Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Kaappis
Feedback comments for LD46
Kaappis's games and stats for all events →
| Timestamp | Since previous | Game | Kaappis's comment | |
|---|---|---|---|---|
| Apr 21 13:34:16 | Sheep Sheep Halloumi | ♥ 0 | Got 324. I really liked the artstyle! | |
| Apr 21 13:42:26 | 8m 10s | Restart Later | ♥ 0 | I liked the idea and hoped to get deeper look inside of computers programs, but sadly there wasn't really much to do. |
| Apr 21 15:19:02 | 1h 36m | BOILING PLANET | ♥ 2 | This had really interesting idea! I see that you updated game to make it harder. You succeeded. I was really struggling with this and my best score was 2450 so I wasn't able to try other than first level :D I might have to try this again later. |
| Apr 21 16:03:22 | 44m 20s | Hextayin' Alive | ♥ 3 | Nice game. Needed a bit of time to get hang of it and many trips to info page to check what did all those different colors present. But overall this was moody experiment to mess around with! |
| Apr 21 16:48:44 | 45m 22s | Tundra Tumble | ♥ 1 | Nice art! |
| Apr 22 10:58:57 | 18h 10m | Aurora Trail | ♥ 1 | I found the overall experience a bit bland. When I noticed at what rate my resources were going down I just had everyone do them and then I was just staring at a empty lounge. Survived 18 days. |
| Apr 23 09:59:11 | 23h 00m | The Lightwielder - Ludum Dare 46 | ♥ 0 | I love the artstyle and I would have given it 5 stars, but the overall darkness of playfield and the amount of moving objects makes it difficult to see what's going on. Gameplay wise I wasn't sure what I was supposed to do. First I tried to move away from the place but got stopped by a invisible wall (or lots of enemies, I'm not sure :D), then I figured I should just defend the starting point, but that just drained my health/mana/whatever. Running around in the forest I bumped in to something that made me teleport all over the place. I found one altar on my aimless running around. I would say add some sort of indicator where to go. |
| Apr 23 11:06:45 | 1h 07m | The Dark Cave | ♥ 1 | Mood was nice and sound making system filled me with anticipation. Shame that it wasn't utilized more. Also that splashing sound was obnoxius, especially at that end escape scene. Good work for 72h. |
| Apr 23 12:36:49 | 1h 30m | Oak Defenders | ♥ 1 | One of my favourites I've played so far. Charming graphics, awesome music fits the mood perfectly. I finished this in 8 rounds using only basic shooter. I didn't know there was more of those. :D I agree with others that I lost my cursor more than once. |
| Apr 23 12:41:27 | 4m 38s | BigMonsterSim | ♥ 0 | I don't know what to do... |
| Apr 23 13:17:54 | 36m 27s | Lockdown | ♥ 0 | I like the artstyle. Survived 30 days. After checking what I can craft from code, I survived 39 days. |
| Apr 23 13:38:28 | 20m 34s | Arex: Contain And Keep | ♥ 2 | I like the style, computer controls are a bit cumbersome as others have stated. Finished it on first try with everyone alive, then I had to try out what happens if you aggro the hare. |
| Apr 23 14:01:37 | 23m 09s | I I R O | ♥ 1 | Creepy experiment. I didn't like how I had to click trought the stop-motion intro frame by frame. |
| Apr 24 14:01:11 | 23h 59m | Mammoth Expedition | ♥ 2 | Played it through. It was interesting scenario for a management game. It had handful of typos here and there and at one point my scientist got really busy and could do three science projects at the same time. :D I think I barely made it alive tho. mammoth.PNG |
| Apr 25 20:03:49 | 30h 02m | Field Hospital | ♥ 2 | It was a moody, well polished journey. Felt bad at first, but then I grew numb to all horrors of war and just started treating 'em based on their symptoms severity. I assume that's what happens to real field medics also, so I guess it was immersive experience? |
| Apr 26 17:54:07 | 21h 50m | Mr. Cheesy | ♥ 1 | My highscore 4433. What can I say: Simple concept, well executed. Would work great as a mobilegame. |
| Apr 27 17:44:26 | 23h 50m | Can you look after my plants? | ♥ 1 | 3 plants survived! Somehow, only two survived on my second round... |
| Apr 28 12:17:44 | 18h 33m | Keep It Alive by Ismael Rodriguez - Ludum Dare 46 | ♥ 1 | I dig the NES aesthetics! I had some troubles with clicking the object I wanted, but complaining about hitboxes is part of NES-era :D Overall, good job, one of my favourites I've tried. |
| Apr 29 17:33:52 | 29h 16m | goose no lose | ♥ 1 | My main complaint is that you need to tap to move. It gets pretty tiresome further you play. But I dig the minimal aesthetics and simple mechanics. |
| May 1 07:52:32 | 38h 18m | Gunther's Plant 😃 | ♥ 1 | Yay I lost! Silly idea and good execution. My main complaint is that WASD + E feels akward to use in these type of games where you don't use mouse. |
| May 3 11:04:16 | 51h 11m | GhostVac | ♥ 1 | This was really well made. Behind the scene post mortem was interesting, very convincing 3d-effect! I would love to play this as a real arcade cabinet! |
| May 11 08:25:45 | 189h 21m | Keep it alive | ♥ 0 | Sprites are the highlight of the game. Concept is also cool, I like the bomberman-like grid system. However, everything takes too much time for it to be gripping experience. You literally can't do anything for the first minute or two and enemies take too many hits to kill, especially when they're in a pile of 5-8 soldiers. BTW, you are the #44 out of 70 games titled "Keep It Alive". :D |
| May 12 13:20:39 | 28h 54m | Flippy Fish | ♥ 2 | I couldn't get this out of my head so I had to come back to it. The amount of polish this has is staggering. For what it is, it's near perfectly executed! Definitely in the top 3 games i've tried. Got a highscore of 294. |