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Levi

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TimestampSince previousGameLevi's comment
Apr 21 10:31:46 Feed the Fire! ♥ 0 oh wow this one is a treat. I was sucked into it until I started the rock stage and I couldn't get anything to place onto the fire. Maybe a mechanic I missed? The depth at which I think this game goes looks promising -- especially for a LD game. Just wish I could get past the rock stage. Pretty intuitive gameplay and controls. Thanks for making this!
Apr 21 21:54:06 11h 22m Hope ♥ 0 nicely done. A good level of difficulty, and pretty impressed at the extend of the game assets.
Apr 22 20:39:46 22h 45m Repair-bot Rodeo ♥ 3 wow what a fun concept. I had difficulty correcting the navigation system (had two sets of robots on each of two buttons adjacent to it but still it kepy failing. I really like the idea of distributed control and how there are miniature puzzles you have to solve to get to the more tricky buttons. Became a bit laggy near the end of the journey (i was so close). But there is a game here that I want to see developed further!
Apr 23 00:18:59 3h 39m Eggy Roll ♥ 1 Overall, I found the gameplay enjoyable. At first I was confused as to why I couldn't roll forward, but quickly figure out that the egg starts off on a slope. I agree with the comment above, it would be great to ad some color variation within the levels so they all have a different feel. Saving the egg from splatting was a fun take on the theme!
Apr 23 00:34:13 15m 14s Bubba's Beach Balls ♥ 1 absolutely loved the charming graphics, and the faces the seagulls made when grappled. The grapple mechanic felt very polished and never caused any problems. It would be interesting if there was more variation in what could be grappled. Such as 'sky sharks' which you have to dodge while swinging! Great fun overall!
Apr 23 00:42:49 8m 36s Simon DJ ♥ 1 The game was very sensitive when looking around using a computer mouse. Overall, it was enjoyable messing around with the music and clicking the buttons, but the sensitivity made it much more difficult. The graphics of the partiers are great and their dance moves are fantastic, I wish I could dance like that. :)
Apr 23 00:50:01 7m 12s Lich Clicker ♥ 2 Checked out the game due to the amazing art style! The music and atmosphere are spot on and the voice acting really brings the game to a whole other level. What wasn't really doing it for me was the gameplay, however that's more of a personal preference as I'm not big on clicker games! Overall it looked and felt great!
Apr 23 00:57:52 7m 51s Sweet Baby Boi ♥ 2 Loved the graphics and artwork, was a big reason as to why I checked the game out. The gameplay was fun too! Playing this game really made me feel like Baby Boi himself!
Apr 23 01:03:03 5m 11s Save the Fish ♥ 1 Loved the look and feel of the game. So far the only game that I have stumbled across that has to do with squidging a fish to try and save it! Great job!
Apr 23 01:09:09 6m 06s Rock' em All ♥ 3 Haha the idea is great. It felt super badass shooting people while holding a guitar and with the great music playing!
Apr 23 01:25:22 16m 13s Woodpunk ♥ 1 What a very unique mechanic! I felt very overloaded and stressed the whole time, which was great fun! At one point the lock button on the phone screen slid off all the way to the left, but that was only a minor issue. The graphics were great and the use of sound was perfect.
Apr 23 04:56:57 3h 31m Baby Simulator ♥ 1 I am a parent and can confirm that this simulator is 90% accurate. The only thing that was wrong was the lack of chairs.
Apr 23 05:29:38 32m 41s Koita and the Elder Relics ♥ 1 Downloaded it for the super cool art style. The game was quick, but a fun adventure game nonetheless. My main criticism would be to make the jump and interact button different. Maybe it is 'X' to interact with people. THat way you dont jump after every conversation. Overall, a cute little adventure game!
Apr 23 11:31:08 6h 01m Hacker Escort ♥ 1 Well that's a pretty tough game! The idea is pretty interesting. Like a dynamic tower defence. If you see past the place-holder graphics, there's something interesting here. I think you just need to include more user feedback in terms of what is bad/good, and what you are supposed to do at each stage. e.g. I can heal by standing on a pad (maybe make a health glowing effect), and that the purple player is who I am protecting (maybe make an arrow pointing towards them and make them the same colour as me and when they get hurt I get a negative response like a screen flash, etc.). Great start!
Apr 23 11:39:42 8m 34s Disposed ♥ 1 Hmmm. Great work on the cinematics and cut scenes. That must have taken some time. In terms of gameplay, I like the idea and the atmosphere, but I got lost after dumping the garbage and adding my memories to the USB. Some more indication would be helpful. Cute robot! :)
Apr 23 17:18:26 5h 38m A Dangerous Errand ♥ 2 A sweet little game. I loved the art style, it is what originally drew me to the game. The difficulty was perfect, not too easy but not insanely hard. The fact that you had time to stick a boss at the end was fantastic and impressive. On top of all this the audio was very cute. It would be nice to see a variation in projectiles, The patterns that they were shot in worked very well. A projectile of 'snot' that slowed you down would be an interesting mechanic. Overall very enjoyable and a fun play!
Apr 23 17:28:17 9m 51s Tiny Fragments ♥ 1 This game reminded me a lot of NITROME games. One simple mechanic done very well and has a plethora of ways to interact with everything else in the game. I had a very enjoyable time!
Apr 24 15:19:41 21h 51m Out of Juice ♥ 2 Fun little game. Lot's of polish and work put into the level design and actually almost release quality for such a short period. One issue I had was the grapple was a bit sensitive at first, but after a few levels I got more accustomed. Because every move is so important and there is not much room for error, the game was unforgiving when the physics of the characters movement seemed to kill you and not your own control errors. But of course you may have been going for that hardcore Meatboy-style difficulty and in that sense I commend you! Nice work :)