would have is just that I found the control layout weird. I ended up switching to a controller since that seemed to work, but jump and throw were backwards from what I instinctively pressed. So I didn't get too far. But yeah, honestly, really good game overall!
May 10 04:19:03 12m 37s Scrambl'd ♥ 2 Wow. Solid jam entry. It even has the genuine Nintendo butalness of restarting the level as soon as you die, haha. I swear that sometimes when I restart a level and hold down a direction I go a slightly different distance through the air (there's only a small difference between landing totally okay and splat). The main thing that could have improved would definitely be a death animation/sound/graphic/screenshake. But just nitpicking. Great job!
May 10 04:48:56 29m 53s Keep What Alive ♥ 3 It felt so natural to be avoiding people while outside, haha. Overall really good. I got to day 4 but then died from trespassing in an empty room. Wasn't too sure how that happened, and I felt a bit cheated after making it that far. But you have a lot of content in here and I was impressed with how much there was, so good job.
May 11 03:41:49 22h 52m Beetle Blast ♥ 1 This was surprisingly fun, haha. Very simple concept but balanced well, with a decent amount of game feel for a jam game! Not a whole lot to offer aside from a desire for more content and polish - which you're obviously not going to get from a jam game. Good job!!
May 11 03:53:58 12m 09s Chonk Simulator ♥ 0 Looks cute - especially like the trees and changing time of day. Really had no idea what to do, but it was pretty so I just ran around clicking stuff until the poor Chonkinator died of hunger. Good effort.
May 11 04:04:45 10m 47s delivery_birb Has Logged On ♥ 1 Cool that you used the PICO-8, I've been meaning to try it out. Especially good job if it's your first time using it! I had a hard time reading what button I was supposed to press so I'm pretty sure I wasn't playing the game correctly. Took the second play-through before I realized that the colours co-related to the colours in the bottom right. In the end I lost because yellow bars didn't spawn, which kind of sucked. Overall, though, really good job, it was fun and cute. I like those things, haha
May 11 04:17:22 12m 37s Frozen Tundra ♥ 0 Looks really good and plays well. The game doesn't have much to do, and it feels like there's no way to escape the inevitable freezing to death. On the other hand, I guess that enhanced the game's feeling. And the ambiance was another thing I enjoyed. Good job!
May 11 04:30:20 12m 58s HealthAI ♥ 0 It took me 3 runs to understand the controls. _Right click_ the patient to see what their injury is. _Left click_ the elevator that you want to send them to. Once I understood that, I was able to start saving some people. Definitely feels unpolished, but it was pretty fun once I understood the controls. Good effort for a compo!