Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Levi
Feedback comments for LD48
Levi's games and stats for all events →
| Timestamp | Since previous | Game | Levi's comment | |
|---|---|---|---|---|
| Apr 28 01:19:05 | Bunker | ♥ 1 | Hey that was really fun! You got creative with those puzzle and each time I was surprised about how you managed to come up with something different from the time before. My only bit of feedback is that some sort of game-feel and user responsiveness would be nice. For example when clicking on things there could be a colour change (like the biometric scanner, it took reading your comment above to understand what was going on). Anyway keep up the good work. | |
| Apr 28 01:25:26 | 6m 21s | Dangerous Mine | ♥ 1 | I'm really liking the physics aspect of this with coins and the explosions bouncing around. I think some reweighting of the item purchases and powers would be good (for example I felt the pickaxe was still pretty strong compared to the bomb because the bomb was slower and ran out quickly). Lots of potential and it was fun to dig and collect the coins. Nice attention to detail like the coin sounds. |
| Apr 28 01:31:28 | 6m 02s | Deep plat-o-ball | ♥ 2 | This game is hard! In a good way though. I think it would be nice if I didn't feel like I was fighting the ball. I recommend scaling your world down a bit so the ball doesn't feel as slow and is more responsive. Really cool idea for being able to control the world around you instead of the main character, it's sort of like an inverse Marble Blast Ultra. |
| Apr 28 01:42:39 | 11m 11s | Sunken Seas | ♥ 3 | Wow that atmosphere and the tentacle movement really scared me in a few places. Was caught off guard by the start of the game. Definitely some nice polish once you go underwater. Got a bit lost with the depth charge placement... I kept being able to place infinite depth charges but nothing happened? Anyway, keep it up, great atmosphere building. |
| Apr 29 05:51:39 | 28h 09m | Gloomby's Misadventure | ♥ 0 | Pretty tough to aim, it's very sensitive on the controls. I recommend tuning that down a bit or providing an option because I found it hard to get far. Nice work on the sounds though :) |
| Apr 29 06:01:21 | 9m 42s | into the cabal | ♥ 2 | You nailed the atmosphere here! Something that I struggle to get the hang of in game dev. Good work, didn't actually mind the sensitive mouse, I just learned to adapt to it. Book was tough to grab at the start :) With a bit more polish on the ineractivity, I think this could make an interesting piece of work |